Author Topic: General Discussion and Sugestions  (Read 205446 times)

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: General Discussion and Sugestions
« Reply #600 on: November 17, 2017, 11:00:50 AM »
Quote
It's that not every DM has the time or will to be making full statblocks

You don't need to be making full stat blocks for something that'll only be around for one fight.

HP, AC, to-hit, movement, saves, then any details (extra attacks etc) you think it needs. If a monster class has an ability you want the monster to have? Give it to the thing. Make similar notes for summons in advance.

CR is an imperfect measure anyway.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: General Discussion and Sugestions
« Reply #601 on: November 17, 2017, 11:17:28 AM »
If you want to make monsters, you don't need to follow the rules. They're more what you'd call... guidelines.
It's that not every DM has the time or will to be making full statblocks and they're liable to face players expecting similar capabilities between their monster characters and the monsters faced by the party. A dozen Small Monstrous Spiders is a reasonable encounter for a level 5 or so party, but literally cannot be done here because the Monstrous Spider class starts at Medium and, if it was, there'd almost certainly be two or three options to make.
There's a trait in the traits/feat thread to start small, and even a flaw to go another size smaller from start.

God help them if they want a Colossal Broodmother, because that's making statblocks with all those choices each time another Monstrous Spider is spawned and the spawned Swarms have 55 extra HP. Each.
Eerr, just re-use the same stat-block?

And that's not to mention the problematic situation of mid-combat spawns making the CR rules utterly bizarre because you've got a CR 11 creature spawning CR 7 creatures and CR 1 Swarms, all with significantly enhanced capabilities beyond their normal statblock. Four of those CR 7 spawned spiders should be the same challenge rating as the one that spawned them, and this takes an amount of time that can actually happen in a fight.

Tell that to any summoner/necromancer/druid.

The core 3.5 succubus also has the infamous 30% chance to summon a much stronger demon, meaning either she wasted a turn or suddenly the battle becomes much harder out of nowhere.

Balor can just summon another Balor.

Offline Versatility_Nut

  • Full Member
  • **
  • Posts: 168
  • I'm new!
    • View Profile
Re: General Discussion and Sugestions
« Reply #602 on: November 19, 2017, 04:33:56 PM »
Says the person adding manifesting to 100% of their monster classes and wanting to add acfs like there's no tomorrow.  :p

Either way I'm not against extra monster versions (chimera's got two in the index and everything), so if you want to do simplified versions of something sure go ahead. Adding extra options isn't even in the guidelines anyway.
I can rework Crysmal to be PLAs with cooldowns or daily uses that approximate PP usage, you know. Or, indeed, make a simplified version that has a set progression of abilities. Or give a baseline build for a typical Crysmal, and one for a slightly-better Elite array variety.

As for AFCs, I've kinda decided to shift a bit away from pure Psionics. The reason for going with Psychic Warrior as the first pick was, essentially, to keep to having them as mostly melee. The blasting inclusion is mainly to add a form of reliable ranged damage, which Psychic Warrior usually lacks. Now that I think back on it, I'm thinking that Wilder would be better for the inherent Manifesting, with the additions to learnable powers being the core of the Natural Attack pick list from Psychic Warrior. Would actually not take all that much in the way of editing, either...

As a result of shifting away from pure Psionics, I've considered having a somewhat more conventional racial substitution level setup for Spirit Shaman, flipping the anti-spirit abilities and spirit patron abilities over to Spirit-benefiting abilities and some Psicrystal fluff. Switching Chastise Spirits to a multi-target heal is a bit of a start, though I'm not sure how to word it to replace the Weaken Spirit "upgrade" to the effect. Shifting the Protection From/Circle Against Spirits features to something beneficial would be a bit hard, but doable. Getting Psionic or crystaline flavor in to justify being for Crysmal specifically is really the hardest part. Maybe have part of the healing be temp HP from making a "shell" of hard crystal, then have the Weaken Spirit replacement function give Natural Armor and/or Constitution bonuses? Then outright replacing the Protection From/Circle Against Spirits ability with something that allows for mixed Psionic/Divine use would shore up having it be about Crysmals by having it be both Earth associated and Psionics associated.

I might also rework the Psychic Warrior substitution levels to also be closer to the normal form, with replacements being delaying and slowing progressions at low levels to have it be both consistent with the low-level replacements of most of the racial sorts and with having ongoing costs for ongoing benefits. Of course, reworking the wording to apply stacking properly to the offset Wilder casting would be rather annoying, but workable.

