Except being propelled and then falling isn't controlled movement. >.>
You're going from point A to point B strictly as desired. Sure seems controlled to me.
Strictly RAW he can't. The rules operate on a layered system similar to class-based programming. Rogue states he may gain a Feat, no exception is provided to the base rules and therefor they still hold. He needs to meet requirements for both selection, and more importantly, usage.
Except for
every other example to the contrary. You're extrapolating based on the interpretation that's more comfortable to you. Anywhere else in the rulebooks, you see examples of class features that grant bonus feats explicitly telling you, one way or the other, about whether or not you must be able to take the feat in the first place. Thus, the assumption is, if the game wants you to fulfill requirements or not, it will
tell you as much.
Again, this is an example where people slipped up in writing. But it is still a perfectly valid example of what I was talking about earlier.
A. Learn D&D's Order of Rules.
Original printing is buried in the DMG somewhere (or PHB?), I just use the RCs since it replaces prior existing rules. Often the lack of text in a specific entry is already covered by a an inherited rule the entry is based on or uses.
Specific trumps General. Does not apply in this case, because there is no specific ruling or general either way. What we have is a void.
B. Learn DMG's forced rule translation.
Actually quoted it for you, everything you do must fit into either the written rules or the DM's house rules. You must have a rule supporting you or it don't happen.
Funny enough, gravity is not a specific rule that still happens in D&D. By this definition, since you do not have a specific rule stating gravity is a thing, everything floats. Which, as we know, is not what happens. D&D does not have a specific ruling for everything, or else it would be called GURPS.
I mantain it is patently less ridiculous to admit the possibility of double-jumping than it is to say there is no gravity in D&D.
C. Learn the Core Mechanic.
If you have a chance to fail, you roll a d20 against a DC. This is the most base rule in all of D&D subject to being overwritten by every other rule. Like you want to stand in the air can be countered with gravity. Since "standing in the air" has a chance to fail (100%), you are now forced to roll a die on it. No DM equals no DC equals auto cannot-prove-otherwise.
Lots of people have sleep apnea. It's common. Even more common is death from the complications it brings. You don't see a DM testing for the chance of genetic disease in every character that could potentially lead to their deaths, even though there's a chance of that happening. And again, by your logic, even a character who's able to hover would fall, since the chance to fail "standing on air" is fixed. Which, by the way, I never said was a possibility. I DID say that, because there's no rules saying you need a solid foothold to leap, you can take a second move action to jump while still in midair. Sudden Leap still explicitly allows this even if you disagree with my interpretation, by the way, since it does not state you actually use the Jump skill to do it.
D. Learn RAW is based on willful ignorance of communication.
In other words, trolling & douchebaggery. Technically against the rules, but mods are loose enough here you'll bore most people to death long before the mods care.
RAW is based on strict interpretation of text. It's also the only interpretation that, most of the time, will give you the same results no matter who's reading it. It is consistent, and not subject to DM whim, which is why I take it as a standard.
I have mentioned already several times that following strict RAW can lead to ludicrous results. Especially when you get to points where it isn't clear. But you should know what it is even if that's just so you can claim "this rule is stupid and I'm tossing it".
E. Learn your fallacies.
HP does not create a point you can stand on air nor does Wizard casting Swift Fly does not allow a Kobold Fighter to clap his hands and fly to the moon. I think these types of fallacies are so stupid they don't deserve a name. A name fallacy is what happens when you attempt forced ambiguously in a game term to mean something in the real world. Like saying Grease is flammable or base land movement is flight because one is short handed to "speed" under the Speed entry. The fallacy of association was posted by some guy named stormwind and like Edison he stole all the credit to it.
We also have this thing around here named the Monkey Circlejerk Fallacy, wherein one will try to disqualify another's argument by calling it a fallacy, while creating a fallacy him or herself.
F. Learn your opinion is the reason you are wrong.
The Scientific Method is based on testing first, then forming a hypothesis, then rigorous attempts to prove the hypothesis incorrect. To be honest, the forums can help on that last part there as a short cut. *whistles innocently* But people often skip the first part and create their own wild theories without any evidence, and then for some reason become enraged or shocked when they learn how wrong they are. Kind of like you.
I'm not even sure how best to respond to that. You are severely lacking a mirror there.
G. Never state anything that insults you even further.
You do know, like saying people better than me can't convince you of anything. It's admittance to being bull-headed and similar, less polite, terms.
That wouldn't be particularly difficult, since people better than you will undoubtedly at least see the futility of trying to convince me of something which I am reasonably sure of. People better than you would know that there's no point in continuing to argue this, because you won't change my mind any more than I will change yours. People better than you would have agreed to disagree if nothing else because the time spent on this argument would be more productively spent elsewhere.
People better than you would also have more amusing insults to fling my way.
Long story short, I'm calling an end to this debacle, mostly because regardless of the outcome, we won't change a thing about the way people game. Those who agree with me will use double jumps, those who agree with you won't. It's a simple fact.
Here, you can have the last word if you like. I don't need it.