Ignore This For Now
Formatting this stuff is a huge pain in the rear and by posting I can work on it from anyway.
Mecha TablesSize | Type | Str Bonus | Hit Points | Equipment | Speed | Slam | Purchase DC | Large | Bipedal | +8 str | 100hp | 7 slots | 30ft | 1d8 | 40 (res +2) | | Quadruped | +8 str | 100hp | 6 slots | 40ft | 1d8 | 40 (res +2) | | Scout Walker | +8 str | 80hp | 9 slots | 40ft | 1d8 | 44 (mil +3) | | Heavy Assault | +8 str | 100hp | 9 slots | 30ft | 1d8 | 44 (mil +3) | Huge | Bipedal | +16 str | 200hp | 11 slots | 40ft | 2d6 | 44 (mil +3) | | Quadruped | +16 str | 200hp | 8 slots | 50ft | 2d6 | 44 (mil +3) | | Command | +16 str | 200hp | 13 slots | 40ft | 2d6 | 46 (mil +3) | | Infantry | +16 str | 250hp | 15 slots | 50ft | 2d6 | 48 (mil +3) | Gargantuan | Bipedal | +24 str | 400hp | 17 slots | 50ft | 2d8 | 48 (mil +3) | | Quadruped | +24 str | 400hp | 14 slots | 60ft | 2d8 | 48 (mil +3) | | Deep Space | +24 str | 500hp | 20 slots | 50ft | 2d8 | 54 (mil +3) | | Siege | +24 str | 400hp | 21 slots | 50ft | 2d8 | 54 (mil +3) | Colossal | Bipedal | +32 str | 800hp | 25 slots | 60ft | 4d6 | 60 (mil +3) | | Quadruped | +32 str | 800hp | 22 slots | 70ft | 4d6 | 60 (mil +3) | | Sentinel | +32 str | 1,000hp | 23 slots | 60ft | 4d6 | 60 (mil +3) | | Walking Fortress | +32 str | 800hp | 30 slots | 60ft | 4d6 | 64 (mil +3) |
| Upgrades (+1 slot per type) | Old Slots | Purc DC | 1 | 20 | 2 | 22 | 3 | 26 | 4 | 30 | 5 | 34 | 6 | 40 | Other | Purc DC | Transforming | +4 | Metabots | Varies |
|
Material | PL | Hardness | Purchase Modifier |
Alumisteel | 5 | 10 | -4 |
Duralloy | 6 | 15 | +0 |
Vanadium | 6 | 20 | +4 |
Neovulcanium | 7 | 20 | +0 |
Neutronite | 7 | 25 | +4 |
Cerametal | 7 | 30 | +8 |
Megatanium | 8 | 30 | +0 |
Type | PL | AC | ACP | Spd | Other | Purc DC | Alumisteel | 5 | +5 | -6 | -5ft | -- | 10+(1/2 mech dc) | Duraplastic | 5 | +3 | -4 | -- | -- | 5+(1/2 mech dc) | Duralloy | 6 | +8 | -8 | -10ft | -- | 10+(1/2 mech dc) | Belenus Heat-Diffusing | 6 | +6 | -5 | -- | +8 on saves vs fire | 10+(1/2 mech dc) | Darkstar Stealth | 6 | +5 | -4 | -- | -5 penalty to scans | 8+(1/2 mech dc) | Ion-Diffusing | 6 | +8 | -6 | -5ft | resist ion 10 | 10+(1/2 mech dc) | Resilium | 6 | +6 | -5 | -- | -- | 5+(1/2 mech dc) | Crystal Carbon | 7 | +10 | -8 | -- | -- | 15+(1/2 mech dc) | Chromatic Antlaser | 7 | +10 | -8 | -10ft | resist laser 10 | 10+(1/2 mech dc) | Nanofluidic | 7 | +10 | -6 | -- | -- | 20+(1/2 mech dc) | Neovulcanium | 7 | +10 | -10 | -5ft | -- | 10+(1/2 mech dc) | Photonic Antiplasma | 7 | +10 | -8 | -- | resist plasma 10 | 15+(1/2 mech dc) | Megatanium | 8 | +12 | -10 | -10ft | -- | 10+(1/2 mech dc) | Reactive | 8 | +8 | -5 | -- | -- | 5+(1/2 mech dc) |
