Arx"Carvings upon the bones of the mountain sustain me, man of petty thoughts."
- Am Shaegar, Human ArxText
Making a ArxText
Abilities: Intelligence is the ability that the Arx uses for his glyphcasting abilities.
Races: Text
Alignment: Text
Starting Gold: As Wizard.
Starting Age: As Wizard.
Table 1: The Arx
Hit Die: d8Level BAB Ref Fort Will Abilities Glyph Points Runes Known
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1 +0 +2 +0 +2 Restless Health, Trapfinding 1 2
2 +1 +3 +0 +3 Charged Strike, Healthy Food 2 2
3 +2 +3 +1 +3 3 3
4 +3 +4 +1 +4 Memorized Glyphs 4 4
5 +3 +4 +1 +4 Restless Health 5 4
6 +4 +5 +2 +5 6 5
7 +5 +5 +2 +5 7 6
8 +6 +6 +2 +6 Memorized Glyphs 8 7
9 +6 +6 +3 +6 Runic Adaptation 9 7
10 +7 +7 +3 +7 Restless Health 10 8
11 +8 +7 +3 +7 11 9
12 +9 +8 +4 +8 Memorized Glyphs 12 10
13 +9 +8 +4 +8 Object Enchantment 13 10
14 +10 +9 +4 +9 14 11
15 +11 +9 +5 +9 Restless Health 15 12
16 +12 +10 +5 +10 Object Enchantment 16 13
17 +12 +10 +5 +10 Runic Adaptation 17 13
18 +13 +11 +6 +11 18 14
19 +14 +11 +6 +11 Object Enchantment 19 14
20 +15 +12 +6 +12 Restless Health 20 15
Class skills (6 + Int modifier per level, x4 at first level): Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Forgery (Int), Hide (Dex), Knowledge (Arcana) (Int), Knowledge (Architecture and Engineering) (Int), Knowledge (Geography) (Int), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Speak Language (Int), Spellcraft (Int).
Class FeaturesText
- Weapon and Armor Proficiency: Arxs are proficient with all simple weapons and light and medium armour, as well as small shields and bucklers. He receives glyph failure penalties in any armour above light (treat as arcane spell failure).
- Glyphcasting: An Arx begins play knowing two arx runes of your choice. At every indicated level after 1st, he unlocks the knowledge of new runes. An arx can manifest any glyph for which he knows all the required runes.
- Restless Health (Ex): The arx gains fast healing +1. At each indicated level, it increases by +1.
- Trapfinding: As per the rogue ability of the same name.
- Charged Strike (Ex): By utilizing his move action for the round, the arx can increase the damage his weapon does. Roll a d4. On a result of 1-3, the arx's weapon damage doubles for the remainder of his turn. On a roll of 4, there is no change.
- Healthy Food (Ex): Whenever the arx eats a full sized meal, he heals one hit point per character level. He can do this three times a day.
- Memorized Glyphs (Ex): By utilizing his mental talents, the Arx can spend ten minutes storing a glyph in his memory. He must be able to cast the glyph normally. At any point after the glyph is memorized, he may cast the glyph, paying the normal point cost, as a swift action. At levels 8 and 12, he may memorize one extra spell.
- Runic Adaptation (Su): Once per day, the Arx can cast a glyph for which he does not know one of the runes required. If he does so, he forgoes his mana regeneration for a number of hours equal to the level of the glyph he cast. At level 17, he can cast a glyph for which he does not know two of the runes required. If he chooses this option, he forgoes his mana regeneration for a number of hours equal to twice the level of the glyph he cast.
- Object Enchantment (Ex): The arx gains Craft Magic Arms and Armour as a bonus feat. His effective caster level for the purposes of crafting is his glyphcaster level. These levels stack with any other caster levels that might apply. The Arx still has to meet all other prerequisites for creating the desired item, except that he can replace all spells required with the Enchant Object glyph. He also gains a bonus equal to his glyphcaster level on all craft checks made using the feats this ability grants. At level 16, he gains Forge Ring. At level 19, Craft Wondrous Item.