Author Topic: Ideas for fun  (Read 8661 times)

Offline Kevmorn

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Ideas for fun
« on: December 08, 2011, 02:02:31 PM »
Just your opinions of the most unbalanced character (tank/dps/RP fun/magic/crowd control/range dps etc) with just the core books/level adjustment +1 max/starting package ~7 gp at level 2 with point buy 32. Just shoot ideas with max potential for a new character in a new campaign

Offline phaedrusxy

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Re: Ideas for fun
« Reply #1 on: December 08, 2011, 02:20:20 PM »
"Tank" = water orc mineral warrior crusader with the Troll-Blooded feat
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Offline Rebel7284

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Re: Ideas for fun
« Reply #2 on: December 08, 2011, 02:33:56 PM »
Battlefield control = Dragonborn [Heart] Mongrelfolk Dragonfire Adept taking the Entangling Exhalation feat.

Mini-Dragon!

Edit: Can do some tanking too with 18+6 = 24 starting Consitution and the ability to wear armor not affecting your main attack mode.
« Last Edit: December 08, 2011, 02:36:14 PM by Rebel7284 »

Offline carnivore

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Re: Ideas for fun
« Reply #3 on: December 08, 2011, 04:02:35 PM »
Just your opinions of the most unbalanced character (tank/dps/RP fun/magic/crowd control/range dps etc) with just the core books/level adjustment +1 max/starting package ~7 gp at level 2 with point buy 32. Just shoot ideas with max potential for a new character in a new campaign

Human Wizard 15/ Archmage 5


 :D

Offline zook1shoe

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Re: Ideas for fun
« Reply #4 on: December 08, 2011, 04:04:05 PM »
Gnome barbarian bard  :P
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Offline archangel.arcanis

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Re: Ideas for fun
« Reply #5 on: December 08, 2011, 04:08:39 PM »

Offline zook1shoe

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Re: Ideas for fun
« Reply #6 on: December 08, 2011, 04:18:28 PM »
Thanks ;)

Non-core is obvious... Tallfellow Halfling Ranger / Chicken Wrangler / Beastmaster
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Offline sirpercival

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Re: Ideas for fun
« Reply #7 on: December 08, 2011, 04:39:31 PM »
Just your opinions of the most unbalanced character (tank/dps/RP fun/magic/crowd control/range dps etc) with just the core books/level adjustment +1 max/starting package ~7 gp at level 2 with point buy 32. Just shoot ideas with max potential for a new character in a new campaign

Human Wizard 10/ Red Wizard 10


 :D

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Offline dok daka

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Re: Ideas for fun
« Reply #8 on: December 09, 2011, 11:47:03 PM »
human wizard 5/ red wizard 10/ archmage5

Offline Tr011

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Re: Ideas for fun
« Reply #9 on: December 11, 2011, 05:54:30 PM »
Just your opinions of the most unbalanced character (tank/dps/RP fun/magic/crowd control/range dps etc) with just the core books/level adjustment +1 max/starting package ~7 gp at level 2 with point buy 32. Just shoot ideas with max potential for a new character in a new campaign
Obvious Druid is obvious... For tank/dps/RP fun/magic/crowd control/range dps(??not sure about this one??)
Even though he does not have that much potencial at level 2.

//edit: Starting package 7 gp? And only Core as in MM1+DMG+PHB or Core as in SRD? If using SRD you can get pretty much OP at that level:
Take 2 flaws, 5 ranks in Craft(Basketweaving), max out Int for +4 to basketweaving, Take Psion with Psicrystal Affinity [Artiste] for +3 and let it support via assist other for +2. Second level is Wizard for a familiar that assists as well for another +2. Skill Focus for another +3. As a human, you still got 3 Feats leftover and already got Psionic Minor Creation and +19 to Craft(Basketweaving). Your Familiar and Psicrystal obviously take 10, so they never fail giving you +2 each. You got only untyped bonus for Crafting, so you can still increase this with items later. With +19 you only need to roll a 1 to create MW Basket Tools. Have fun gaining massive amounts of money. Body Fuel will help for more money/day, but remember to leave the town before someone notices that after one hour your Baskets fade.

//edit2: create 1 cubic foot/casting, 4 PP/day and you can recover 2 PP/ability penalty to con+dex+str, you need 18 int (16p), 13 str (5p) 13 dex (5p) 13 con (5p) and 9 cha/wis (1p) so you get to recover 24 PP/d for a total of 28 castings, that's 28 cubic foot/day, let's say one casting would be only one MW Tool (and it isn't, it's more), you get 700gp per day.
« Last Edit: December 11, 2011, 08:33:31 PM by Tr011 »

Offline Tshern

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Re: Ideas for fun
« Reply #10 on: December 11, 2011, 08:42:53 PM »
Just your opinions of the most unbalanced character (tank/dps/RP fun/magic/crowd control/range dps etc) with just the core books/level adjustment +1 max/starting package ~7 gp at level 2 with point buy 32. Just shoot ideas with max potential for a new character in a new campaign
Obvious Druid is obvious... For tank/dps/RP fun/magic/crowd control/range dps(??not sure about this one??)
Even though he does not have that much potencial at level 2.
Entangle+ranged attacks+animal companion.
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Offline bankenichi

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Re: Ideas for fun
« Reply #11 on: December 12, 2011, 08:35:11 AM »
Human White dragon spawn (LA +1)
Binder 1/Anima Mage 1
Improved Binding (Lvl 1 feat)
Precocious Aprentice (Human bonus feat)
Any metamagic (1 flaw)

Apply precocious aprentice to the sorcerer casting ability provided by the white dragon spawn template (may or may not fly depending on your GM).
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Offline Kasz

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Re: Ideas for fun
« Reply #12 on: December 13, 2011, 04:44:07 AM »
This is a combo me and a friend played.

