Author Topic: Witch Build for Aquatic campaign advice  (Read 1341 times)

Offline arcanegene

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Witch Build for Aquatic campaign advice
« on: January 02, 2014, 01:29:48 AM »
trying to adjust and optimize my build so far for a winter witch being introduced at 3rd level... help and advice is very welcome!

Tiefling Witch (Winter Witch) 3
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 22 (3d6+8)
Fort +3, Ref +3, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Special Attacks hexes (cackle, evil eye [dc 15], slumber [dc 15], water lung)
Spell-Like Abilities
Constant—endure elements (cold only)
At will— deathwatch
Witch (Winter Witch) Spells Prepared (CL 3rd; concentration +7):
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Statistics
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Str 9, Dex 15, Con 14, Int 18, Wis 11, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Extra Hex, Extra Hex
Skills Fly +6, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (nature) +10, Knowledge
(planes) +10, Perception +1, Spellcraft +10, Use Magic Device +5; Racial Modifiers +4 Fly
Languages Common
SQ cold flesh, patron spells (deception)
Other Gear 150 GP
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evil Eye -2 (7 round(s)) (DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves,
ability or skill checks (Will part).
Familiar Bonus: +3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (3 rds) (DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally
(Will neg).
Water Lung (Su) An air-breathing target can breathe water or an aquatic target can breathe air. This lasts
1 minute. If the witch uses this hex on herself, she can maintain it while she sleeps, allowing her to
safely sleep underwater.

« Last Edit: January 02, 2014, 09:05:53 AM by arcanegene »

Offline arcanegene

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Re: Witch Build for Aquatic campaign advice
« Reply #1 on: January 02, 2014, 09:06:59 AM »
is a bat or a raven a better familiar choice?

and if you had to take blindness/deafness or vomit swarm which would you find a solid choice?