How could both these PrCs fit into a single build with the most fluidity?
I'm not looking to make a record breaking Telf SL full attacker obviously, but I thought it would be fun to combine these two, if possible.
So far these are a few of my ideas:
1 level dip in wizard for abrupt jaunt.
Battle Jump
Focus of UAS and Natural attacks, maybe just Girallon Arms and some monk progression (FotF?)
Psionics for a Dimension Door ability.
Maybe something like Wizard 1/PsyWar 6/Telflammar Shadowlord 4/Barbarian 1/Black Blood Cultist 8
Teleport above target for two full attacks, then Abrupt Jaunt above them again for another two full attacks, into a grapple for damage with all natural weapons.
This is just musing, so I'd love to hear some more ideas, and maybe some help with making a more fleshed out build using these PrCs.
Also a couple questions..
Shadow pounce seems to be most often optimized by trying to fit in as many teleporting abilities into a single round, essentially filling every action with one (i.e. move, standard, swift...). Why is it accepted that the full attack at the end of a teleporting action is a free action? It seems to me that it would function like a normal pounce attack and would not allow for any standard/move actions afterwards. Is there something I'm missing that allows this full attack to be done outside of the action economy?
Also, Telflammar Shadowlord seems to be used much more often than Crinti Shadow Marauder, and I've seen people say that this is because a CSM can only shadow pounce when riding a mount, yet I'm not seeing this rule anywhere in the description of the class. Again, is there something I'm missing?
Thanks in advance.