| Armor Customization | Type | Benefit | Purc DC | Concussive Plating | dr 2/- vs ballistic/bludgeon | +3 | Ablative | -1 ac per 10dmg | -4 | Improved Defense | +1 to ac, stacks | +2 | Reduced Defense | -1 ac, stacks | -2 | Rigid | +1 acp, stacks | -2 | Segmented | reduce acp by -1, stacks | +2 |
|
Type | PL | Slot | Benefit | Purc DC |
Tank Treads | 5 | * | +10ft spd, +4 stability | 8+(1/4 mech dc) |
Afterburner System | 6 | 1 (torso/back/leg) | single use, doubles fly speed for 1rnd | 8+(1/4 mech dc) |
Deep Space Thrusters | 6 | 2 (torso/leg/back) | space speed 2,000ft | 12+(1/4 mech dc) |
Jetpack | 6 | 1 (back/boots) or 2 (L & R leg) | gain fly 100ft (clumsy) | 10+(1/4 mech dc) |
Maneuvering Thrusters | 6 | 2 (any) | improves maneuverability | 10+(1/4 mech dc) |
Spider Legs | 6 | * | +8 stability, -10ft spd | 10+(1/4 mech dc) |
Antigrav Cushion | 7 | 1 (boots) | float 10ft above any surface | 8+(1/4 mech dc) |
Jet-Assist Wings | 7 | 1~2 (back/shoulders) | improves maneuverability | 10+(1/4 mech dc) |
Thruster Boots | 7 | 1 (boots) | gain fly 150 (poor) | 10+(1/4 mech dc) |
Ramjet Thruster Boots | 8 | 1 (boots) | gain fly 200ft (poor) | 10+(1/4 mech dc) |
Type | PL | Slot | Nav/Spot | Range | Benefit | Purc DC |
Laser Painter | 5 | 1 (any) | +0 | 1,000ft | required for laser guided | 16 |
Class 1 | 6 | 1 (any) | +2 | 1 Mile | radar, scan size/loco/direction/trajectory | 18 |
Class 2 | 6 | 1 (any) | +2 | 1 Mile | em/infa-red, scan passengers/hull/weapons | 21 |
Class 3 | 6 | 1 (any) | +2 | 1 Mile | darkvision 90ft | 25 (lic +1) |
Enigma Sensor Suite | 6 | 1 (any) | +0 | 150ft | thermal/x-ray/vibe, -20% concealment | 29 |
Oracle Targeting System | 6 | 1 (helmet/visor) | +0 | -- | +1~+5 enhance to attack | 16~24 |
Sensor Baffler | 6 | 1 (any) | +0 | -- | -10 penalty to scans | 24 |
SatCom | 6 | 1 (any) | +0 | -- | increases sensor range to 1,000 miles | 22 |
Class 4 | 7 | 1 (any) | +4 | 10 Miles | darkvision 120ft, scan damage | 27 (lic +1) |
Class 5 | 7 | 1 (any) | +6 | 10 Miles | darkvision 180ft | 30 (lic +1) |
Class 6 | 8 | 1 (any) | +8 | 100 Miles | darkvision 180ft, scan max hp | 32 (lic +1) |
Type | PL | Slot | Benefit | Purc DC |
Bulwark Tactical Shield | 5 | 1 (arm) | +4 bonus to ac | 5+(1/4 base mech) |
Bastion Tactical Shield | 6 | 1 (arm) | +6 bonus to ac, move action to deploy/retract | 5+(1/4 mech dc) |
Barricade Tactical Shield | 7 | 1 (arm) | +8 bonus to ac, fire resist 10, deployable | 8+(1/4 mech dc) |
Blackhole Singularity Shield | 8 | 2 (torso/shoulders/back) | full-round action to oppose all attacks | 36 (mil +3) |
Light Fortification | 7 | 1 (any) | 25% fort | 10+(1/2 mech dc) (lic +1) |
