So, after more than a year, we've finally decided to start up a new campaign at the end of the month, and I get to play (as oppose to DM). Given that the other players are total basket weavers, I've been asked to "tone it down a little" (read: NO DRUIDS!!!). But the party still needs some spellcasting ..... I think that the Bard fits the bill.
Yes, that's right, the rest of the players weave baskets so hard (and he'll be crafting encounters to accommodate) that a properly optimized-and-strategized bard can handle the primary casting duties.
I come brilliant minds here to see where my proposed build is lacking:
Parameters for the game:
- level 5 start (with same WBL)
- Book access: need prior approval for 3rd-party material
- 32 point buy
- no flaws or traits
- Jason (aka, wotmaniac) is not allowed to have 9th-level spells
- all characters are members of a privateer crew; so they need to make sense in that context. This is definitely NOT a high-seas adventure game -- just serving as the excuse to avoid the whole "getting to know each other" session (the opening of the game is actually the party members waking up on a beach of an uncharted island; the last thing we remember is our ship getting sunk as the result of a botched assault).
The Build:
Draconic Human Bard 6/Lyric Thaumaturge 10/??? (game start = bard4 +1 LA)
Stats (after adjustments and level-up): 10 16 16 12 10 19
Feats:
1 Melodic Casting (CM)
1 Air Bloodline (DrComp)
3 Power in the Blood (DrComp)
6 Lyric Spell (CAdv)
9 Clap of Thunder (CM)
12 ???
15 ???
18 ???
I think I've got a handle on spell selection and skills. I'm fairly certain that I'm going to making prolific use of wands/staffs/scrolls.
I'm still toying around with other possible builds/concepts/etc.; but I think this is the route I need to take.
So, I'm all ears.
Thanks.