Drider Prerequisites:-Must be an Humanoid with one level in something.
-Must have somehow gained Lolth's attention, for better and worst. This means usually drows, but sometimes other races get transformed as well.
Hit Dice: d8
Level | BAB | Fort | Ref | Will | | Special | |
1st | 0 | 0 | 0 | 2 | | Drider Body, Anathema, Poison, Spider Path, Lesser Spider Magic |
2nd | 1 | 0 | 0 | 3 | | Spider Steps |
3rd | 2 | 1 | 1 | 3 | | Princess Spider Magic |
4th | 3 | 1 | 1 | 4 | | Growth |
5th | 3 | 1 | 1 | 4 | | Poison Edge |
6th | 4 | 2 | 2 | 5 | | Spider Fate, Queen Spider Magic |
Class SkillsThe Drider's class skills (and the key ability for each skill) are Apraise(Int), Balance(Dex), Bluff(Cha), Climb(Str), Concentration (con), Disable Device(Int), Escape Artist(Dex), Heal (wis), Hide(dex), Intimidate(Cha), Jump(Str), Knowledge (any) (int), Listen (wis), Move silently (dex), Open Lock(Dex), Perform (any)(Cha), Profession(any)(Wis), Search (Int), Spellcraft(Int), Spot (wis), Survival (wis), Swim (Str), Use Rope (Dex)
Skill Points at 1st Level: (4 + int)x4
Skill Points at Each Additional Level: 4 + Int modifier.
Weapon and Armor ProficiencyDriders are proficient with their natural weapons, plus whatever proficiencies they had before.
Class FeaturesDrider Body: The drider retains her old racial traits, but creature type changes to Aberration, granting it Darkvision 60 feet. Don't recalculate anything.
The Drider can climb at half her base speed. In addition the Drider gains a secondary Bite natural attack dealing 1d3+1/2 Str mod damage and a bonus to Natural armor equal to her Con mod.
Anathema: Even if they have the best of intentions, there's just too much bad reputation around Driders, meaning they take a -10 penalty to diplomacy checks.
Spider Path: At first level the Drider chooses one of the following options.
Lolth "rewards" her driders in strange ways.
With this path at each level the Drider beyond 2nd she either picks one of the
Chaos Cultist Minor Gifts from two diferent major categories of her choice (Mutations, Wargear, Chaos Style), or can instead gamble with Lolth and receive two at random from
each category at each level! No specific gift may be gained more than once unless noticed otherwise (if choosing randomly, re-roll repeated gifts that don't stack with themselves). Whenever the Drider gains a level, she may remake his decision with her Chaos Gifts, including choosing either picking the ones she wants or gambling.
At 3rd Drider level you may pick
Greater Gifts of Chaos from the Chaos Warrior instead, but you only one of your choice or one at random from each major section.
At 6th Drider level you may pick
Glorious Gifts of Chaos from the Chaos Champion instead, at the rate of one of your choice or one at random from each major section.
Each Drider level grants spell knowns, spell slots and CL as if the Drider had gained a level in Cleric, Sorceror or Wizard.
If cleric is chosen she must choose her domains from Chaos, Destruction, Evil, and Trickery (if she was already a cleric and had other domains, she must change them to a pair of those four).
If wizard is chosen she must specialize in Evocation (if she was already a wizard, her specialization changes to evocation, any spells she had written in her spellbook that would be now banned mysteriously transform into Evocation spells from the same level).
Alternatively she can choose to advance the spellcasting of a base class she has levels in.
The drider gains maneuvers and stances known and readied as if she was a
Gate Guard, except she picks any two schools of her choice (neither of which can have Wis as their main stat) to learn maneuvers from and she recovers an expended maneuver whenever she hits an opponent with her bite. Drider levels grant full IL progression. After all Drider levels are taken, she can pick one class of her choice to stack with Drider levels for IL purposes.
The skills of the chosen schools become class skills for the Drider.
In addition pick one of the following benefits at each Drider level.
Spider Raider-The Drider count as riding for benefitical purposes. For example, a drider charging with a lance could hold it with one hand and would deal double damage. The Drider can also count herself as having Mounted combat and maxed ranks in Ride for qualifying for feats and Prcs.
