Author Topic: Immunity to Damage: Level 1  (Read 9869 times)

Offline JanusJones

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Immunity to Damage: Level 1
« on: January 13, 2014, 06:23:59 PM »
  • Requires: Dragon #310, Eberron Campaign Setting, Races of Eberron
  • Ingredients: Pugilist Fighter variant, Warforged Race
  • How To: Take "shake it off" as a special ability (Pugilist), allowing you to "develop non-lethal damage only."  Take "Improved Resiliency" from Races of Eberron, which makes you immune to non-lethal damage.
  • Flavor: Wear black leather armor, heavy boots, Sundark goggles and speak in a heavy Austrian accent.  Mention that you'll return when leaving anywhere.  Take Warforged Juggernaut when you can so you can be immune to everything BESIDES damage (since you start out immune to poison and such). 

Hadn't seen anyone post it before, and I liked it just for being quick and elegant (three sources, two feats, first level, simple).  Also not really that abusive, since after all, damage is the LEAST of PC worries (hell, your DM can still grapple, entangle, teleport, etc. you).

Offline Endarire

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Re: Immunity to Damage: Level 1
« Reply #1 on: January 13, 2014, 06:26:59 PM »
That is beautiful!

Offline JanusJones

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Re: Immunity to Damage: Level 1
« Reply #2 on: January 13, 2014, 06:31:16 PM »
Nice because it's not too complex, right?  I enjoyed finding it.

Been wishing I could find someone to run a nice high-op, zany hijijnx game I could play it in.  So simple, and doesn't require any other shenanigans after.  Pretty much done after level 1 - from there, you get to play a normal Fighter and still feel useful. 

Well, moderately so, but as long as you can aggro the baddies, all is well and your party will enjoy having you around.  It would be loads of fun to be the rogue, too - you could simply stomp ahead of the party triggering everything at low levels - you wouldn't need to worry until the traps starting teleporting and doing other nasty magical things to you.

Good times.

Offline awaken_D_M_golem

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Re: Immunity to Damage: Level 1
« Reply #3 on: January 13, 2014, 06:34:12 PM »
 :)
BG did get one of these a few years back.
Your codpiece is a mimic.

Offline Nytemare3701

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Re: Immunity to Damage: Level 1
« Reply #4 on: January 13, 2014, 06:47:11 PM »
:)
BG did get one of these a few years back.


That was me. I used Pugilist1 Zombies as the basis of a zombie apocalypse.

Offline phaedrusxy

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Re: Immunity to Damage: Level 1
« Reply #5 on: January 13, 2014, 06:57:57 PM »
:)
BG did get one of these a few years back.
Yeah, I've seen this trick before (exactly the same one), quite some time ago, but I forget who posted it. It would be hilarious if you could get a DM to allow it (but of course most wouldn't :P ). I'd let someone play it in a game that wasn't too serious. It could be fun trying to find things to do to the "Terminator" without FUBARing the rest of the party.  :lmao
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Offline Nezkrul

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Re: Immunity to Damage: Level 1
« Reply #6 on: January 13, 2014, 07:12:34 PM »
just remember that mindless creatures cant have class levels

Offline Maat Mons

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Re: Immunity to Damage: Level 1
« Reply #7 on: January 14, 2014, 02:53:28 AM »
You could use necropolitan instead of improved resiliency for immunity to nonlethal damage.  That also gets you a bunch of immunities right off the bat.  You do wind up being vulnerable to turning and other undead-targeting stuff though. 

Offline JanusJones

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Re: Immunity to Damage: Level 1
« Reply #8 on: January 14, 2014, 12:15:16 PM »
Costs exp. tho.  I like Warforged for flavor, too.

Offline Ithamar

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Re: Immunity to Damage: Level 1
« Reply #9 on: January 14, 2014, 12:19:42 PM »
A similar set up uses the Troll-Blooded feat to get Regeneration.  Combine with Warforged and Imp. Resiliency and then only worry about acid or fire.

