Greetings all,
My DM has proposed, at an unspecified time in the future, a 3.5 campaign with our PCs starting at 10th level. A concept that all involved were all very eager to get on board with! Despite it being a while off we were encouraged to roll up a character, get a rough idea of the builds we wanted, and come up with some lore for the land they hailed from (our DM is using a setting for a campaign we are currently playing where continents and landmass exist as large floating masses of rock, think "The Edge Chronicles" book series or Storm Hawks from Cartoon Network. Each "Shard" can have unique environments and characteristics, so we were encouraged to flesh out the worldbuilding ourselves a little).
I was SPOILED for possibilities
. So I talked to the DM about playing a Lizardfolk as a character as per the detailing in the monster manual. He agreed, and to keep things simple with level adjustment (Lizardfolk have a level adjustment of +1), just counted the extra level toward the starting 10 character levels with no further XP adjustment (9 class levels to spare). I immediately dropped the crunch and dove into background lore! (txt file link if curious
https://drive.google.com/file/d/1fF6a5Q4nokI7wv8zDM__CfWGinbEB_lN/view?usp=sharing )
After that I consulted with my fellow player who was most experienced out of all of us with 3.5 (from here on referred to as "James"), he STRONGLY reccomended I build a scaled horror class as detailed in the Monstrous Species book (it should be mentioned our DM has stated that all 3.x content from WotC is fair game, this will be important in a bit).
Seemed good so the initial build looked like this:
Lizardfolk 1, Ranger 6, Scaled Horror 3
STR 21 | +5
DEX 18 | +4
CON 20 | +5
INT 14 | +2
WIS 17 | +3
CHA 13 | +1
Important points:
The stats are totally OKAY, they were verified by the DM on the table when I rolled them (plus ability score increases from levels)
+4 Natural armour (seems a bit imba but its RAW so seemsgood)
116 HP (that con sure do stack up)
Saves; FORT 13, REF 13, WILL 6
Feats; (among others) improved MULTI-weapon Fighting, Mighty Leaping, Improved grab
Wields a tailblade bumping all two-weapon fighting feats to multi-weapon fighting feats
Ability; Jump 34 (5 STR + 13 ranks + 4 Racial + 2 Balance(Tumble?) synergy + 10 Mighty Leaping )
I held back from maxing levels in scaled horror from the get go since I wanted that free improved combat style from ranger 6, and between everything above I was quite happy with what I had going. Until James found the cheesiest weapon combo that ever did cheese for his pc...
We will start the campaign with a minimum of 50k gold as is standard for 10th lvl characters, and James dreamed up a dreadful weapon...not much is known about his character so far, other than its going to be an Ashworm Dragoon and, he'll have improved critical as a feat, a scabbard of keen edges, and a Great Falchion made with Kaorti resin,
This combo effectively makes his weapon a 1d12 15-20/x4 , and three times a day 1d12 9-20/x4 , I've checked myself, most of this is in the Sandstorm book, it all stacks RAW, and our DM has approved it.
James is way more experienced than me, and I can only imagine what other cheesey features his character might have that might overshadow my Lizardfolk
.
I beseech you fellow players, how might I streamline my dear reptile to match him? And what equipment should I get for a mere 50k gp? Again, all 3.x WotC material is fair game.
keep in mind, I would rather keep the 6 ranger levels as the improved multiweapon fighting is fun and the preferred enemies ive thought up suits my lore nicely
, also theres a free animal companion in there that I can't figure out how to incorporate effectively, so any advice on that would be sweet