The master decides when spells are shared. To be shared, the master must cast the spell and the spell must have the master as its target. The spell must have a target entry; effect and area spells cannot be shared. See Rules of the Game: Reading Spell Descriptions for a discussion of targets, effects, and areas. Spells with touch range cannot be shared unless the master targets himself with the touch.
The master and familiar can share spells even if the spells normally do not affect creatures of the familiar's type (usually magical beast). The shared spell does not have to be an arcane spell; any spell the master casts himself can be shared with the familiar. The master cannot share spell-like abilities or supernatural abilities, nor can the master and familiar share effects from magic items.
To share a spell, the familiar must be within 5 feet of the master and there must be an unbroken line of effect between the master and the familiar. If the shared spell has a duration other than instantaneous, the familiar must remain with 5 feet of the master and maintain an unbroken line of effect to the master or lose the spell's benefits. Once the familiar loses the benefits from a particular casting of a spell, it cannot regain them again.
When the familiar and the master share a spell, they function as one being where the spell's effects are concerned. For example, if the master chooses to share a teleport spell with his familiar, the familiar doesn't count toward the spell's creature limit. Likewise, if the master shares a water breathing spell with his familiar, the familiar shares the master's portion of the spell's duration and does not count as another creature touched. A shared mirror image spell creates duplicates of both the master and the familiar, and a successful hit on either the master's or the familiar's image eliminates one duplicate master and one duplicate familiar. A shared protection from energy spell shields both the master and the familiar, but all energy damage that either the familiar or the master suffers is deducted from the total amount of energy the spell can absorb.
In spite of the foregoing, some aspects of the master and familiar always remain distinct. The master and familiar have two separate pools of hit points. If the master casts a cure wounds spell, the hit points bestowed must go either to the master or to the familiar. If points are left over after the chosen recipient reaches full hit points, the excess can go to the other pool. In a similar fashion, the master and familiar both have their own ability scores, and magic that enhances or improves an ability score must all go to either the master or the familiar.
Some spells have benefits that can be fully shared and other benefits that must be allocated to the familiar or to the master. For example, an aid spell grants temporary hit points and bestows a +1 morale bonus on attack rolls and saves against fear effects. If the master and the familiar share an aid spell, only one of them gets the temporary hit points, but both receive the morale bonus.
Some spells require special handling when shared. See Rules of the Game: All About Polymorph for an example.
The master also has the option of casting any spell with a target of "you" on the familiar as a spell with touch range. If the master does so, he does not share the effect with the familiar, but the familiar retains the spell's benefits for as long as the spell lasts no matter where the familiar goes afterward.
Okay, I get it that if the spell ends on the wizard, it ends on the familiar.
- PLAYER’S HANDBOOK (3.0)
- PLAYER’S HANDBOOK 1 (3.5)
Transmutation
Level: Wizard 6
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: Instantaneous
You instantly recall any one spell of 5th level or lower that you have used during the past 24 hours. The spell must have been actually cast during that period. The recalled spell is stored in your mind as through prepared in the normal fashion. If the recalled spell requires Material Components, you must provide them. The recovered spell is not usable until the Material Components are available.
And I get that it's one or the other no duplication. But they are no considered one and the same. So, if I use M's lubrication Me and my familar are one and the same for this spell. So If I cast a spell in the past 24 hours the spell is recalled and stored in "YOUR MIND" and if me and my familiar are now the same target, that means I can recall my cast spell, then store it in my familar's mind.
Now, the "The recalled spell is stored in your mind as through prepared in the normal fashion." is the sticking point here. Do I have a 5th level spell stored in my Familar's mind? Furthmore, I suspect it would take up MY spell slot, but I think IT would be the one who could cast it.
Yes, Imbue with spell ability does the exact same thing, but that has a duration, this is an instant, so it lasts forever.
What's wrong with this?