Progenitor Yokai: Peerless explorers who rule over immense swaths of land.
Prerequisites:
At least 8 Ranks in 'Craft: Poison'
OR A Poison Special attack
ORThe 'Saimyosho Sage' feat
Primary Ability Score: Charisma
HD: d6
Level | BAB | Fort | Reflex | Will | Special |
1st | +0 | +0 | +2 | +0 | Enlightenment, Rebuke Insect, Saimyosho Poison |
2nd | +1 | +0 | +2 | +0 | Spit Egg, Saimyosho Scout |
3rd | +2 | +1 | +3 | +1 | Thousand Eyes, Enemy of the Hive |
4th | +3 | +1 | +3 | +1 | Spit Larva, Convert Corpse |
5th | +3 | +1 | +4 | +1 | Saimyosho Form, Envenom |
6th | +4 | +2 | +4 | +2 | Launch Pupae, Infect |
7th | +5 | +2 | +5 | +2 | Indirect Assault, Miasma |
Skill Points: 6 + Int modifier per level.
Class Skills: Balance, Climb, Concentration, Craft, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All skills taken individually) Listen, Move Silently, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, and Use Rope
Proficiency: Progenitors are proficient with all simple weapons, with their own Natural Weapons, and with Unarmed Strikes. They are not proficient with any armor or shields.
LVL 1:
Enlightenment(EX): The Progenitor Yokai's type changes to Fey; do not recalculate Base Attack Bonus, Saves, or Skill Points. Progenitor Yokai levels stack with other Classes and Racial Hit Dice when determining the effectiveness and DC of Hit Dice based abilities, and when determining the Caster Level of spells and spell-like abilities, but do not grant an increase in Spells Known or Spells per Day. Half of any levels in other Yokai classes count toward the Progenitor Yokai's Effective Level when determining the strength of Progenitor Yokai class abilities, but do not grant access to new Progenitor Yokai class abilities.
Rebuke Insects (SU): The Progenitor Yokai gains the ability to Rebuke and Command ‘Insects’, just as a (HD) level evil cleric can Rebuke Undead except the strength of 'Insect' affected is based off the Combat Rating of the 'Insect' and not it's Hit Dice. ‘Insects’ include Vermin like Spiders, Outsiders like Formian, Aberrations like Drider, and other creatures similar to arthropods. Commanded Insects gain the Saimyosho template listed below.
A Progenitor may attempt to Rebuke Insects a number of times per day equal to (3 + Cha bonus). A Progenitor with 5 or more ranks in the Knowledge skill relevant to a specific 'Insect' gains a +2 bonus on turning checks against that 'Insect'. A given insect receives a bonus or penalty to its Effective HD equal to its Intelligence Modifier, or -5 if it is Mindless.
~Saimyosho Template~
A Saimyosho uses all the base creature’s statistics and special abilities except as noted here.
Speed: Saimyosho gain a burrow speed equal to their land speed and a fly speed of 40 ft. with poor Maneuverability.
Armor Class: Natural armor improves by (Progenitor Level).
Special Attacks: *Saimyosho Poison (Ex): On any successful Natural Attack the Saimyosho injects a dose of poison cultivated by its master. This poison deals (1d2 Strength and Dexterity and Constitution damage) Initial damage and Secondary damage. The Fort save DC for Saimyosho Poison is equal to (10 + Progenitor's HD/2 + Progenitor's Cha Bonus).
Saimyosho poison (EX): Carefully cultivating many poisonous plants and insects has granted the Progenitor Yokai the ability to produce Saimyosho Poison. All Saimyosho Poisons deals (1d2 Strength and Dexterity and Constitution
damage) Initial damage and Secondary damage. The Fort save DC for any Saimyosho Poison produced by a Progenitor, or the Saimyosho that Progenitor cultivates, is equal to (10 + Progenitor's HD/2+ Progenitor's Cha Bonus).
Extracting (Injury/Contact/Inhalation) Saimyosho Poison is a Standard Action and this poison expires one minute after being extracted from the Progenitor Yokai. The Progenitor, and all of its Saimyosho, are always immune to the Progenitor’s strain of Saimyosho Poison.
LVL 2:
Spit Egg (EX): Various specialized glands and organs automatically arrange inert insect eggs to function as crossbow bolts within the Progenitor, granting the Progenitor a natural attack that functions and deals damage as Light Crossbow of an appropriate size for it to wield and allowing the Progenitor to reload this natural crossbow as a free action.
