Prereqs:
-Base Race Humanoid
-Must undergo a ritual involving the bite of natural lycanthrope, and a true dragons blood, as an infant in which case this class is to be taken at 1st level, or achieve access through another form of powerful magic such as a wish or miracle spell.
HD: D10
Level | BAB | Fort | Ref | Will | Special |
1 | 0 | 2 | 0 | 2 | Were-Dragon Body, Were Dragon Form, Breath Weapon | |
2 | 1 | 3 | 0 | 3 | Draconic Strength, Elemental Immunity | |
3 | 2 | 3 | 1 | 3 | Minor Lunar Body, Magic is in your blood | |
Skills: As an Aristocrat
Proficiencies: As an Aristocrat
Starting Gold: As an Aristocrat
BAB as a cleric for fractional purposes.
Were-Dragon Body: At fist level the Were-Dragon chooses a True Dragon to inherit its powers from. Its type changes to Dragon and gains the benefits associated with this type, as well as gaining the shapechanger subtype, it keeps all the benefits of its previous race(such as bonus feat and skill points for being a human)
Were-Dragon Form: As a standard action the Half-Were Dragon may assume a form very similar to that off a half Dragon with an ancestry equal to that of the True Dragon type it choose. While in this form the Were-Dragon gains 2 primary claw natural attacks dealing 1d4+str modifier in damage, and one secondary bite attack dealing 1d6+0.5 str modifier in damage, it also gains a bonus to natural armor equal to the bonus its parent dragon gains(for example a Were-Red Dragon gains Its Con Modifier+2 to natural armor) A Were-Dragon in humanoid form gains 1/2 this bonus, rounded down. A character that takes feats such as Dragon Tail, or Dragon Wings may choose to have those feats(and other's at the DMs opinion) only apply while in Were-Dragon Form, once this choice is made it cannot be changed.
It may change once per day for every HD it posses, and gains additional transformations per day equal to the number of feats with the the dragonblood subtype or the dragon type as prerequisites plus all feats with the [Draconic] keyword.
Breath Weapon: While in its alternate form, the Were-Dragon gains a breath weapon with an element, damage, half the range, and save DC equal to that of the True Dragon type it has choosen.
Elemental Immunity: The Were-Dragon has immunity to the same type of elemental damage its breath weapon deals if its breath weapon does not deal damage in this way it gains no benefit from this ability
Magic is in your blood: A were-dragon that multiclasses into a divine or arcane spellcasting class may count its were-dragon levels as levels in the other base class for things such as: caster level, turning level, abilities gained by familiars, and any level depending ability gained by non-prestige class: for example a wizards bonus feats or a favored souls energy resistances, damage reduction, and wings ability.(A were-dragon3/wizard 2 would gain the wizards 5th level bonus feat) This ability does not apply to spells per day or spells known in anyway, nor does this ability allow for higher level invocations, mysteries, or vestiges or things of a similar nature, but does apply to eldritch blast damage.
Minor Lunar Body: While not a true form of lycanthropy the Were-Dragon retains similar benefits of true lycanthropy, at 3rd level the half dragon gains DR/Silver equal to 1/3 its HD(minimum 1) Dr 1/silver at 3rd level Dr 2/Silver at 6th level DR 3/silver at 9th level as so on. This applies only while in Were-Dragon Form
Draconic Strength: At 2nd level while in Were-Dragon form, the Were-Dragon gains increasing Physical Strength and Toughness based on its total HD as shown below:
2. +2 Str, +2 Con
4. +3 Str, +2 Con
6. +3 Str, +3 Con
8. +4 Str, +3 Con
10. +4 Str, +4 Con
12. +5 Str, +4 Con
14. +5 Str, +5 Con
16. +6 Str, +5 Con
18. +6 Str, +6 Con
20. +7 Str, +6 Con
Alternate Class Feature:
Wild Were-Dragon
Normally Were-Dragons are the creations of wealthy families or individuals seeking to expanded their families power or wealth, as generally they are the only ones with enough wealth and influence to barter with a True Dragon, as well as finding/coercing a natural lycantrhope, as such most times the created were-dragon is raised as nobility gaining the money, training, and skills of an aristocrat. However this is not always the case, maybe the child ran away from home upon learning what it was, or maybe the Were-Dragon was created in some other manner, in this case the Were-Dragon is usually tougher having to rely on only itself for survival for many years, but loses much of the training it would have otherwise received.
Hit Die is increased to d12 and BAB as a Fighter.
Proficient only with simple weapons, (however see below)
Skills: 2+int, Class Skills: Craft, Spot, Listen, Climb,Handle Animal, Swim, Know: Nature, Survival, Proffession, Control Shape.
Starting Gold as a Monk
Wild-Were Dragons Lose the Magic is in your blood class feature and instead gains the Feral Weapons Class Feature
Feral Weapons:
Claws and Bite deal damage as if the were-dragon was one size larger 1d6 for claws, 1d8 for bite, however the were-dragon loses the ability to wield manufactured weapons while in alternate form.
Additionally his natural weapons improve by one step, as if the were-dragon had gained a size category every 5 levels thereafter, (1d8 and 2d6 at level 5, 2d6 and 3d6 at level 10, and so on.) This bonus only applies if all 3 half-dragon levels are taken.
The Wild Were-Dragon also gains the Dragonscale Husk ACF from Dragon Magic with the following changes: The Were-Dragon levels count as being proficient with heavy armor for the purpose of this feature, the class feature grant an ARMOR bonus to armor class, and stacks with anything that is not an ARMOR bonus, such as Deflection, Natural, Insight, Dodge, etc. The Armor is treated as light instead of medium, the ACP decreases by 1 for every 4 levels, and the Maximum Dexterity Bonus Increases by 1 Every 6 Levels.