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Type: | Plant |
Size: | 2 Steps below Master (base Tiny) |
Hit Dice: | Equal to Master’s HD |
Hit Points: | 1 Hit Point per HD, regardless of its actual Hit Dice. |
Speed: | 10ft Land |
Base Attack Bonus: | Equal to Master’s Base Attack Bonus |
Attack: | Slam (1 + 1/2 Str mod). |
Base Saves: | Equal to Master’s Base Saves |
Base Ability Scores: | 10 Str, 10 Dex, 10 Con, -- Int, 10 Wis, 1 Cha |
Alignment: | As Master's |
Improved Evasion (Ex)The Pumpling takes no damage on a successful Reflex saving throw against attacks, band takes only half damage on a failed save. A helpless Pumpling does not gain the benefit of improved evasion.
Share Spells/PowersAt the master’s option, he can have any spell, power or similar effect he uses on himself also affect his Pumpling. The Pumpling must be within 5 feet of him at the time of the effect activates to receive the benefit. If the effect has a duration other than instantaneous, it stops affecting the Pumpling if it moves farther than 5 feet away, and will not affect the Pumpling again, even if it returns to its master before the duration expires.
Empathic Link (Su)The master has an empathic link with his Pumpling out to a distance of up to 1 mile. The master cannot see through the Pumpling ’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Self BludgeoningWhenever the Pumpling deals damage with its Slam attack, it deals an equal amount of damage to itself. Pumplings can attack themselves if commanded (dealing double slam attack damage to themselves).
Death Throes (Su)Upon reaching 0 Hit Points, Pumplings explode, dealing 1d4 per HD (min 1) damage to all creatures within 5ft (Reflex Half, DC 10 + 1/2 Masters HD + Masters Cha mod). The Master and fellow Pumplings take no damge from these death throes.
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