Armored Hunter- The War Drider gains proficiency with medium armor and shields (except tower shields) and ignores armor check penalties for Hide and Move Silently checks. It can Run and Charge with no penalty to move silently checks thanks to her eight legs.
Burdened Existence-The War drider doesn't take penalties for carrying a Medium Load and can move at normal speed while wearing Medium Armor.
Chitin Scars-The War Drider gains +1 to Natural armor and Fortitude saves. You may pick this option multiple times, its effects stack.
Leaping Soldier- The War Drider's base speed increases by 10 feet and she gains a Racial bonus on Jump checks equal to Drider level.
Interceptor-The War Drider gains an Insight bonus on attack and damage rolls equal to half her HD against opponents not touching the ground. You need at least 4 Drider levels before being able to pick this option.
The Drider gains Craft (Silk Clothing) as a class skill and she counts as having maximized ranks in it.
The Drider gains the Predator Type (Web-Spinner), Home Web and Spider Silk abilities from the
Monstrous Spider.
At 2nd and 3rd Drider levels she picks two options from Advanced Arachnid.
At 4th level she gains Tremorsense, allowing her to detect and pinpoint any creature or object within 5 feet per HD in contact with the ground, or within any range in contact with the Drider’s webs. In addition she can provide a 10% discount when buying cloth-based items or when an allies crafts cloth-based items, magic or otherwise.
At 5th and 6th Drider levels she picks two options from Expert Arachnid.
Spider Magic: The Drider can use certain SLAs. Any DCs are 10+1/2 HD+highest stat mod.
Lesser-At 1st level Dancing Lights, Detect good, Detect law, Detect Magic and Faerie Fire each 1/hour.
Princess- At 3rd level Darkness, Clairaudience/Clairvoyance and Levitate each 1/day per 2 HD.
Queen- At 5th level Dispel magic and Suggestion each 1/day per 3 HD. At 11 HD the Dispel Magic upgrades to Greater Dispel Magic.
Poison: The Drider's teeth start producing poison that is delivered through her bite attack and deals 1d3 Str damage. At 3 HD, and every 3 HD thereafter, the initial and secondary damage grows by one die size.
If the Drider has 13 or more HD this poison can affect even creatures normally immune to it, but they gain a +5 bonus on their saves.
Ability Score Increase: The Drider gains different stat progressions depending on the Spider Path chosen.
Chaos-Each level gain +1 to two different stats of their choice, but cannot pick the same stats two levels in a row.
Mage-Each level gain +1 to their main casting stat, plus +1 Con at levels 4, 5 and 6.
Weaver-Each level gain +1 Dex, plus +1 Con at levels 3, 4, 5 and 6 and +1 Wis at levels 5 and 6.
Warrior-Each level gain +1 Str, plus +1 Con at levels 3, 4, 5 and 6 and +1 Cha at levels 5 and 6.
Spider Steps: At 2nd level the Drider has got used to her new set of legs enough to gain a +4 racial bonus on Hide and Move Silently checks.
She also gains SR equal to 11+HD which she may rise or drop at any time as a free action even if it isn't her turn. If she already had SR from another source, increase it by 4 instead.
Growth: At 4th level the Drider grows one size category. She no longer takes penalties in hiding for being larger than medium. She gains a +1 racial bonus to ability DCs against enemies smaller than herself and a +2 racial bonus on attack rolls against enemies smaller than herself.
Poison Edge: At 5th level the Drider may coat one of her held weapons with her bite poison, which stays "fresh" up to 1 hour/HD or until used, whichever happens first.
Spider Dance: At 6th level the Drider may use one of her Drider SLAs as a swift action if she used a standard action or fullround action maneuver, spell, Chaos Gift or Advanced/Expert Arachnid ability (including attacking with a Chaos Gift weapon as a standard or fullround action). Once this ability is used she must wait 1d4 turns before being able to use it again.
In addition at any time as an immediate action the Drider may be freed from her "curse", retraining her Drider levels for something else.
Remake of the old drider at Raineh Daze's request since the previous was somewhat lackluster.
Now it's a template, you can get other stuff besides spellcasting, plus some extras here and there and a proper capstone.
(anyway, anyone knows what's the code for the table colors using this kind of template?)
So if you want to add a touch of spider to your character, the Drider's for you!