Author Topic: Interesting stuff in Pathfinder  (Read 403316 times)

Offline Kerrus

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Re: Interesting stuff in Pathfinder
« Reply #940 on: January 05, 2017, 03:48:09 PM »
The Strange Aeons adventure path has a number of interesting campaign traits, some of which are quiet useful.

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Former Mindswapped in particular is pretty interesting, given the boost to untrained knowledges. I know there's some untrained skill builds floating around that might benefit from that.

Pugnacious meanwhile is just straight up gravy for a melee combatant.



Inner Sea Intrigue has a number of interesting rules- from being a comicbook superhero (or villain)-  to spreading rumors- to additional stylized spell stuff (via a 'greater' feat). Most of the stylized spell options are 'pick a trait of the spell, the spell appears to have a different one- so stuff like 'descriptor' 'type (ray/burst/whatever)' 'origin point' (entirely cosmetic but potentially useful).

But down at the end there's an option for suppressing the visual or auditory effects of a spell. Enemies can make a perception check vs (10 + highest of either bluff or spellcraft ranks + highest of your mental ability modifiers)- if they succeed they notice the suppressed effects, but if they fail they basically don't see or hear anything.

So yes, you could make an invisible fireball with this. Or nearly so.


Some new Inquisitor domains. One lets you go invisible a number of times per day, with a decent duration. My favourite, though, is the Seduction Inquisition. Granted powers are a hoot. The first lets you basically flirt with someone. Charisma check vs a piss easy DC (10 + the target's wis mod) if successful they let you talk with them for a minute when they wouldn't otherwise. Useful on guards and prisoners or the like. You can use it in combat to feint, too!

The second though, is where it's at. By fucking for an hour ("engaging in acts of physical pleasure with a willing partner") you can use a diplomacy check to improve that partner's attitude, improve your influence with them, or decrease a rival's influence with them, with no maximum on the number of steps by which you change that disposition.


There's an investigator archetype based around getting a familiar, and that familiar using your class features. Also picks up improved familiar later on. There's an alchemist archetype that works similarly, except the familiar you pick is actually clockwork, and gets improved familiar later (but clockwork) and some other stuff.

Various gear of note- ranging from poison antidotes to the glider staves from Avatar.

There's a +2 magic weapon effect called Obliviating. This does basically what you think it would do. It only works on a bludgeoning weapon, but when you crit or deal sneak attack damage to a target, they have to make a DC 16 fort save or lose all memory of the past 1d6 minutes (and become flat footed until the start of their next turn).

There's a +1 weapon effect called training that grants one combat feat while the weapon is held/wielded. The feat can't be used for prereqs, and you have to meet its prereqs to use it, but it's still effectively a free feat.

There's a hat of infinite disguises, costing 12,500 gp which uses Veil, rather than disguise/alter self.

There's a 7th level spell that lets a target wear a corpse as a meat suit. Ever wanted to impersonate the king? Now you can.

Various other stuff, but I'm not familiar enough with the classes to say if they're useful or not.
« Last Edit: January 05, 2017, 04:35:50 PM by Kerrus »

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #941 on: January 06, 2017, 12:37:57 PM »
To me, from those traits, True Devotion and Twitchy stood head and shoulders above the rest.
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Offline phaedrusxy

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Re: Interesting stuff in Pathfinder
« Reply #942 on: January 06, 2017, 01:24:04 PM »
No kidding. Both are arguably worth feats.
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Offline Kerrus

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Re: Interesting stuff in Pathfinder
« Reply #943 on: January 07, 2017, 04:36:04 AM »
Not sure if this has been suggested before, but when a Healing Hand Monk hits level 20, they get a capstone that lets them explode, irrevocably being destroyed, rezzing all allies in 50 ft, various other things- and then are basically wiped from the timeline, with all instances of their name removed from existence, to the point where nobody- neither man, god, or anything in between, can speak their or write their name.

This is... pretty horrible from a character perspective- but that's why you use it as a tool to permanently alter the setting.

To start with, you name your monk after a deity you don't particularly like. Asmodeus, for example. Then you get to level 20 and use the power.

Forevermore, the name Asmodeus is stricken from all reality, and nobody can ever speak that name. Not even godly power can change this.

So if it turns out that there's someone floating around that also has that name (ie: Asmodeus) they're kinda fucked. Especially when they're a god because nobody can pray to them anymore.

Offline Kremlin K.O.A.

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Re: Interesting stuff in Pathfinder
« Reply #944 on: January 10, 2017, 01:39:08 PM »
Or you could just name the PC 'No."

Offline Nanshork

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Re: Interesting stuff in Pathfinder
« Reply #945 on: January 10, 2017, 06:17:36 PM »
Not sure if this has been suggested before, but when a Healing Hand Monk hits level 20, they get a capstone that lets them explode, irrevocably being destroyed, rezzing all allies in 50 ft, various other things- and then are basically wiped from the timeline, with all instances of their name removed from existence, to the point where nobody- neither man, god, or anything in between, can speak their or write their name.

