GenasiHD: d8
Level | BAB | Fort | Ref | Will | Special |
1 | +1 | +0 | +0 | +2 | Elemental Body, Elemental Heritage, Elemental Dominion |
Skills Points at Each Level: (4 + Int Modifier)
Class Skills: The Genasi's class skills (and the key ability for each skill) are: Bluff, (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Move Silently (Dex), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Tumble (Dex).
Proficiencies: Genasi are proficient with simple and martial weapons and light armor.
Genasi Class Features:Elemental Body (Ex): Genasi lose all other racial bonuses and become Outsiders gaining all racial traits of that type (primarily Darkvision 60 feet), also gaining the Native subtype. They are Medium sized with a base speed of 30 feet.
Elemental Heritage (Ex): A genasi is either an Air Genasi, Earth Genasi, Fire Genasi, or Water Genasi and once chosen its elemental heritage cannot be changed. When a heritage is chosen, gain all benefits listed for it. Each heritage also has an associated saving throw that increases to the Good Progression to match their Will save.
In addition, a genasi gains +1 on all saving throws against spells/effects with the chosen heritgate (Air, Earth, Fire, Water). This bonus increases by +1 per 5 HD.
Air Genasi
The air genasi gains either +2 Dex or +2 Int
Reflex becomes a good saving throw for the genasi
Breathless (Ex): An air genasi does not need to breathe, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poisons).
Earth Genasi
The earth genasi gains either +2 Str or +2 Con,
Fortitude becomes a good saving throw for the genasi
Stability (Ec): An earth genasi gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Fire Genasi
The Fire Genasi gains either +2 Int or +2 Cha
Reflex becomes a good saving throw for the genasi
Fire Resistance: 5
Water Genasi
The Water Genasi gains either +2 Con or +2 Wis
Fortitude becomes a good saving throw for the genasi
Breathe Water (Ex): Water genasi breathe water as an extraordinary ability. In addition, they gain a swim speed equal to their land speed.
Elemental Dominion (Sp): Genasi gain a number of Elemental Points equal to 1 point / HD. These points can be used to cast spells from the Cleric domain associated with their Elemental Heritage (Air, Earth, Fire, Water). The genasi can choose any spell from that domain and spend a number of points equal to (2 * spell level) - 1 to cast it as a spell-like ability (the genasi cannot spend more points than it has remaining). Elemental points refresh at the beginning of each day.