Alright, here we go! Light magic!
I like the concept a lot - I always felt that psionics never fulfilled its promise of being all that different from spells. The point system would've allowed for interesting budgeting of resources, but in practice, it almost never makes sense not to augment up to your maximum. This system tries to fix that. The base effects are all at will, so in a sense, when you run out of energy, this system reduces to a Warlock-like limited group of abilities. Until then, it functions like a limited form of psionics, where you have to be careful not to waste energy in combat, and have to weigh each action against how much you'll need later in the fight.
Also, I kept accidentally coming up with cool, light-themed abilities, and they didn't fit into any of my other systems.
As always, comments are welcome. Let me know if there are any mistakes or things that seem unbalanced. This system will be more clear when I post the list of radiances, but the chapter intro hopefully explains the mechanics well enough already.