Gnat-Scorning Defense-Gift[Sacrifice]
Prerequisite: Gift of Protection(Exceptional Mythos) able to grant at least +4 AC OR
Gift of Resistance(Exceptional Mythos) able to grant at least +4 to at least one type of saving throw.
A natural 20 on an attack roll is not automatically a hit on an ally you are currently granting at least +4 AC with
Gift of Protection, regardless of if this protection is overlapped by a greater AC bonus of the same type.
Similarly, a natural 1 on a saving throw roll is not automatically a failure for an ally you are currently granting at least +4 to that saving throw with
Gift of Resistance, regardless of if this protection is overlapped by a greater bonus of the same type.
Juggernaut Defying StrikePrerequisite: Defensive Strike (Exceptional Mythos)
Any defensive strike you make acts as if made with an adamantine weapon. The multiplier on your level-based damage for damage-dealing defensive strikes increases by 1. Thus if you normally use your Phileotheysia level you now use twice your Phileotheysia level, and if you would otherwise use twice your Phileotheysia level you now use three times your Phileotheysia level, etc.
Advanced:Tarrasque-Defying StrokeYour defensive strikes act as if made with an Epic weapon for the purposes of DR, regeneration, etc.
Transcendent Multiplicity of Aegis-PowerYou gain an additional Basic and Advanced Manifestation of
Defensive Strike. You must meet the prerequisites as normal, but, as usual with such things, you may use the basic manifestation you select to qualify for the advanced manifestation. ?You may take this manifestation more than once.? This manifestation may not be purchased with Mythos Points.
Matchless LoyaltyPrerequisite: -
You automatically break completely free of any mind-affecting effect the instant before it would otherwise cause you to cause harm to any creature you considered an ally at the moment you initially succumbed to said effect. Among other things this can reverse the effects of
Mind Rape.
AdvancedBody-Snatcher DefianceThis mythos now undoes the
Magic Jar and similar spells and effects whenever your body is about to undertake the sort of actions that are described above. If you are undead, deathless, or the like, then you fall fully dead if it attempts to undertake such actions under the influence of someone controlling you by virtue of having created you or used a method of control specific to such states (e.g.
Command Undead or Rebuke/Command Undead). In such a case you do
not count as ever having been undead etc in the first place for purposes of
Raise Dead and similar spells and effects.
Face-Stealer Unmasking Perfect Identity-VerificationAll attempts for another to disguise themselves as you automatically fail. This applies to both mundane and magical disguises, and even attempts to pass off voice, writing and other forms of communication as coming from you when this is not actually the case.
My Heart, Your Sword[Sacrifice]
Prerequisites:- Alignment not True Neutral
- Knowledge [The Planes] 2 ranks (1 PF) (but see below)
- Knowledge [The Planes] 14 ranks (11 PF) OR Knowledge [Religion] 14 ranks (11 PF)
- If you have the Defensive Strike Exceptional Mythos then you must also have the Divine-Right Denying Stroke advanced manifestation of that mythos. (Nota Bene: Defensive Strike (and Divine-Right Denying Stroke) are NOT conditional for the (Fantastic) sequel to this mythos and must be met in all cases!)
As a swift action you may generate a 30’ emanation from yourself that grants the attacks of all allies the alignment descriptors you have against all enemies you have line of sight to at the time of the attack. This effect lasts 1 round.
For the duration of this effect your own attacks lose all alignment descriptors from all sources and you lose all immunities (again, regardless of source) to abilities that would alter your alignments or loyalties* and take -10 to will saves against against such effects and to all Sense Motive checks.
*So, for example
Charm Monster counts but
Confusion does not.
This specifically does NOT impede the operation of the
Matchless Loyalty fantastic mythos.
If Knowledge [The Planes] was not already a Phileotheysia class skill with full rank caps for a class skill, it becomes both of these things. This does not grant any ranks in that skill.
If you later gain the
Defensive Strike Exceptional Mythos then
Divine-Right Denying Stroke must be the first advanced manifestation of that mythos that you acquire.
AdvancedArmy of Righteousness/Justice/Conquest/Liberation (Apply all that go with your alignment… thus if you are Chaotic Good this would be
Army of Righteousness and Liberation )
The range of this mythos increases to 60’.
Residual DedicationYour penalties to saves and checks from this mythos are halved. When making a save against an effect that you would be immune to were it not for the effects of this manifestation, you gain +10 to that save (net +5).
The Best Defense Is A Good Offense AND A Good DefenseAll allies benefiting from this mythos also gain the effects of
Protection from Chaos if you are Lawful,
Protection from Evil if you are Good,
Protection from Evil if you are Good, and/or
Protection from Law if you are Chaotic. In addition, for each alignment-components that is directly opposed to one of your own that an attacker combined with the effect the attacker is using has your allies gain DR 3/-. Count each alignment axis only once, but this effect can stack to 6/- if there is opposition on both axis.
Examples (All assume a Lawful Good Phileotheysia):
- An ally attacked by a Chaotic Neutral foe using an [Evil] spell would reduce the hitpoint damage dealt by that spell by 6.