...Any suggestions for a third class to give a racial AFC that is neither Psionic Manifesting or Divine casting? I'm honestly tempted to go with Warlock, as it has item crafting built in, but the amount of stuff to overhaul would get pretty crazy. Artificer is victim of needing it to be Psionic Artificer, which needs a bundle of work put into making it fully functional because Psionic items have a tendency to be more restricted than magic items, and the rules for Psionic Constructs are utterly abysmal. Although the chance to make Psionic equivalents to Homunculi would be nice.

There's a trait in the traits/feat thread to start small, and even a flaw to go another size smaller from start.
...there was actually a bit of an argument about how those two stacked that never got resolved, wasn't there? And the trait(or flaw, not quite sure which) has the issue of automatically setting size to Small, no matter the starting size. Which is kinda problematic/silly when you can jump four size categories in one level.

Quote
Eerr, just re-use the same stat-block?
The problem is more about the fact that they need to make a statblock for the Colossal broodmother and another for the spawned minions, as well as track the HP of all those Swarms. Huge amount of bookkeeping for a single monster.

Quote
Tell that to any summoner/necromancer/druid.

The core 3.5 succubus also has the infamous 30% chance to summon a much stronger demon, meaning either she wasted a turn or suddenly the battle becomes much harder out of nowhere.

Balor can just summon another Balor.
...once more, I realize that how fundamentally broken 3.5 is is beyond what I could ever expect. I should have learned my lesson from witnessing the attempts to get Pun Pun to have a stat so high, he'd unarguably win against something with an infinite amount of that stat(Aleph 1, as opposed to the standard Aleph 0 infinity).

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: General Discussion and Sugestions
« Reply #603 on: November 19, 2017, 08:14:09 PM »
There's a trait in the traits/feat thread to start small, and even a flaw to go another size smaller from start.
...there was actually a bit of an argument about how those two stacked that never got resolved, wasn't there? And the trait(or flaw, not quite sure which) has the issue of automatically setting size to Small, no matter the starting size. Which is kinda problematic/silly when you can jump four size categories in one level.
I don't remember any such argument, neither any confusion on how they would combine.

Because the trait that makes you small can only be taken if you're medium-sized to begin with, and the flaw reduces one size. You can combine both for a medium sized to start tiny, but somebody that starts small can't take the trait to begin with, only the flaw.



Quote
Eerr, just re-use the same stat-block?
The problem is more about the fact that they need to make a statblock for the Colossal broodmother and another for the spawned minions, as well as track the HP of all those Swarms. Huge amount of bookkeeping for a single monster.
Again, not any worst than your typical necromancer/summoner/druid battle. Heck probably still easier since the monstrous spider doesn't have spell lists/slots to worry about.

And then there's people who just seem to love to write statblocks. I've got a couple players in this forum both taking leadership for a veritable army of carefully built PC minions and I even got the request to make a subforum just for monster classes builds (although not seeing much use nowadays).

Offline Versatility_Nut

  • Full Member
  • **
  • Posts: 168
  • I'm new!
    • View Profile
Re: General Discussion and Sugestions
« Reply #604 on: November 19, 2017, 11:29:42 PM »
I don't remember any such argument, neither any confusion on how they would combine.
Okay, thinking back it was either Savage stacking with Vow of Poverty or Hoard shenanigans that I was remembering.

Quote
Because the trait that makes you small can only be taken if you're medium-sized to begin with, and the flaw reduces one size. You can combine both for a medium sized to start tiny, but somebody that starts small can't take the trait to begin with, only the flaw.
Okay, I was fuzzy on the details due to skimming. Common problem I have, lately.

Quote
Again, not any worst than your typical necromancer/summoner/druid battle. Heck probably still easier since the monstrous spider doesn't have spell lists/slots to worry about.
...Again, the fundamental brokenness of 3.5 continues to surprise me, because I actually think about dedicated Summoner casters and weep for the bookkeeping.

Quote
And then there's people who just seem to love to write statblocks. I've got a couple players in this forum both taking leadership for a veritable army of carefully built PC minions and I even got the request to make a subforum just for monster classes builds (although not seeing much use nowadays).
...Wait, there's people who actually stat out their full Follower count from Leadership? That's a lot of build detail.

As for the subforum... I'll see about doing something with a build that tries to represent a Drider or something without using the actual monster class. Maybe a Braineater Dragon... Which would work well as a "special hybrid" PRC for Dragons that got access to Mind Flayer multiclass. Or a Larval Flayer that got ahold of a Dragon... Less brainstorming, more homebrewing, dammit!

