Author Topic: Disciple of Tenser: A Guide to Maximum Tenser's Floating Disk Utility Discussion  (Read 7041 times)

Offline Jowgen

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Discussion thread for my Handbook on how to get the most out of the Tenser's Floating Disk spell (http://www.minmaxboards.com/index.php?topic=15724)

Offline Endarire

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Greetings, Jowgen!

Thanks again for porting your guide here from GiantITP.  May we get a link to the discussion thread at the top of the Handbook?

Offline kitep

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I had never realized you can use the Talisman of the Disk as often as you wanted to.  In my mind, I had inserted "once a day".  Now I know better.  Thanks for the guide  :)


Offline kitep

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So what happens if you sit on the disk, then command it to move 5' in front of you.  As it moves, it carries you along, so it has to move again, and carries you again, and so on.  Put a lazy-boy recliner on it, and you've got yourself a hover-chair.

Offline Jowgen

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Greetings, Jowgen!

Thanks again for porting your guide here from GiantITP.  May we get a link to the discussion thread at the top of the Handbook?

No problem, and done. I'm now considering whether to copy over any of my other stuff, since I'm at it and stuff. Also, thank you for your interest in this Handbook.  :)

I had never realized you can use the Talisman of the Disk as often as you wanted to.  In my mind, I had inserted "once a day".  Now I know better.  Thanks for the guide  :)

You're welcome, young Tenser Disciple  :cool

So what happens if you sit on the disk, then command it to move 5' in front of you.  As it moves, it carries you along, so it has to move again, and carries you again, and so on.  Put a lazy-boy recliner on it, and you've got yourself a hover-chair.

It's an age old dilemma. I went with the conservative "has no propulsion" ruling, so that the tricks would fly at most tables; but if you're interested in the pros and cons, the original version of this guide on giantitp and the discussion that came before it discuss the matter in detail.

Offline PlzBreakMyCampaign

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Welcome to an open discussion forum. I love this spell. Wizards shouldn't ban evocation! But I'm not sure it does all the things you think.

A) Spells have to state something abnormal in order for the abnormal thing to happen. Normally, objects can be moved. Where does FD say it can't be moved as any other object?

B) Isn't the default for use-items to be 1/day? Where is the ruling that non-continuous, non-charged items can be repeatedly used if they don't say they can be?

Offline Jowgen

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Welcome to an open discussion forum. I love this spell. Wizards shouldn't ban evocation! But I'm not sure it does all the things you think.

A) Spells have to state something abnormal in order for the abnormal thing to happen. Normally, objects can be moved. Where does FD say it can't be moved as any other object?

B) Isn't the default for use-items to be 1/day? Where is the ruling that non-continuous, non-charged items can be repeatedly used if they don't say they can be?

Thank you.  :)

A) Two reasons: 1. The disk isn't an object, it's a spell effect... a force effect, like wall of force to be exact. Spells can create objects, but that is generally the domain of the Creation sub-school. 2. The Spell description does state the required abnormal thing. The disk explicitly has the power to maintain a "constant interval" to the caster. A mundane attempt to move the disk, and thus change that constant interval, would be try to go against the disk's explicity ability in the same way as trying to push a wall of force out of the way would be. The wall can't be moved in the same way the disk maintains the specified distance.

B) I checked the SRD and MIC sections on using magic items, and have not found any such 1/day default rule. Also, the MIC is burstingly full with X/day items, all of which specify this daily limit at the end of their description. The Talisman gives the activation method and the duration for each effect, but in no way hints at a daily limit.

Offline PlzBreakMyCampaign

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The disk isn't an object, it's a spell effect... a force effect, like wall of force to be exact.
Are you saying that no spell effects can be moved unless they are from conjuration spells? Wall of force specfically says that: "The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most spells" and since its not a creature, that means it cannot be moved. There is no similar text for floating disk. Do you want to flesh out your logic there a little?