- If the above attacker was Chaotic Evil or Chaotic Good it would make no difference because their would still be Chaos and Evil involved in the attack, and each alignment only gets counted once.
- An ally attacked by a Neutral Evil foe using an Anarchic weapon would also gain DR 6/- against that attack.
- An ally attacked by a Chaotic Good foe with a spell or weapon that did not have [Evil] descriptor would gain DR 3/-.
Returning the Daishō of the Misguided Samurai, Claiming the Daishō of the Intractable SamuraiPre-requisite: Improved Sunder (Feat) (Pro Tip: This will probably be from
Weapon-Denying Technique (Exceptional Mythos), but it doesn't have to be.)
Whenever you damage a magic item you may elect for that damage to be repairable in any manner that would work for a mundane object of their type. The exception to this is if your breaking of it caused a magic effect in and of itself(1). In any case magical swords can be reforged with Profession [Weaponsmith] or
Fabricate (2), or a snapped magical wand could be repaired with glue or other mundane carpentry techniques,
Erase-ed scrolls(3) can be re-written with ordinary ink even by a scribner copying the symbols from another scroll with that spell simply by their shape with no understanding of them, etc. A ripped scroll, would, of course require gluing to another piece of paper to join the two parts together from the back, or in a "schitzo-tech" campaign some Scotch Tape(tm) applied to either or both sides will do the job.
(1) Examples include
Skull Talismans,
Staves of the Magi, and
Necklaces of Fireballs.
(2) Naturally this over-rules the wording regarding magic items in that and similar spells.
(3) Such as if your GM let you multiclass as a sorcerer despite that being a bit on the cheesy side by default.
If you have
Retain Essence(1), the resulting magic item would be eligible, and you repair the item yourself you may combine
Retain Essence and the mundane repairs into a single activity that does not increase the time required for the longer of the two (which might vary with crafting dice rolls). ((Maybe should add "reverse enchanting"... and AT LEAST in COMBINATION with this Mythos for weapons you sundered yourself should negate the XP cost or even increase your crafting reserve by 50% to 100% of the difference between the two levels of enhancement.))
(1) Probably from
Filth-Removing Assistant to the Masters (Excellency), but possibly from multiclassing with Artificer or some more obscure source.
In addition a successful Sunder(1) or Disarm automatically
Dispels the object for 4 rounds. ((Remove either the Maximize or the Auto-success at the writing level? Having the player choose between them would slow play too much... if unsure make the better version a manifestation, and then find other manifestations to create.)) Roll Dispel (scaling to Greater at appropriate level), even on failed opposed check (but NOT to-hit roll) Disarm or Sunder, with the usual 1d4 round duration. When you get an Exalted Mythoi the duration might increase to hours or even days or weeks, or MAYBE even "until you say otherwise" (and that would be a good clause to include even on a finite duration) to match to
Disjunction.
(1) Because THEORETICALLY the first paragraph of this mythos means that
Make Whole,
Fabricate, or maybe even
Mending could repair the item in the middle of combat.
If you have the
Claw-Blunting Strike advanced manifestation of
Weapon-Denying Technique (Exceptional Mythos) then on a success ((or allow a will save even here?)) against a natural weapon that weapon removes all alignment, [Magic], [Epic], and material tags(1) for the same duration as the to-hit or damage penalty. Even if you make contact but fail the opposed check they have to make a Will save or lose these tags. This also works (provided you have
Claw-Blunting Strike) on "any weapon this creature wields..." clauses such as many Outsiders have when disarming or sundering manufactured weapons.
(1) Such as a high level monk's unarmed strikes counting as adamantine, or a Warforged's Silver Tracery feat.
((
-One manifestation might be simply granting an additional Advanced Manifestation (since it has no basic ones) of
Weapon-Denying Technique? Or should this be a static bonus of this Mythos? For reference
Weapon-Denying Technique has 6 advanced manifestations, compared to
Defensive Strike's ~6 basic PLUS 7 Advanced (huh... would have though this would be more!... also check when I have time how many of these in all cases can be taken more than once.)
-Another might be +4 to craft checks to repair sundered items, or +8 if you do it yourself and have at least 5 (1?) ranks in the appropriate skill.
-Craft Magical Arms and Armor??? Maybe even some spell emulation to allow more use of it??? Thematically related, even if this mythos renders part of it useless...
))
SHARE THE LOVE [Sacrifice] ((Is synergy with Touch of the Phileotheysia too good? Probably not since the amount per use and action economy are both still bad.))
Prerequisites: - ??Mastery of Blessings (Excellency)?? ((Maybe just required to expand effect beyond healing spells to clerical buffs, or even all buffs?))
Whenever you are the sole target of an effect with the [Harmless] descriptor coming into effect (so not already on you), you may use an Immediate action to forgo the benefits of that effect to instead have it affect each ally within 20' you choose . You must have LoS and LoE to each such ally. However, the caster/manifester/initiator/etc level of this effect is the lower of the original and your Phileotheysia level and this can not duplicate effects with a spell/power/manuever/etc level too high for a member of the casting/manifesting/initiating class at a level equal to your Phileotheysia level. Also, the duration is capped at your Phileotheysia level in rounds.
