PegasusHD: d10
Level Bab Fort Ref Will Feature
1 + 1 +2 +2 + 0 Pegasus Body, Spell-like Abilities, Divine Blood, Scent, +1 Str, +1 Con
2 + 2 +3 +3 + 0 Wings, Teeth, Skill Bonuses, +1 Str, +1 Con
3 + 3 +3 +3 + 1 Growth, Steed of the Gods, +1 Str, +1 Con
Class Skills: (4+Int Mod)x4 at first level. The pegasus class skills are Balance, Concentration, Jump, Listen, Sense Motive, Spellcraft, Spot, and Survival.
Proficiencies: Pegasi are proficient with their own natural weapons. They are not proficient with any armor.
Class Features:Pegasus Body:A pegasus loses all other racial traits and becomes a magical beast, gaining the following traits:
Medium size
40 ft. base land speed
Two natural hoof attacks, dealing 1d6+Str mod damage
Darkvision 60'
Low-light vision
Pegasi are quadrupeds, and do not possess hands or limbs capable of fine manipulation. Thus, they cannot wield weapons or manipulate objects. They have developed appropriate somatic components for spells, however, and may cast spells that require them as normal.
Pegasi cannot speak, but understand Common (and gain bonus languages as normal).
Additionally, the pegasus gains a bonus to natural armor equal to its Con modifier.
Scent (Ex): At first level, pegasi gain the scent ability.
Divine Blood: Although pegasi levels do not grant spellcasting, they stack with levels in divine spellcasting classes to determine caster level. Multiclassed pegasi may also choose to let their pegasus levels stack for purposes of determining spells known and spells per day gained (not total). For instance, a pegasus 3/cleric 1 may choose to either gain 3 0th and 1 1st level spell or 1 0th, 1 1st, and 1 2nd level spell. Despite their lack of hands or speech, pegasi may cast spells with somatic and verbal components.
Ability Increases: At all levels, the pegasus gains a permanent +1 bonus to Str and Con.
Spell-like Abilities: Beginning at first level, the pegasus can cast detect good or detect evil 2/day per HD.
Wings (Ex): At second level, the pegasus' vestigial wings develop fully, and it gains a fly speed of 30' (average maneuverability). This improves by 10' every 3 HD thereafter.
Teeth (Ex): At second level, the pegasus gains a secondary bite attack that deals 1d6+1/2 Str damage.
Skill Bonuses (Ex): At second level, the pegasus gains a racial bonus to Spot and Listen equal to 2+HD/2.
Growth: At third level, the pegasus grows to Large (long) size.
Steed of the Gods (Ex): At third level, the pegasus gains a +10 inherent bonus to land and fly speeds. Additionally, it gains the bonus feat Flyby Attack, and its maneuverability increases one step (to good). Finally, when the Pegasus reaches 6 HD, it can attack with both its hooves and its bite attack as a standard action.
Comments:
My first attempt at a monster class - the pegasus' fluff wants badly to be a paladin, hence the reasoning for Divine Blood (and the note about them being able to do somatic/verbal components, which Savage Species considers worth a feat), but I don't want to step on the unicorn's toes here, similar as they are.
Cut scent from the original monster - seemed extraneous. Can add it back in, though.
The pegasus gains flight fairly early, at second level, and it scales slowly - up to 100' at 20th level, including the bonus at third. It gets Pounce at third, so it's a fair charger, but lacks defensive capability (doesn't have the nat. armor bonus that's common around here).
Basically - flight, pounce, three natural attacks, large size, and a fluffy spell-like, but it's got no AC to speak of and can't talk or wield weapons. Rounded out with okay hit dice, decent skills, two good saves, and good BAB.
Done by FirebirdFlying from GITP