Medium Fortification | 8 | 2 (any) | 75% fort | 10+(1/2 mech dc) (lic +1) |
Heavy Fortification | 9 | 3 (any) | 100% fort | 10+(1/2 mech dc) (lic +1) |
LX-10 Antishock Array | 6 | 1 (any) | resist electricity 10 | 21 |
LX-20 Antishock Array | 7 | 1 (any) | resist electricity 20, prevents emp daze | 21 |
Chaff | 5 | 1 (any) | missiles against you have -4 att | 20 (lic +1) |
Flares | 5 | 1 (any) | opposed attack roll vs missile's attack | 18 |
Depolarizing Charge | 6 | 1 (any) | removes enemies and their attached weapons | 18 |
Energy Shields | 7 | 2 (any) | +4 deflection to ac vs ele/fire/ion | 10+(1/4 mech dc) (lic +1) |
Mass Shields | 7 | 2 (any) | +4 deflection to ac vs ball/slash/blud/pier | 10+(1/4 mech dc) (lic +1) |
Deflection Field | 8 | 1 (any) | +1~+5 deflection to ac | 24~36 (lic +1) |
Delphi Defense Suite | 7 | 1~2 (any) | attack action, +1~+5 resistance to saves for 1min | 21~29 |
Cloaking Screen | 8 | 1 (any) | attack/move action to use invisibility | 20+(1/4 mech dc) (mil +3) |
Ballistic | PL | Slot/Size | Damage | Range | RoF/Mag | Purc DC |
M-9 Barrage Chaingun | 5 | 1/Huge | 5d6 ballistic | 60ft | SA/Linked | 21 (res +2) |
Warpath Recoilless Rifle | 5 | 1/Huge | 10d6 ballistic | 400ft | SA/20 | 22 (mil +3) |
T-95 Cavalcade Chaingun | 6 | 1/Huge | 7d6 ballistic | 60ft | SA/Linked | 21 (res +2) |
P-7 Rail Gun | 7 | 1/? | 12d6 slashing | 250ft | S/- | 22 (lic +2) |
M-300 Rhino Mass Cannon | 7 | 1/Huge | 8d12 ballistic | 100ft | S/- | 26 (mil +3) |
LT-5 Longshot Mass Driver | 8 | 2/? | 15d6 ballistic | 120ft | S/10 | 24 (mil +3) |
Missiles | PL | Slot/Size | Damage | Range | RoF/Mag | Purc DC |
M-53 Firestar Rocket Launcher | 5 | 1/Huge | 10d6 fire | 200ft* | S/6 | 24 (mil +3) |
M-55 Crud Rocket Launcher | 5 | 1/Huge | 10d6 slashing | 200ft* | S/6 | 24 (mil +3) |
M-87 Talon Missile Launcher | 5 | 1/Huge | 15d6 ballistic/fire | 2,000ft* | S/4 | 23 (mil +3) |
Barrage Rapid-Fire Rocket Launcher | 5 | 2/? | Unlisted | 200ft* | A/1 | 28 (mil +3) |
Hunter Laser-Guided Missile | 5 | 2/? | 10d6 slashing/fire | 200ft | S/? | 22 (res +2) |
M-70 EMP Rocket Launcher | 6 | 1/Huge | 10d6 electricity | 200ft* | S/6 | 27 (mil +3) |
M-75 Cricket Rocker Launcher | 6 | 1/Huge | 10d6 sonic | 200ft* | S/6 | 25 (mil +3) |
A-17 Axel Driller Missile | 6 | 1/? | 10d6 fire/slashing* | 200ft | S/4 | 26 (mil +3) |
GM-LT9 Seeking Missile | 6 | 2/? | 10d6 fire/slashing | 300 | S/4 | 26 (mil +3) |
CryoVac Missile Launcher | 7 | 1/? | 12d6 cold | 200 | S/4 | 22 (mil +3) |
Energy | PL | Slot/Size | Damage | Range | RoF/Mag | Purc DC |
Corona Microwave Beam | 6 | 1/Large | 5d6 fire | 15ft | S/- | 19 (res +2) |
Radiation Beam | 6 | 2/? | 5d6 radiation | 100ft | S/- | 22 (mil +3) |