Offline JanusJones

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Re: Immunity to Damage: Level 1
« Reply #10 on: January 14, 2014, 01:29:03 PM »
The reason I like using Warforged is that there's is no need to worry about ANY damage.  Ever.  :)


Offline awaken_D_M_golem

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Re: Immunity to Damage: Level 1
« Reply #11 on: January 14, 2014, 05:21:22 PM »

    • Flavor: Wear black leather armor, heavy boots, Sundark goggles and speak in a heavy Austrian accent.  Mention that you'll return when leaving anywhere.  Take Warforged Juggernaut when you can so you can be immune to everything BESIDES damage (since you start out immune to poison and such). 

    Ranks in Craft (Far Realms Basket Weaving) , yes?
    Your codpiece is a mimic.

    Offline ZhonLord

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    Re: Immunity to Damage: Level 1
    « Reply #12 on: January 14, 2014, 05:45:47 PM »
    Ranks in Craft (Far Realms Basket Weaving) , yes?

    (Extreme underwater basket weaving) is better.

    Offline Gazzien

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    Re: Immunity to Damage: Level 1
    « Reply #13 on: January 14, 2014, 06:09:33 PM »
    Ranks in Craft (Far Realms Basket Weaving) , yes?

    (Extreme underwater basket weaving) is better.
    Not Perform(Act) and Profession (Bureaucrat)?

    Offline Kasz

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    Re: Immunity to Damage: Level 1
    « Reply #14 on: January 15, 2014, 08:28:37 AM »
    A similar set up uses the Troll-Blooded feat to get Regeneration.  Combine with Warforged and Imp. Resiliency and then only worry about acid or fire.

    Tainted One and Imix Blooded take care of that though for +2 LA.

    • Requires: Dragon #310, Eberron Campaign Setting, Races of Eberron
    • Ingredients: Pugilist Fighter variant, Warforged Race
    • How To: Take "shake it off" as a special ability (Pugilist), allowing you to "develop non-lethal damage only."  Take "Improved Resiliency" from Races of Eberron, which makes you immune to non-lethal damage.

    I'm at work so I don't have my books... would it work on a changeling with racial emulation: warforged?
    « Last Edit: January 15, 2014, 08:30:31 AM by Kasz »

    Offline Ithamar

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    Re: Immunity to Damage: Level 1
    « Reply #15 on: January 15, 2014, 12:08:14 PM »
    I believe changelings can only emulate humanoids with that feat, not constructs.

    Offline Gazzien

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    Re: Immunity to Damage: Level 1
    « Reply #16 on: January 15, 2014, 02:07:49 PM »
    I believe changelings can only emulate humanoids with that feat, not constructs.
    The trick works if you can get a racial feat from Warforged... so... Hm. Maybe? Comes down to the fact that Racial Emulation only lets you be a humanoid. So... no, sorry.

    Though any other immune to nonlethal method works.

    Offline awaken_D_M_golem

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    Re: Immunity to Damage: Level 1
    « Reply #17 on: January 15, 2014, 03:43:10 PM »
    Heck let's do a real build out of it anyway.


    Level 2 is Commoner, for that Everybody Targets Me flaw, recent DrMag find.
    1 flaw + 2 flaw feats still open.
    Don't need AC.
    Don't really need much Hit or Damage, since you're so far ahead of bbegs.
    Do still need Condition cures or immunities.

    Your codpiece is a mimic.

    Offline JanusJones

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    Re: Immunity to Damage: Level 1
    « Reply #18 on: January 22, 2014, 02:03:23 PM »
    The Delicious flaw!  PERFECT!  I'm tempted to make it the Weresheep flaw, so you could wander around as a hybrid sheep, totally harmless, but immune to everything and attracting ALL monsters ...

    So that'd be Commoner 1/Pugilist 1, with Improved Resiliency at 1st ... and some other feat of your choice, like maybe Skill Focus: Basketweaving.  ECL 2 = immune to damage AND all monsters MUST attack you if they can.   :lol

    The answer to the other immunities would be, if we're going for straightforward, levels in Warforged Juggernaut.  Takes a few levels to get there, though.

    Offline awaken_D_M_golem

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    Re: Immunity to Damage: Level 1
    « Reply #19 on: January 22, 2014, 05:20:55 PM »
    Heh yeah I'd forgotten that name, it was so recent.


    How 'bout a little Dungeoncrasher to constantly
    knock them back, for easy targeting by those
    wuss ranged tier 1s scared for their pantaloons.
    Your codpiece is a mimic.