Author Topic: Were-Dragon  (Read 10417 times)

Offline Yogibear41

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Were-Dragon
« on: March 28, 2014, 10:45:28 PM »
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Prereqs:
-Base Race Humanoid
-Must undergo a ritual involving the bite of natural lycanthrope, and a true dragons blood, as an infant in which case this class is to be taken at 1st level, or achieve access through another form of powerful magic such as a wish or miracle spell.   

HD: D10



LevelBABFortRefWillSpecial
10202Were-Dragon Body, Were Dragon Form, Breath Weapon
21303Draconic Strength, Elemental Immunity
32313Minor Lunar Body, Magic is in your blood
Skills: As an Aristocrat
Proficiencies: As an Aristocrat
Starting Gold: As an Aristocrat
BAB as a cleric for fractional purposes.


Were-Dragon Body:  At fist level the Were-Dragon chooses a True Dragon to inherit its powers from.  Its type changes to Dragon and gains the benefits associated with this type, as well as gaining the shapechanger subtype, it keeps all the benefits of its previous race(such as bonus feat and skill points for being a human)


Were-Dragon Form:  As a standard action the Half-Were Dragon may assume a form very similar to that off a half Dragon with an ancestry equal to that of the True Dragon type it choose.  While in this form the Were-Dragon gains 2 primary claw natural attacks dealing 1d4+str modifier in damage, and one secondary bite attack dealing 1d6+0.5 str modifier in damage, it also gains a bonus to natural armor equal to the bonus its parent dragon gains(for example a Were-Red Dragon gains Its Con Modifier+2 to natural armor) A Were-Dragon in humanoid form gains 1/2 this bonus, rounded down. A character that takes feats such as Dragon Tail, or Dragon Wings may choose to have those feats(and other's at the DMs opinion) only apply while in Were-Dragon Form, once this choice is made it cannot be changed.

It may change once per day for every HD it posses, and gains additional transformations per day equal to the number of feats with the the dragonblood subtype or the dragon type as prerequisites plus all feats with the [Draconic] keyword.

Breath Weapon:  While in its alternate form, the Were-Dragon gains a breath weapon with an element, damage, half the  range, and save DC equal to that of the True Dragon type it has choosen.

Elemental Immunity:  The Were-Dragon has immunity to the same type of elemental damage its breath weapon deals if its breath weapon does not deal damage in this way it gains no benefit from this ability

Magic is in your blood: A were-dragon that multiclasses into a divine or arcane spellcasting class may count its were-dragon levels as levels in the other  base class for things such as: caster level, turning level, abilities gained by familiars, and any level depending ability gained by non-prestige class: for example a wizards bonus feats or a favored souls energy resistances, damage reduction, and wings ability.(A were-dragon3/wizard 2 would gain the wizards 5th level bonus feat)  This ability does not apply to spells per day or spells known in anyway, nor does this ability allow for higher level invocations, mysteries, or vestiges or things of a similar nature, but does apply to eldritch blast damage.

Minor Lunar Body:  While not a true form of lycanthropy the Were-Dragon retains similar benefits of true lycanthropy, at 3rd level the half dragon gains DR/Silver equal to 1/3 its HD(minimum 1) Dr 1/silver at 3rd level Dr 2/Silver at 6th level DR 3/silver at 9th level as so on.  This applies only while in Were-Dragon Form

Draconic Strength: At 2nd level while in Were-Dragon form, the Were-Dragon gains increasing Physical Strength and Toughness based on its total HD as shown below:

2. +2 Str, +2 Con
4. +3 Str, +2 Con
6. +3 Str, +3 Con
8. +4 Str, +3 Con
10. +4 Str, +4 Con
12. +5 Str, +4 Con
14. +5 Str, +5 Con
16. +6 Str, +5 Con
18. +6 Str, +6 Con
20. +7 Str, +6 Con





Alternate Class Feature:

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« Last Edit: June 03, 2014, 12:43:25 AM by Yogibear41 »

Offline Yogibear41

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Re: Were-Dragon
« Reply #1 on: March 28, 2014, 10:45:58 PM »
First time Homebrew hope I did good.  :)

Combined traits from the lycanthrope brews, with that of the half-dragons, dislike the limited changes per day however so tossed in the bit about control shape and the danger to try to off set it a bit.