Avalanche Variable-Charge Energy Cannon | 7 | 2/? | 10d6/16d6 | 150ft | S/- | 24 (mil +3) |
F-40 Singularity Rifle Mk. 3 | 7 | 2/? | 18d6 untyped | 200ft | S/- | 26 (mil +3) |
Tsunami 480 Plasma Cannon | 7 | 2/Huge | 12d6 fire | 110ft ray/60ft cone | S/- | 25 (mil +3) |
V-14 Antimatter Cannon | 8 | 2/? | 10d12 untyped, crit splash 6d12 | 200ft | S/- | 28 (mil +3) |
Ion | PL | Slot/Size | Damage | Range | RoF/Mag | Purc DC |
IC-6 Subduer Ion Cannon | 6 | 2/? | 5d6 ion | 170ft | S/- | 24 |
IC-A Heavy Ion Cannon | 6 | 2/? | 8d6 ion | 170ft | S/- | 26 |
Sapper Tag | 6 | 1/? | 8d6 ion per rnd | 80ft | S/- | 20 |
Laser | PL | Slot/Size | Damage | Range | RoF/Mag | Purc DC |
M21 Comet Auto Laser | 6 | 1/Huge | 8d6 fire | 75ft | SA/- | 22 (mil +3) |
Typhoon 240 Laser Cannon | 6 | 1/Huge | 10d6 fire | 100ft | S/- | 25 (mil +3) |
Chrysanthemum Laser Array | 7 | 1/Huge | 16d8 fire | 60ft burst | S/1 | 26 (mil +3) |
RX "Rex" Cutting Laser | 7 | 2/? | 15d6 | 250ft | SA/* | 26 (res +2) |
Pulsemaster | 8 | 1/? | Unlisted, ignores 1/2 hardness | 150ft | S/- | 24 (res +2) |
Melee | PL | Slot/Size | Damage | Range | RoF/Mag | Purc DC |
PS-15 Panther Claws | 5 | 1/Varies | 2d6+size slashing | Melee | -- | 10+(1/4 mech dc) |
Thunderbolt Shock Rod | 5 | 1/Varies | 6d6+size bludgeoning/electricity | Melee | -- | 10+(1/4 mech dc)) |
LK8 armor-Piercing Pike | 6 | 1/Varies | 2d10+size piercing | Melee | -- | 10+(1/4 mech dc)) |
PS-25 Tiger Claws | 7 | 1/Varies | 6d8+size slashing | Melee | -- | 10+(1/4 mech dc) |
XJ-A Python Electro Whip | 7 | 1/Varies | 2d10+size electricity | Melee | -- | 15+(1/4 mech dc)) |
Avenger Electro-Scimitar | 8 | 1/Varies | 4d6+size slashing/electricity | Melee | -- | 15+(1/4 mech dc) |
BT-11 Laser Glaive | 8 | 2/? | 3d10+size slashing/fire | Melee | -- | 14+(1/4 mech dc) |
RP-91 Reaper Laser Scythe | 8 | 1/Varies | 4d10+size slashing/fire | Melee | -- | ?+(1/4 mech dc) |
Others | PL | Slot/Size | Damage | Range | RoF/Mag | Purc DC |
A3X Dragon Flame Thrower | 5 | 1/Large | 4d6 fire | 30ft cone* | S/20 | 21 (mil+3) |
Buzzsaw Grapple Defense System | 5 | 2/? | 5d6 slashing | Grapple | -- | 10+(1/4 mech dc) |
Chain Cutter | 5 | 1/? | 6d6 slashing | Touch | -- | 6+(1/4 mech dc) |
Shock Tether | 5 | 1/? | 8d6 electricity | 30/150ft | -- | Unlisted |
Venom Corrosive Spray | 5 | 1/? | 8d6 acid | Touch | -- | 18 |
NKP Pump Pop-Up Turrent | 6 | 1/Large | 8d6 fire | 75ft | S/- | 23 (mil +3) |
Flashlock Grenade Launcher | 6 | 1/? | --, -8 dex/0spd, break dc40 | 60ft | S/10 | 24 |
Magbarb | 6 | 1/? | 8d6/6d6x5 | 80ft | -- | 18 (res +2) |
Tangleweb Array | 6 | 1/? | --, str 36 trip & 0spd | 100ft | | 16 |
R55 Gravity Trap | 7 | 2/? | --, -4dex/att | 100ft | -- | 20 |