The Progenitor may perform iterative or Two Weapon Fighting attacks with Spit egg should it possess the ability to do so with the Crossbows it is imitating. Spit Egg benefits from effects that improve the Crossbow type it is currently mimicking as well as effects that benefit Natural Attacks; the Progenitor may recalibrate Spit Egg to function as any type of Crossbow it is proficient with by concentrating on its body's internal configuration for One Minute. The Progenitor chooses at the start of it’s turn whether Spit Egg is treated as a Manufactured weapon or a Natural weapons when rules would conflict, such as when choosing between using Two Weapon Fighting attacks or Multiattack.
Saimyosho Scout (EX): The Progenitor Yokai’s body is now an environment well suited for rearing basic combat insects called Scout Saimyosho. With Five Minutes of uninterrupted work the Progenitor Yokai can isolate, mutate, and empower a particular insect larva until it finally leaves the Progenitor Yokai’s body as a Scout Saimyosho bearing little resemblance to its original form. A Progenitor can command up to (Pregenitor Level + Cha Bonus) Scout Saimyosho at a time; if this number is exceeded then the Progenitor automatically loses control over the most distant Saimyosho. Uncontrolled Saimyosho remain friendly with their creator, but permanently lose 1 Hit Point each minute until they expire naturally.
Commanding any number of Scout Saimyosho is a free action while they are within Close Range. At Medium Range issuing a command to a single Scout Saimyosho requires a swift action and at Long range issuing a command to a single Scout Saimyosho requires a Move action. Beyond Long Range issuing a command to a Scout Saimyosho requires a Standard Action.
~Saimyosho Scout~
Size/Type: Small Magical Beast (Augmented Vermin)
Hit Dice: X
Speed: Land 40 ft., Burrow 40 ft., Fly 60 ft. (Good)
AC: (10 + Dex Mod, +X Natural Armor, +1 size)
Touch AC: 10 + Dex Mod +1 Size
Flat-footed AC: 10 + X Natural Armor +1 size
Base Attack: X (Magical Beast BAB Formula)
Attack (X + Strength Mod+1 size):Bite for (1d3 + Str Mod) damage or Sting for (1d2 + Str Mod) damage & poison
Full Attack: Bite for (1d3 + Str Mod) damage and Sting (Attack -5) for (1d2 + Str Mod/2) damage & poison
Space/Reach: 5 ft./5 ft.
Special Attacks: Saimyosho Poison
Special Qualities: Darkvision 60 ft., Vermin traits, Mindless, Progenitor’s eyes,
Saves: (Magical Beast Base Save Formula)
Skills: None
Feats: None
Abilities: Str 10+(X/2), Dex 10+(X/2), Con 1, Int -, Wis 10, Cha 10
*Scout Saimyosho possess a number of Magical Beast HD (X) equal to the Progenitor Yokai’s Hit Dice; these Hit Dice grant the Scout Saimyosho a Natural Armor equal to (X) as well as a bonus to its Strength and Dexterity Ability Scores equal to (X/2), but do not grant the Scout Saimyosho any feats. A Scout Saimyosho only gains a single Hit Point per Hit Die.
*Saimyosho Poison (Ex).
*Progenitor’s Eyes(SU): Each Saimyosho Scout broadcasts a simplified version of what it sees and hears to the Progenitor at all times. While this is just enough to for the Progenitor to remain vaguely aware of any danger to the Saimyosho Scout itself, it is not typically enough to become aware of events taking place around the Saimyosho Scout.
LVL 3:
Thousand Eyes (SU): As a Move action the Progenitor may gather information from a particular Scout under it's control. This ability functions as per the Arcane Eye spell except that it uses the Saimyosho Scout’s statistics and the Progenitor’s Skill Ranks instead of those of a generic magical sensor.
Enemy of the Hive (EX): The Progenitor gains (1 + Progenitor's Cha Bonus/2) as a bonus Attack and Damage rolls against enemies suffering from Saimyosho Poison. All of a Progenitor's Saimyosho gain (2 + Progenitor Cha Bonus) as a bonus to Attack and Damage rolls when attacking enemies suffering from Saimyosho Poison.
Saimyosho Poison now deals (1d3 Strength and Dexterity and Constitution
Damage) as Initial damage and (1 Strength and Dexterity and Constitution
Drain) as secondary damage.
LVL 4:
Spit Larva (EX): Once per round the Progenitor can launch a bloated Saimyosho Larva in place of a normal Spit Egg attack. If this attack hits it deals double damage and the Larva explodes into a 5 ft radius burst of semitransparent Saimyosho Poison (Inhalation) centered on where the attack landed. This cloud of Saimyosho poison lasts until the start of the Progenitor’s next turn.