Hmmm, having trouble posting a picture...
« Last Edit: March 28, 2014, 10:57:49 PM by Yogibear41 »

Offline Yogibear41

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Re: Were-Dragon
« Reply #2 on: March 29, 2014, 10:41:50 AM »
-Reserved-
« Last Edit: April 01, 2014, 03:39:13 PM by Yogibear41 »

Offline oslecamo

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Re: Were-Dragon
« Reply #3 on: April 01, 2014, 01:10:35 PM »
First things first, you need a pic. Here's a suggestion that seems to fit your concept:
(click to show/hide)

Now on for the class itself:
-Why full strength breath weapon right away? Since this is a template and not a full dragon, the breath should be a bit worst, like higher cooldown or smaller range.
-The other lycanthropes don't really use the whole Control Shape skill, since it's quite bit clunky and situational. So if you insist on using it, I would suggest at least removing the self-damage part, otherwise this has an high chance of resulting in suicide for the character at low levels, in particular with involuntary changes.
-Both ACFs are kinda brutal when compared to the "vanilla" weredragon. Wild simply has too good natural weapons for something you can get at 1st level, and losing a couple of HP and Fort for adept/magewright spontaneous spellcasting is something you would always do if not going for the super natural weapons. Yet it then fails to scale up that well, so OP at low levels but then burns out, so worst of both worlds.

So overall, this class is a bit confusing right now. You seem to be forcing half/dragon and lychantrope togheter and then throwing in NPC classes for a 2 level tristalt of sorts, and trying to balance it out by a mechanism the other lychantropes here don't use and can end up killing the player if they have a bad roll against a crossbow bolt. And that's something I really can't support. Limited options are always a better design choice than random chances of killing yourself.

If you want another limitation factor, you will have to come up with something other than self/damage. Perhas immunity/piercing status effects on self.
« Last Edit: April 01, 2014, 01:13:31 PM by oslecamo »

Offline Yogibear41

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Re: Were-Dragon
« Reply #4 on: April 01, 2014, 03:10:20 PM »
Right, okay will get to work on a few changes,  the adept/magewright idea was something I  happened to have at the spur of the moment and so I just wrote it down rather quickly, didn't think it would to bad considering the adept 1st level spells are very limited in scope.

And I actually had a picture I was going to use, but for some reason it would not work, maybe because I am new?

I did rather like the idea of the character potentially killing himself do to the unstable-ness of the magic, which would be one of the reasons these guys are not running around everywhere, and that the character should take precautions to not die.  Maybe I can come up with something else to remedy that.

Tweaked the wild ACFs natural attacks to start lower, but gave them a scaling bonus intead as well as just removing the ability to wield weapons so that they can use their hands for somatic components, still thinking about some-ways to tweak other things for now.

Halved the range of the breath weapon, and finally got the pictures to work right.

Removed the Danger, Control Shape Checks, and the ACFs involving spell-casting for the time being, until I can come up with a better way to represent what I have in mind.

Added: Spell Casting is in your blood, for some pseudo: pseudo casting, essentially practiced spell caster with a few other benefits added on.
« Last Edit: April 01, 2014, 03:58:14 PM by Yogibear41 »

Offline TheReaverRaziel

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Re: Were-Dragon
« Reply #5 on: April 02, 2014, 07:04:01 AM »
Why not add a clause that once both levels are taken the PC can go into thier parent true dragon class for free (Or get monster blooded at 2nd level leaving them to take monster hybrid at third). This would give them the humanoid form, the "were" half-dragon form, and once the true dragon class is entered, a "full" dragon form. This puts it more in line with the other were classes as far as forms go. Another possibility is adding a level 3 in which they get thier "full" dragon form stating they get "All the benefits as if taking the first level of (True dragon) in full dragon form only." Also remember to put a X/day limit on the transformations.
« Last Edit: April 02, 2014, 07:07:26 AM by TheReaverRaziel »
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Offline oslecamo

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Re: Were-Dragon
« Reply #6 on: April 03, 2014, 02:33:14 PM »
Right, okay will get to work on a few changes,  the adept/magewright idea was something I  happened to have at the spur of the moment and so I just wrote it down rather quickly, didn't think it would to bad considering the adept 1st level spells are very limited in scope.
When you make them spontaneous spellcasting, they're not that limited. They also have Sleep, one of the top 1st level spells out there.