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: General Discussion and Sugestions
« Reply #605 on: November 19, 2017, 11:45:35 PM »
Quote
...Again, the fundamental brokenness of 3.5 continues to surprise me, because I actually think about dedicated Summoner casters and weep for the bookkeeping.

That's what you call broken? Needing multiple sheets of paper? :p

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: General Discussion and Sugestions
« Reply #606 on: November 20, 2017, 12:03:10 AM »
Just keeping track of party loot must be a nightmare too then, huh?  :-\

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: General Discussion and Sugestions
« Reply #607 on: November 20, 2017, 12:24:38 AM »
This reminds me of the time I had an epic level character with a character sheet for him, a character sheet for his awakened Krenshar mount, and a character sheet for his intelligent weapon.

I had more fun statting everything up than I did playing him so I handed him off to someone else in the group and made a new character.

Offline Threadnaught

  • Full Member
  • **
  • Posts: 190
  • 1% good ideas 99% crap.
    • View Profile
Re: General Discussion and Sugestions
« Reply #608 on: November 20, 2017, 04:40:53 PM »
Just keeping track of party loot must be a nightmare too then, huh?  :-\

I legit saw a single sheet being used for equipped items, assorted inventory items in the backpack, currency and art objects. It offends me to this day how it was a single sheet, performing the job of at least four sheets.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: General Discussion and Sugestions
« Reply #609 on: November 21, 2017, 02:32:07 PM »
What's wrong with that? :p

Offline Threadnaught

  • Full Member
  • **
  • Posts: 190
  • 1% good ideas 99% crap.
    • View Profile
Re: General Discussion and Sugestions
« Reply #610 on: December 05, 2017, 09:53:27 AM »
Not enough book keeping.  :plotting

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: General Discussion and Sugestions
« Reply #611 on: December 09, 2017, 08:59:48 PM »
What happens if I take levels in two monster classes that gain Natural Armor based off of different stats?

Offline TC X0 Lt 0X

  • DnD Handbook Writer
  • ***
  • Posts: 852
  • The TC Storywriter
    • View Profile
Re: General Discussion and Sugestions
« Reply #612 on: December 09, 2017, 09:47:09 PM »
Well Natural Armor bonuses don't stack last I checked, so you would wake the highest bonus of the two. Plenty of monster classes say they gain a +1 increase in Natural armor instead if the creature already has higher Nat AC from a different source.
I guess if one of the Natural Amors become higher then the other (thru ability damage or similar) they would switch places.

I would assume.
Im really bad at what I do.
A+

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: General Discussion and Sugestions
« Reply #613 on: December 09, 2017, 11:08:59 PM »
Correct, count only highest unless they say something specific about increasing another.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: General Discussion and Sugestions
« Reply #614 on: December 10, 2017, 01:37:23 AM »
Thrym Hound should be moved into the Prestige Classes section.

Offline Archon

  • Sr. Member
  • ***
  • Posts: 334
    • View Profile
Re: General Discussion and Sugestions
« Reply #615 on: December 19, 2017, 08:30:42 PM »
Could you please move the elementals to their own spoiler in the index, in the manner of the draconians or something like that. It would make them easier to find, and there are a few of them now (and there will be more if someone makes the para/quasi elementals into classes as well).

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: General Discussion and Sugestions
« Reply #616 on: December 19, 2017, 10:30:09 PM »
Thrym Hound should be moved into the Prestige Classes section.

Done.

Could you please move the elementals to their own spoiler in the index, in the manner of the draconians or something like that. It would make them easier to find, and there are a few of them now (and there will be more if someone makes the para/quasi elementals into classes as well).
No. And let's leave it at that.

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10717
  • The iconic spambot
    • View Profile
Re: General Discussion and Sugestions
« Reply #617 on: January 04, 2018, 03:33:25 PM »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline TC X0 Lt 0X

  • DnD Handbook Writer
  • ***
  • Posts: 852
  • The TC Storywriter
    • View Profile
Re: General Discussion and Sugestions
« Reply #618 on: January 04, 2018, 03:48:13 PM »
Eww a Kotaku article.
Im really bad at what I do.
A+

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: General Discussion and Sugestions
« Reply #619 on: January 04, 2018, 07:27:26 PM »
Just saw this and wondering... is it you?
https://kotaku.com/d-d-player-mods-hundreds-of-monsters-into-playable-char-1821776481/amp

Clicked ng the link in the link leads to it saying it's for 5th edition