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The disk explicitly has the power to maintain a "constant interval" to the caster. A mundane attempt to move the disk, and thus change that constant interval, would be try to go against the disk's explicity ability
I can say of a loyal dog: "If not otherwise directed, it maintains a constant interval of 5 feet between itself and you." This does not however mean that the dog is immovable, even if it were made of force, just like being made of force doesn't mean an effect/object is immune to damage (see interposing hand). In fact the spell states that you can "direct" the object/effect to go away which suggests it isn't magically powered with a relative immovable rod or something that makes it tethered to you. It just means the default setting is "the next square over." Without outside intervention the maintaining of a contant interval is the same as "it follows within 5'." Furthermore if it suddenly carries over its limit then it presumably falls down, aka moves. So anything that applies the same force as its weight limit moves it.

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I checked the SRD and MIC sections on using magic items, and have not found any such 1/day default rule. Also, the MIC is burstingly full with X/day items, all of which specify this daily limit at the end of their description. The Talisman gives the activation method and the duration for each effect, but in no way hints at a daily limit.
You might have me here. I'm thinking it was  PHB or DMG. It's not in RC. The price of this talisman is cheaping than an eternal wand at three times the caster level, with an added effect of being basically CL9 if you have a +6str enhancing item. It's priced (well) for even a 1/day item. As an infinite source of disks, it would cost atleast forty times more. I'm still not sure its meant to be an at-will ability.

Offline Jowgen

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My point was that spell effects are separate from creatures and objects. Creatures and objects are subject to the rules that simulate physics (e.g.dogs can be moved by force), while spell effects follows the rules of magic, and trying to mix the two where it isn't specified is a road to catastrophic dysfunction. Magical effects simply happen as specified. In the absence of special effects/rules, spell effects do what they say they do, nothing more and nothing less.

As Floating Disk is neither Conjuration(Creation), nor specified as an object in its entry, it is a pure spell effect; meaning it does what it says on the tin. That includes maintaining a caster-specified interval that is "constant" (aka. unchanging or invariable) between itself and the caster. The maintaining of this constant interval is an explicitly stated ability of the spell effect. Saying that you can stop a disk from maintaining it would be alike to saying that you can immobilize Mordenkainen's sword by grappling and pinning it: the spell not saying that you can't doesn't mean that you can.

You can't stop a spell from doing what it says it does unless you explicitly have been granted that ability somehow, just like how you can't get spell effects to do things that they're not stated to be capable of. If the disk were an object or creature, the physics-simulating rules could maybe let you push it by force, but since it isn't, those rules give you no power over the disk. The Disk is a piece of active magic under control of the caster, and its description does not give anyone except the caster the ability to move it. Also, an overburdened disk doesn't fall, it simply "winks out".

Some notes: Interposing hand is a rare exception to the general rule (see Riverine in Stormwrack or Dragon 323 p. 79 for standard force-effect indestructibility). The fact that the Disk is Force isn't particularly relevant, and I've only been sticking to Force examples as to avoid accidentally tripping over some obscure magic rule. I think there is text in the MIC somewhere talking about how some items are intentionally cheaper than the pricing guidelines says they should be, because reasons.

Offline PlzBreakMyCampaign

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In the absence of special effects/rules, spell effects do what they say they do, nothing more and nothing less
Agreed that it is a grey area, but you forgot to add 'unless an outside trigger effects or forces something different (like another creature or weight or spell, etc)

Saying that you can stop a disk from maintaining it would be alike to saying that you can immobilize Mordenkainen's sword by grappling and pinning it: the spell not saying that you can't doesn't mean that you can.
Correct, there are grappling rules for that. A) You can target anything you can pinpoint with a sense, B) you can grapple anything you can target/touch/grapple etc as specified by the grappling rules. C) additional rules can be infered from other spells that the caster would use the casting stat in leui of strength for the purpose of the grapple check. And let's also not forget the rule of cool and that spells need to be understood in their least broken applications, not their TO, most broken interpretations.

You can't stop a spell from doing what it says it does unless you explicitly have been granted that ability somehow, just like how you can't get spell effects to do things that they're not stated to be capable of. If the disk were an object or creature, the physics-simulating rules could maybe let you push it by force
Just a maybe? Of course you could. And those two things are different. You can stop a spell effect without explicit rules in that same spell. You use other general rules: common physics, other spells, etc. But you can't get spells to do things they say they can't unless you have specific rules: feats, class features, etc.