And I actually had a picture I was going to use, but for some reason it would not work, maybe because I am new?

I did rather like the idea of the character potentially killing himself do to the unstable-ness of the magic, which would be one of the reasons these guys are not running around everywhere, and that the character should take precautions to not die.  Maybe I can come up with something else to remedy that.

Tweaked the wild ACFs natural attacks to start lower, but gave them a scaling bonus intead as well as just removing the ability to wield weapons so that they can use their hands for somatic components, still thinking about some-ways to tweak other things for now.

Halved the range of the breath weapon, and finally got the pictures to work right.

Removed the Danger, Control Shape Checks, and the ACFs involving spell-casting for the time being, until I can come up with a better way to represent what I have in mind.

Added: Spell Casting is in your blood, for some pseudo: pseudo casting, essentially practiced spell caster with a few other benefits added on.
Well, the base Weredragon is looking better, but the Wild ACF is even more OP than before. Being unable to wield weapons is hardly a disadvantage when you have three super scaling natural weapons for shredding stuff in melee.

And yes, for now you should put back in the limited transformations until you come up with another penalty.

Offline Yogibear41

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Re: Were-Dragon
« Reply #7 on: April 05, 2014, 09:13:29 PM »
I'm not sure why you think the scaling natural weapons are OP when the were-bear that you made gets almost the exact same progression, 1d8 claws and 2d6 bite at level 3, 3d6 bite and 2d6 claws at level 12, 4d6 bite and 3d6 claws at 16, and 6d6 bite and 4d6 claws at 20.  That is basically the same scaling that this guy has, granted he doesn't have to spend daily uses, but he also doesn't gain the benefits of growing larger as well.

Offline oslecamo

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Re: Were-Dragon
« Reply #8 on: April 06, 2014, 08:28:31 PM »
The key difference is that you need to take 3 werebear levels to get the scaling natural weapons, while your weredragon gets them with just one level (that also gets Breath weapon and whatnot for that single-level investment).

Offline Yogibear41

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Re: Were-Dragon
« Reply #9 on: April 07, 2014, 09:55:39 AM »
Well that's easily fixed, moved the weapon size increases too 2nd level of the class when taking the ACF.  Granted its only 2 levels instead of 3.  I could create a 3rd level if need be, but the half-dragons CR is only +2, and that it what I was trying to base this off of.

Offline oslecamo

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Re: Were-Dragon
« Reply #10 on: April 08, 2014, 10:08:04 AM »
Weren't you also basing this on lychantropes in general? Because those are 4 levels long. So if you're making a mix between them, I believe it would make sense to make this 3 levels long, which also allows you to better spread out abilities.

Offline Yogibear41

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Re: Were-Dragon
« Reply #11 on: April 25, 2014, 10:50:56 PM »
Sorry for the delayed post, School has been rather hectic lately.  Changed it to 3 levels and moved a few of the abilities to the later levels to help make it more comparable to the were-bear stats wise.

Offline oslecamo

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Re: Were-Dragon
« Reply #12 on: April 29, 2014, 06:16:29 AM »
-Table has "Elemental Immunity" at 2nd level, but the class never gets to explaining what it does.
-The stat boosts from Draconic Strength seem a bit too much. The closest is the werebear with a cap of +6 Str/+6 Con.

Offline Yogibear41

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Re: Were-Dragon
« Reply #13 on: May 30, 2014, 12:07:45 AM »
Added on Elemental Immunity description and reduced its stat bonus's to be more in line with the were-bears.

Offline oslecamo

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Re: Were-Dragon
« Reply #14 on: May 30, 2014, 12:52:47 PM »
No further critiques*, added to the index.

*actually the formating could use some cleaning up, but that's something I'm guilty myself many times, so nevermind that. :p