Demolition skill
When using this skill in your game, replace any Strength checks to break an object or to break loose from a restraint (such as from a
web or
entangle spell, from a net, and so forth) with Demolition checks.
Basically, this skill collects all of those Strength checks to break things, or to break out of them.
The following classes treat Demolition as a class skill:
- Barbarian
- Cleric (Destruction Domain only)
- Fighter
- Monk
- Rogue
- Psychic Warrior
- Totemist
- Swordsage
- Warblade
- ... and so on and so forth.
Demolition (Str)Demolition is the art of breaking things. More than just brute force, this skill involves understanding the construction and strengths of various objects and materials and how best to apply that force to their weak points.
Task | Demolition DC |
Break an item | Object's Demolition DC |
Break open a door | Door's Demolition DC |
Burst through a wall | Wall's Demolition DC |
Break free from restraint | Restraint's Demolition DC |
Object | Demolition DC | Scroll | 8 | Potion vial | 12 | Wand | 16 | Cognizance crystal | 16 | Small chest | 17 | Dorje | 18 | Power stone | 20 | Treasure chest | 23 | Staff | 24 | Psicrown (silk) | 24 | Magic ring | 25 | Rod | 27 | Psicrown (metal) | 28 |
| Restraint | Demolition DC | Tanglefoot bag | 17 | Rope, hempen | 23 | Rope, silk | 24 | Chain | 26 | Manacles | 26 | Manacles, masterwork | 28 | Monstrous spider's web | 14 + 1/2 HD + Con mod | Entangle spell | 20 | Freezing sphere spell | 25 | Snare spell | 23 | Web spell | 20 |
|
Door or Portal | Typical Thickness | Demolition DC | Simple wooden door | 1 in. | 13 | Good wooden door | 1.5 in. | 18 | Strong wooden door | 2 in. | 23 | Bend iron bars | 1 in. | 24 | Wood-barred door | -- | 25 | Wooden portcullis | 3 in. | 25 | Iron grate | 1 in. | 27 | Stone door | 4 in. | 28 | Iron door | 2 in. | 28 | Iron portcullis | 2 in. | 28 | Iron-barred door | -- | 30 | Condition | Typical Thickness | DC Adjustment1 | Hold portal | -- | +5 | Arcane lock | -- | +10 | Psionic lock | -- | +10 | 1. If multiple apply, use the larger number. |
| Walls | Typical Thickness | Demolition DC | Masonry | 1 ft. | 35 | Reinforced Masonry | 1 ft. | 45 | Hewn Stone | 3 ft. | 50 | Unworked Stone | 5 ft. | 65 | Iron | 6 in. | 30 | Paper | Paper-thin | 1 | Wood | 6 in. | 20 | Wall of ice | 1 in./level | 15 + level | Wall of iron | 1 in./4 levels | 25 + 2/in. | Wall of stone | 1 in./4 levels | 20 + 2/in. | Wall of ectoplasm | 1 in./4 levels | 15 + 2/in. | Condition | Typical Thickness | DC Adjustment | Magically treated | -- | +20 |
|
CheckThe DC of the check depends on what you are trying to do.
Break an ItemWhen a character tries to break something with sudden force rather than by dealing damage, use a Demolition check (rather than an attack roll and damage roll, as with the sunder special attack) to see whether he or she succeeds. The DC depends more on the construction of the item than on the material.
If an item has lost half or more of its hit points, the DC to break it drops by 2.
Break Open a DoorBreaking open a door works just like breaking an item.
Larger and smaller creatures get size bonuses and size penalties on Demolition checks to break open doors as follows: Fine -16, Diminutive -12, Tiny -8, Small -4, Large +4, Huge +8, Gargantuan +12, Colossal +16.
The DC to break open a wooden door that is locked and not merely stuck and not locked is 2 higher than normal.
When characters try to bash down a barred door, it’s the quality of the bar that matters, not the material the door is made of. Characters can attack the door and destroy it instead, leaving the bar hanging in the now-open doorway.
The break DC for a hinge is the same as for breaking down the door.
A crowbar or portable ram improves a character’s chance of breaking open a door. A crowbar grants a +2 circumstance bonus on Demolition checks made for such purposes. A portable ram gives you a +2 circumstance bonus on Demolition checks made to break open a door and it allows a second person to help you without having to roll, increasing your bonus by 2.
Break Free From RestraintYou can use the Demolition skill to break free from a restraint holding you. Typically, this ruins the restraint in question, making it unusable without repair.
Typically, breaking free from a restraint is a standard action. More complex or magically animated ones, such as
entangle and
web spells, take longer.
Breaking free from a net, an
entangle or
snare spell, or the ice frozen by a
freezing sphere spell is a full-round action.
Breaking free from a
web spell takes 1 round.
ActionVaries. Most uses of Demolition are a standard action. Escaping certain restraints takes longer.
Try AgainYes.
Synergy- If you have 5 or more ranks in Demolition, you gain a +2 bonus on Disable Device checks made to disable things other than traps.
- If you have at least 5 ranks in a Craft skill you gain a +2 bonus on Demolition checks made to break items that can be made with that skill.
- If you have at least 5 ranks in Disable Device you gain a +2 bonus on Demolition checks made to break open doors.
- If you have at least 5 ranks in Escape Artist you gain a +2 bonus on Demolition checks made to break free from restraints.
- If you have at least 5 ranks in Knowledge (architecture and engineering) you gain a +2 bonus on Demolition checks made to burst through walls.
- If you have at least 5 ranks in Use Rope you gain a +2 bonus on Demolition checks made to break free from restraints.
Change Log
21/6/2017: Reposted to
Min Max Forum storm shelter.
9/3/2016: Included
snare spell. Changed the synergy to Disable Device.
8/3/2016: First posted.