So I have an opportunity to play in a friend's roll20 game. I was asked to take on the skill monkey role and since I've got pretty much the best rolls (18, 17, 16, 14, 8, 17) (I suggested point-buy ), I thought "why not take it into melee as well".
We're starting at 5th level, with standard (9k gp) WBL. That's not a problem - I settled on a Factotum3/Hit-And-Run Exoticist1/Warblade 1 with Iaijutsu Focus. The DM was so kind as to allow my Factotum to trade spellcasting for martial dilettante homebrew (full BAB, 1 maneuver known/readied at 3rd lvl, swappable everyday) ACF.
He also allowed my quick-draw to allow for free-action sheathing of the weapon (I DID point out the possible shenanigans).
Basically, the premise of the character is a wanderer swordsman that got dishonored by disobeying orders in the midst of battle - for a noble cause nonetheless. He's meant to unlock his ancestry and slowly learn the supernatural art of using wind in battle (yeah, I like Yasuo. Don't judge... Too much).
What I'm asking for is the direction in which I should take my build not to overshadow my party, but still get to do the "cool stuff".
Basically, I want to just be there and do stuff, but have the ability to pull out the big guns when we get in a pinch.
Character sheet (not really final):
http://www.myth-weavers.com/sheetvie...heetid=1024818I thought about:
- One to five levels of Iaijutsu Master (Int to AC, Cha to dmg - multiple times, Cha to Initiative)
- Four (or more) levels of Swordsage (Desert Wind/Setting Sun both have some yummy maneuvers)
- Continuing Warblade (Diamond Mind and Iron Heart get some good stuff as well)
- Two or four levels of Bloodstorm Blade (and fluffing the throws as "wind cuts" instead)
- Suel Arcanamach levels, (ab)using Whirling Blade in conjunction with Iaijutsu Focus
- Sorcerer1/Abjurant Champion5, reasons same as above.
I can't quite put my finger on what combination exactly would be the most fitting.
The rest of the team:
Kung-Fu Genius Unarmed Swordsage1/Monk2/Cloistered Cleric 1/Swashbuckler 1 going into Daring Outlaw and Kensai. I helped that player build, but we mostly went with what sounded cool. I know this guy will play decently, but without big surprises.
Sorcerer5 going into Incantatrix. Big unknown to me, I've never seen the player in action. Most probably a straight-up blaster employing Disintegrates (yep).
Warlock 5 - as above. As far as I know, isn't entering Hellfire Warlock.
Cleric 5 - a healbot/support.
As a sidenote, I got told that the sorcerer may not be able to play.