Type | PL | Slot | Benefit | Purc DC |
Cockpit (required) | X | 2 (helmet/torso/back or any) | -- | -- |
Co-Pilot | 5 | 3 (torso/back) | allows aid other, copilot can scan, etc | 20 |
Passenger Cockpit | 5 | 2 (torso/back) | medium-sized, can lock down | 20 |
Life Support | 5 | 1 (any) | 24 hour supply | 14 |
Metabot Link | 5 | 1 (any) | required for metabots | 16 |
Hand Replacement | 5 | 1 (hand) | gain two equipment slots | 4+(1/4 mech dc) |
|
Dexterity Booster | 5 | 1 (shoulder/limbs) | stacking +2 to dex | 8+(1/4 mech dc) |
Strength Booster | 5 | 2 (arms) | +8 to str | 6+(1/4 mech dc) |
Speed Booster | 5 | 1 (boots/legs) | stacking +10ft spd | 4+(1/4 mech dc) |
Self-Destruct System | 5 | 1 (any) | boom | 20 (res +2) |
HV-5 Haven Escape Pod | 6 | 1 (torso) | 50hp/10hard/ac18 pod auto-ejects 90ft(clumsy) | 15+(1/4 mech dc) |
Space Skin | 6 | 1 (any) | can be used in space | 18 |
Chameleonic Coating | 6 | 0 | +10 hide, can change colors/logos | 6+(1/4 mech dc) |
Stealth Suite | 6 | 1 (any) | +10 hide/move | 10+(1/4 mech dc) (lic +1) |
Repair Drones | 6 | 2 (any) | +30hp/min | 22 |
Advanced Diagnostics | 7 | 1 (any) | +1d10hp/hr when not in use | 15+(1/4 mech dc) |
Integrated AI | 7 | 1 (helmet/visor/cranium) | ai-copilot has +10 computer, +5 mechanical, +10 repair | 18 (lic +1) |
Structural Enhancement | 7 | 1 (any) | +50hp, can be taken multiple times (limit x2hp/slots) | 15+(1/2 mech dc) |
Zero-G Stabilizer | 7 | 1 (any) | gain the zero-g training feat | 15 |
Crackerjack Neural Link | 8 | 1 (helmet/cranium) | +2 init, can use nonmecha feats in mecha | 15+(1/4 mech dc) (res +2) |
Nanorepair Unit | 8 | 1 (any) | mech gains fast healing 5 | 15+(1/4 mech dc) (res +2) |
Power Core (nuclear) | 5 | 0 | +1 slot, 16d6/90ft-12d6 when destroyed | 10+(1/4 mech dc) (res +2) |
Power Core (fusion) | 6 | 0 | +2 slots, 20d6/120ft-16d6 when destroyed | 14+(1/4 mech dc) (res +2) |
Power Core (singularity) | 7 | 0 | +3 slots, 24d6/180ft-20d6 when destroyed | 18+(1/4 mech dc) (res +2) |
Power Core (zero-point energy) | 5 | 0 | +4 slots, 30d6/240ft-25d6 when destroyed | 24+(1/4 mech dc) (res +2) |
PL2 Buying Mecha-Specific |
Purc DC | Gold Value |
|
36 | 10,000 |
37 | 13,750 |
38 | 17,500 |
39 | 25,000 |
40 | 32,500 |
41 | 45,000 |
42 | 60,000 |
43 | 75,000 |
44 | 100,000 |
45 | 137,500 |
46 | 175,000 |
47 | 250,000 |
|
Change Log01-24-17, added one of the official methods of exchanging purchase dcs to gold values and it's the mecha/D&D specific one.
01-**-17, some of the customization options have been listed such as mech slots & armor.
01-19-17, Future Tech is a very poorly written book missing tables and expected information.
01-15-17, Future's equipment listed.