AdvancedEffusive Sharing
The range of this mythos increases to 40'.
Indiscriminant Sharing
If you choose to target "All Allies within range" LoS is no longer required.
((Something to Increase Types of Effects Allowed, if that is limited by default))
Unstoppable Gift ((Santa Claus reference??))
Prerequisite: Indiscriminant Sharing
If you choose to target "All Allies within range" LoE is no longer required.
Strategic Multiplication of Power ((Should this be a follow-up higher level Mythos? Free Chain metamagic for all party buffs is pretty good... or maybe make this make it minutes instead of rounds, with a follow-up that makes it 10 minutes and then unlimited... meaning the later ones in the chain are only available via purchasing with Mythos points... or maybe leave out either the Minutes or 10s of Minutes step...))
The duration of effects are no longer capped by your Phileotheysia level. (edited)
[9:06 PM]
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Other than pre-battle buffs (especially long term ones), the biggest cheese I can think of with that would be multi-classing as a Sorcerer (already a bit cheesy) and using it to hit the whole party with True Strike or something. Maybe a clause about it can't have a target of "You"? (edited)
Shield of the Soul [Sacrifice]
Prerequisites:1.) One other Fantastic Phileotheysia Mythos OR
Gift of Resistance(Exceptional Mythos)
AND
2.) Spellcraft 10 Ranks (7 PF) OR Psicraft 10 Ranks (7 PF)
If you have at least 10 ranks (7 PF) in Spellcraft you gain Spell Resistance. Similarly, if you have at least 10 ranks (7 PF) in Psicraft you gain Power Resistance.
In both cases the amount is equal to your Phileotheysia level + 5.
As a swift action you may transfer all resistances that you have from this mythos for one round, with a +5 additional bonus to each, to an ally within 10 feet. This transferal is equivalent to a divine spell of 5th level if it provides spell resistance and a 5th level (Discipline?) psionic power if it provides power resistance. (but is still extraordinary rather than spell-like). If, when so transferred, the bearer of this spell resistance has spell resistance from another source that is equal to or greater than that granted by this ability, that applies against any given thing, then that other spell-resistance (against that specific effect) is instead increased by your charisma modifier (Maximum 4, Minimum 1).
If your Phileotheysia level is at least 16th level, as a move or standard action this instead benefits all allies within a 10 foot emanation centered on yourself. All allies further away than 10 feet, but within a 30 foot emanation of you instead receive the spell resistance with neither the +5 bonus nor the ability to have it apply as a bonus to another source of spell-resistance. When used in this way the transferal equivalent spell/power level increases to 8th.
If you have at least one Exalted Phileotheysia mythos you may improve your spell resistance and/or power resistance to Phileotheysia level +10 as a full-round action that provokes attacks of opportunity. This increase lasts until you take another full round action that provokes attacks of opportunity to switch one or both of them back to the lower level (which can be useful for generating synergy with other sources of spell resistance when giving away this spell resistance). Note that this is usually the ONLY way these two values will ever differ from each other for any given individual. Between individuals the 10'/30' split can cause differences.
Singing Songs to Invigorate Body and SoulPrerequisites: Singing Songs to Gladden the Heart (Exceptional Mythos), Perform 12 ranks (9 PF((NONE??? But then have a direct requirement of Phileotheysia level 9.)))
You gain further sub-abilities of the
Bardic Music class feature, granting the following abilities (at appropriate levels and skill minima): Inspire Greatness, Song of Freedom (PF instead you get Soothing Performance at the appropriate level), Inspire Heroics. The bonus from Inspire Courage (PF Inspire Competence as well) now no longer has a fixed cap, only the one determined by your effective bard level.
For the purposes of the above bardic music abilities your Phileotheysia level stacks with any other classes that grant it to determine your effective bard level. If you do not have any other such classes then simply use your Phileotheysia class level.
Reminders regarding Words of Creation**: The Intelligence requirement is for this feat is removed if you have this mythos. If you take this feat this mythos and its Exceptional perquisite both gain the [Sacrifice] tag (but only once).
**Mechanics given in Book of Exalted Deeds p. 31-32, (usually?) accessed via a feat also known as "Words of Creation" found on page 48 of that same book.
”Take Me Instead”[Sacrifice]
Prerequisite: Three Other Mythoi with the [Sacrifice] tag.
As a full-round plus swift action you may touch a person (more specifically their body or remains of their body) and transfer one negative condition from them to yourself. The GM has the final say on what counts as “negative”, and it must be harmful to both the person and yourself. All hitpoint damage (including its subtypes such as nonlethal and vile) count as a single condition for this purpose. Death is generally considered harmful, regardless of how happy the afterlives in question and is transferable with this Mythos. In such a case it qualifies as a
True Resurrection effect*, and if no part of their body sufficient for a
Ressurection to operate on still exists in at least one place (so if the dust from a
disintegrate is scattered, that qualifies as “not in one place”) then you need only place yourself so at least one part of your body overlaps with the volume in space their body occupied at the moment of death.
*Obviously no material component is required.
Saajid Rohman September 14th 2022: This is basically Iron Heart Surge levels of crazy and I love it. It's definitely not overpowered though