Wizard / Artificer was the friend. Golem creation was myself.

I can barely remember the Golem, basically a Crystal Troll templated Clay golem maybe... something like that, so imagine Ceramic and Glass flavoured warforged.

Went Warforged Juggernaut for your standard "immune to any damage except Sonic" from the Crystal trolls regen and Immune to spells from clay golem... essentially got to the point that nothing could really kill it as anything that damaged it got wiz-owned, and anything that attacked the master got grappled by the golem. AoE spells weren't an issue as I could just pin things down in Lava for example.

We did mostly RP in that group though anyway but did a large scale battle once, the sheer survivability allowed the melee character to actually be quite fun, getting in the way of charges and taunting enemies to shoot at him etc.

The only way I could imagine of utterly breaking the game with it would be to somehow combo the immunity to everything from Regen + WJ and adding Ur Priest or something similarily cheesy.

Offline Mixster

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Re: Ideas for fun
« Reply #13 on: December 13, 2011, 04:47:28 AM »
Druid
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Offline SorO_Lost

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Re: Ideas for fun
« Reply #14 on: December 13, 2011, 06:14:34 AM »
Human White dragon spawn (LA +1)
Binder 1/Anima Mage 1
Improved Binding (Lvl 1 feat)
Precocious Aprentice (Human bonus feat)
Any metamagic (1 flaw)

Apply precocious aprentice to the sorcerer casting ability provided by the white dragon spawn template (may or may not fly depending on your GM).
You know he said Core not Core+DL+ToM+CA right?

Also, read the feat past the first sentence sometime, it doesn't grant the ability to cast 2nd level spells. That dumb trick is so outdated that even arguing about the definition of "ability" was put to rest three and a half years ago when the FAQ said no.

Offline Dreamweaver

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Re: Ideas for fun
« Reply #15 on: December 13, 2011, 09:12:30 AM »
Quick side question then, SorO_Lost (or whomever might know the answer):

If Precocious Apprentice has been officially ruled to not give you 2nd level spell casting, has something been found to replace it?

Kinda interested since I used that "trick" to jump into Cerebremancer at a very early level, and I should probably replace it with the correct method.


Back on topic:  So my assumption, as posted earlier, is that "Core", per the originator's mentioning, means:

1) DMG1
2) PHB1
3) MM1

So NO using:

1) UA (i.e.: flaws/traits)
2) the "Completes"
3) Dragon Magazines
4) Any other "realms" specific books (i.e.: Ebberon, Forgotten Realms, etc...)
5) anything non-WotC

Correct?

My assumption is that this would also rule out psionics as that is not in the "Core", except perhaps some lip-service to monsters with abilities that are "similar" to those eventually presented in the psionic books.
« Last Edit: December 13, 2011, 04:39:02 PM by Dreamweaver »

Offline Tr011

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Re: Ideas for fun
« Reply #16 on: December 13, 2011, 12:35:39 PM »
Sometimes SRD is called Core too, and Flaws are SRD as some Psionic stuff is. With that you can already go crazy. But without those, you don't really have much options without money.

Offline Kevmorn

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Re: Ideas for fun
« Reply #17 on: December 13, 2011, 01:45:02 PM »
As many people got it wrong by core I meant

1)PHB
2)DMG
3)MM1

To be honest I have no problem with MM2/MM3 but I wanted to keep it with just the basics. And my point in "fun" was some weird builds/ideas that offer something else than the standard cookie-cutter setups that could work good both in gameplay and roleplay. Was not going for the heavilly optimized builds we can find. Just some builds that players (including me) could have fun trying out in a campaign.

Just an example I had in mind was the Horizon Tripper from the GitP.

Offline bruceleeroy

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Re: Ideas for fun
« Reply #18 on: December 13, 2011, 03:41:41 PM »
Use stuff outside of core.

Core is fucking boring.

Get some Magic of Incarnum up in that bitch.

/rant
Normally, I would be reading this, open the reply box, decide what I had to say didn't need said, and close out. But this is just too ridiculous.



Offline SorO_Lost

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Re: Ideas for fun
« Reply #19 on: December 14, 2011, 12:12:46 AM »
Quick side question then, SorO_Lost (or whomever might know the answer):

If Precocious Apprentice has been officially ruled to not give you 2nd level spell casting, has something been found to replace it?
I believe Versatile Caster is the goto solution but it's still pretty TO. Versatile Caster allows you to combine two spell slots to cast a higher level spell, Sage ruled you can in fact use this to cast a higher level spell than normally allow and unlike Earth Spell, you are explicitly allowed to ignore normal casting caps with it.

Problem is, the entire thing is still based on defining the word "ability". Like the Cleric has the ability to cast 2nd arcane spells because with the proper Domain they can obtain Alter Self and turn into a Goblin Warcaster, which like all screws in the MMV obtain their spellcasting abilities though Extraordinary based traits. But it's not about how you choose to define a word, the word is nothing more than how the author tried to put forth an idea. Do you think the idea was to allow a 1st level Sorcerer using a combination of feats to to enter Anima Mage when they wrote the ability to cast 2nd level spells? Or as the FAQ puts it, the inherent ability to cast spells vs other.