Also, an overburdened disk doesn't fall, it simply "winks out".
Because it is stated explicitly. Otherwise normal, non-catgirl-killing physics applies ... because its an object. If it were a pure effect that didn't have an object component, you couldn't set the color and you'd have no idea where you last put it. After all it wouldn't be an object you could see, it would be an invisible spell effect that wouldn't even show up with true seeing!

I think there is text in the MIC somewhere talking about how some items are intentionally cheaper than the pricing guidelines says they should be, because reasons.
I've seen it. But we aren't talking at-will items. We are talking about items that when used make a spell, but don't say "at will". The real question is, how many use-based items (not continuous) even have unlimited uses per day in all of D&D? I'm still think that's a typo that the limitation was not inserted but if you can find like a dozen items that behave in such a manner, I'll have to concede.

By the way, thanks for this discussion.

Offline Jowgen

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@ PlzBreakMyCampaign: Sorry for the massive delay in reply, completely forgot as this isn't my regular board.  :-\


Agreed that it is a grey area, but you forgot to add 'unless an outside trigger effects or forces something different (like another creature or weight or spell, etc)

I would file those under special effects/rules, as being able to force a spell to do something other than what it's description/caster want it to is a very special thing.

Correct, there are grappling rules for that. A) You can target anything you can pinpoint with a sense, B) you can grapple anything you can target/touch/grapple etc as specified by the grappling rules. C) additional rules can be infered from other spells that the caster would use the casting stat in leui of strength for the purpose of the grapple check. And let's also not forget the rule of cool and that spells need to be understood in their least broken applications, not their TO, most broken interpretations.

Are you genuinely suggesting one can grapple something that ISN'T a creature?  :huh That seems completely outlandish to me, but I suppose... okay, this would need a separate discussion all together imo... the ammount of special cases and considerations that would need to be considered... yeah, not touching that can of worms at this time.

Rule of cool I can get behind in game, although I believe handbooks ought to be impartial in that regard. Similarly broken interpretations should be acknowledged as such, but that doesn't mean they should be off limits for handbooking purposes.

Just a maybe? Of course you could. And those two things are different. You can stop a spell effect without explicit rules in that same spell. You use other general rules: common physics, other spells, etc. But you can't get spells to do things they say they can't unless you have specific rules: feats, class features, etc.

Well, if the spell had defined the disk as an object that I would assume that the authors would have mentioned something as to how one should treat it for at least some purpose, hence the maybe. I did not mean to suggest that spells can't be stopped without rules within the spell, obviously other things that say you can do so let you do so. And of course, we are in agreement that getting spells to do things their descriptions don't allow is impossible. It is simply my position that the disks explicit ability to maintain a constant interval means exactly that, even against external forces trying to move it due to (see next section).

Because it is stated explicitly. Otherwise normal, non-catgirl-killing physics applies ... because its an object. If it were a pure effect that didn't have an object component, you couldn't set the color and you'd have no idea where you last put it. After all it wouldn't be an object you could see, it would be an invisible spell effect that wouldn't even show up with true seeing!

I think this is the crux of our disagreement. You consider the Disk to be an object. I consider the Disk to be a spell effect that happens to have some physical characteristics that can be found in objects. I've already mentioned some of my main reason why I don't consider it an object (e.g. evocation instead of conjuration), but I thought of another one that might bring us to a resolution:

Do you think that a Tenser's Floating Disk should be a legal target for the spell Animate Objects?

I really don't think it should, both for my aforementioned reason, and the terrible terrible cheese that could result from this itself, as well as the precedent it would set.

The real question is, how many use-based items (not continuous) even have unlimited uses per day in all of D&D? I'm still think that's a typo that the limitation was not inserted but if you can find like a dozen items that behave in such a manner, I'll have to concede.