Convert Corpse (SU): By expending a use of the Rebuke Insect ability as a Fullround action a Progenitor may convert a touched corpse into a large mass of Saimyosho Scouts. Over the course of One Minute the Saimyosho larva devour the corpse and then rapidly pupate into adult Saimyosho Scouts.
Medium sized corpses produces a single Saimyosho Scout, or two Saimyosho Scouts if the creature was either an 'Insect' or poisonous, and larger corpses produce three additional Saimyosho Scout for each size category beyond Medium the creature was when alive.
LVL 5:
Saimyosho form (SU): As a Standard action a Progenitor may assume the appearance of a Saimyosho under its control, as per the Alternate Form special ability. While in this form the Progenitor may also command any of its Saimyosho on the same plane as a free action and it uses the better of it's own statistics of the Saimyosho form's statistics for its Natural Weapons, Natural Armor, Movement moves, and Ability Scores. Although the Progenitor is capable of speech in this form it lacks limbs capable of fine manipulation. Any worn equipment that is not appropriate for this new form to wear is inertly fused into the Progenitor's body; the Progenitor may retrieve an item fused into its body as a Move action or fuse a carried piece of equipment into its body as a Standard Action.
Returning to its normal form is a Move Action.
Envenom (EX): The Progenitor Yokai fully incorporates Saimyosho poison into its own body; The Progenitor’s natural weapons, including its Spit Egg attack, now carry general purpose Saimyosho Poison. Extracting Saimyosho Poison for other uses now only requires a Swift action and this extracted poison lasts for one hour before becoming inert.
Saimyosho Poison now deals (1d4 Strength and Dexterity and Constitution
damage) Initial damage and (1d2 Strength and Dexterity and Constitution
drain) Secondary damage.
LVL 6:
Infest (EX): As a Swift Action the Progenitor may empower its next Spit Egg attack by expend a use of its Rebuke Insect ability. Should this empowered attack strike the target it deals normal damage and allows a Saimyosho larva to burrow into that foe. For (Progenitor's HD) rounds, or until the larva is removed, the foe takes (1 + Progenitor's Cha Bonus) damage at the end of the Progenitor’s turn and is subjected to the secondary damage of Saimyosho Poison with no Save to resist.
The afflicted opponent may remove the larva with a Heal check DC (10 + Progenitor's HD) or by receiving any effect that removes diseases. Should the foe die while Infested in this way the corpse generates Saimyosho Scouts as if the Progenitor used the Convert Corpse ability, but the Saimyosho produced this way mature instantly.
Launch Pupae (EX): The Progenitor doubles the range increment of its Spit Egg attack.
LVL 7:
Miasma (EX): As a Fullround Action the Progenitor may immobilize a Saimyosho Scout, anchoring it to a location and stimulating it to release a cloud of nearly transparent Saimyosho poison. Each round thereafter the Progenitor may maintain the current area of the Miasma as a Move Action or expand the Miasma as a Standard Action, increasing the Radius of the Miasma cloud by 5 feet.
On any round that the Progenitor neither maintains nor expand the Miasma the Miasma instead contracts inward, reducing the radius of the Miasma cloud by 5 feet. A Miasma cloud dissipates instantly upon the demise of its Progenitor or its Saimyosho Scout, or if the immobilized Saimyosho Scout is moved away from the place it was anchored.
Saimyosho Poison now deals (2d3 Strength and Dexterity and Constitution
damage) as Initial damage and (1d3 Strength and Dexterity and Constitution
drain) as secondary damage. Any creature that dies while afflicted with Saimyosho Poison now produce a single Saimyosho Scout over the course of 1 minute, as per the Convert Corpse Ability.
Indirect Assault (EX): By expending a use of Rebuke Insect as a Standard Action the Progenitor Yokai may perform a Spit Egg Full Attack that uses a Saimyosho Scout as the point of origin. The Progenitor Yokai uses its own statistics and abilities to make the attack, but launches the attacks from the Saimyosho Scout’s current location.
New FeatsGreater Progenitor Yokai
Prerequisites: A minimum of 1 Progenitor Yokai levels.
Benefit: The Progenitor gains the 'All Around Vision' special quality while at least one Saimyosho Scout or Rebuked 'Insect' is observing the area around it. This is not based on the Progenitor's own vision so Gaze Attacks and other detrimental Vision based abilities do not apply.
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Progenitor Daiyokai Feat
Prerequisites: The "Greater Progenitor Yokai" feat.
Benefit: Targets immune to poison now take (Progenitor HD/2) lethal damage upon failing a save to Saimyosho Poison.