Hmm, lets see, from the top of my head... Shirt of Wraith stalking, 6000 gp, hide from undead at will (never do an undead campaign without it). Hand of the Mage, 900 gp, Mage hand at will. The collar of perpetual attendance (Fabulous Cats), 2000 gp, Unseen Servant at will (best utility ever next to prestidigitation). Babbling Wheel (Savage Species), 2000 gp, Hypnotism at will (check out my redeemery handbook on giantitp, it is killer for that stull). Helm of Wounding sight, 6500 gp, Light at will (not a great thing, just happened to remember). Gloves of the Uldra Savant, 3100 gp, Ray of frost at will (love that one on certain SA builds). The Crytal Balls, lots of gp, Scry and other stuff at will. Pipes of Sounding, 1800 gp, Ghost Sound at will (can be fun). Amulet of the Planes, 120000 gp, Planes Shift at will. Medallion of Though, 12000 gp, Detect Thoughts at will. Ring of Telekenisis/Blink/Invsiblity/Animal Friendship, XX000 gp, said spells at will. Hat of Disguise, 1800 gp, Disguise Self at will (very handy for certain things for obvious reasons).

I think this should suffice. MIC has a trend for 3/day items, but both it and the DMG have a long list of items that are just at will across all price-brackets.

By the way, thanks for this discussion.

No, thank you for your interest in my handbook  :)

Offline PlzBreakMyCampaign

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force a spell to do something other than what it's description/caster want it to is a very special thing
unless it is interacting in a  mundane way to a mundane analogue (aka common sense).
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It is simply my position that the disks explicit ability to maintain a constant interval means exactly that, even against external forces trying to move it ... I consider the Disk to be a spell effect that happens to have some physical characteristics that can be found in objects
so an awfully object-like result of a spell. ;)

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Do you think that a Tenser's Floating Disk should be a legal target for the spell Animate Objects?

I really don't think it should, both for my aforementioned reason, and the terrible terrible cheese that could result from this itself, as well as the precedent it would set.
You caught my eye. :) My first reaction was "of course." but then I looked at the spell. Its targets aren't very specific (RAW it doesn't affect object less than small size... wtf?) but the text does say: "An animated object can be of any nonmagical material."

So, no a Tensor's floating disk doesn't count. Force effects are always magical, although I'm too lazy to bring up the source. Assuming that there was a version of the spell that could affect magic items, then bring on the cheese. Assumably said spell would have allowances for magically directed objects like floating disk or intelligent items, or worn items, wielded magic items (wielder's save if higher than the 2+CL rule) etc.

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The real question is, how many use-based items (not continuous) even have unlimited uses per day in all of D&D? I'm still think that's a typo that the limitation was not inserted but if you can find like a dozen items that behave in such a manner, I'll have to concede.
Hmm, lets see, from the top of my head... Shirt of Wraith stalking, 6000 gp, hide from undead at will (never do an undead campaign without it). Hand of the Mage, 900 gp, Mage hand at will. The collar of perpetual attendance (Fabulous Cats), 2000 gp, Unseen Servant at will (best utility ever next to prestidigitation). Babbling Wheel (Savage Species), 2000 gp, Hypnotism at will (check out my redeemery handbook on giantitp, it is killer for that stull). Helm of Wounding sight, 6500 gp, Light at will (not a great thing, just happened to remember). Gloves of the Uldra Savant, 3100 gp, Ray of frost at will (love that one on certain SA builds). The Crytal Balls, lots of gp, Scry and other stuff at will. Pipes of Sounding, 1800 gp, Ghost Sound at will (can be fun). Amulet of the Planes, 120000 gp, Planes Shift at will. Medallion of Though, 12000 gp, Detect Thoughts at will. Ring of Telekenisis/Blink/Invsiblity/Animal Friendship, XX000 gp, said spells at will. Hat of Disguise, 1800 gp, Disguise Self at will (very handy for certain things for obvious reasons).
I'm sorry, I should have been specific. I was asking about use-based, noncontinuous spell-emulating items that don't say "at will"

Babbling Wheel [SS55] is continuous, but yeah all the others are infinitely usable because the "at-will" part proves that they are. I'll dig up some other maths to see see what the 'default' is when no "at-will" is listed for a "use-based" item, rather than a command-based one.
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