This is... pretty horrible from a character perspective- but that's why you use it as a tool to permanently alter the setting.

To start with, you name your monk after a deity you don't particularly like. Asmodeus, for example. Then you get to level 20 and use the power.

Forevermore, the name Asmodeus is stricken from all reality, and nobody can ever speak that name. Not even godly power can change this.

So if it turns out that there's someone floating around that also has that name (ie: Asmodeus) they're kinda fucked. Especially when they're a god because nobody can pray to them anymore.

Just pray to "He who cannot be named". :p

Offline phaedrusxy

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Re: Interesting stuff in Pathfinder
« Reply #946 on: January 10, 2017, 06:29:06 PM »
I know, right? Sounds like a great plot device to me.  :lmao
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #947 on: January 15, 2017, 03:44:42 AM »
Pretty ingenious use of a weird ability
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Offline TC X0 Lt 0X

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Re: Interesting stuff in Pathfinder
« Reply #948 on: January 15, 2017, 10:24:24 AM »
A reddit user claims the Sensei archetype can be used with Monk of the Healing Hands for true shenanigans.

I have my reservations, I guess it depends on how much you want to read into that first line of the ability making the ability cost Ki =P

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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #949 on: January 15, 2017, 11:03:36 PM »
I can see using it to blow up one or more allies (no save), but the trigger is still you dying. It doesn't really seem to limit your abilities to just those listed abilities, or even ki related ones.

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« Last Edit: January 17, 2017, 12:06:50 AM by zook1shoe »
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #950 on: January 23, 2017, 05:33:28 AM »
Threw that concept up on paizo
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Offline Kremlin K.O.A.

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Re: Interesting stuff in Pathfinder
« Reply #951 on: January 31, 2017, 11:31:51 AM »
You know, with Scarred Lands coming to Pathfinder... a party of 8 fanatical titanspawn monks...

Offline Rejakor

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Re: Interesting stuff in Pathfinder
« Reply #952 on: March 01, 2017, 03:01:49 AM »
I just found this, it's worse hide-in-plain-sight in feat form.

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http://www.d20pfsrd.com/feats/general-feats/hellcat-stealth/

Offline ketaro

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Re: Interesting stuff in Pathfinder
« Reply #953 on: March 01, 2017, 03:49:41 AM »
Heh, I used that feat on a heavily stealth focused animal companion for a druid and accompanied it with Sow Terror for shits & giggles. Luckily it wasn't a combat oriented game so messing with npcs like that was a lot more fun without worry about how much the overall build sucked :p

Offline Rejakor

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Re: Interesting stuff in Pathfinder
« Reply #954 on: March 02, 2017, 09:58:10 AM »
3.P Darkstalker.  Path of War: Expanded, but that's one of the most accepted 3pp sources, so.


Lurker in Darkness
Your training allows you to foil even magical and unusual senses.

Prerequisites
: Stealth 6 ranks.

Benefit: Creatures using unusual forms of sensory perception such as blindsight, greensight, or tremorsense cannot automatically foil your use of Stealth; such creatures must make a Perception check as normal to detect you when you make use of the Stealth skill. This feat foils indirect detection (such as a creature using detect magic to search for your magical items while you are using Stealth) in the manner described above, but has no effect on psi-like abilities, powers, spells, spell- like abilities, and/or supernatural abilities specifically used to uncover information about you rather than enhancing the user’s perception, such as the augury spell.

Offline Nanshork

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Re: Interesting stuff in Pathfinder
« Reply #955 on: March 02, 2017, 08:24:29 PM »
Psionics Augmented - Host of Heroes has an Aegis achetype which is basically a PF version of Factotum/Master of Masks (can try to fill in for any major type of class).  It's actually pretty interesting.

Offline TC X0 Lt 0X

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Re: Interesting stuff in Pathfinder
« Reply #956 on: March 02, 2017, 09:53:55 PM »
3.P Darkstalker.  Path of War: Expanded, but that's one of the most accepted 3pp sources, so.


Lurker in Darkness
Your training allows you to foil even magical and unusual senses.

Prerequisites
: Stealth 6 ranks.

Benefit: Creatures using unusual forms of sensory perception such as blindsight, greensight, or tremorsense cannot automatically foil your use of Stealth; such creatures must make a Perception check as normal to detect you when you make use of the Stealth skill. This feat foils indirect detection (such as a creature using detect magic to search for your magical items while you are using Stealth) in the manner described above, but has no effect on psi-like abilities, powers, spells, spell- like abilities, and/or supernatural abilities specifically used to uncover information about you rather than enhancing the user’s perception, such as the augury spell.

You can also pick it up as a bonus feat by joining the Lords of the Wheel Martial Tradition (along with some skill bonuses)
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #957 on: March 05, 2017, 11:07:24 PM »
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #958 on: April 13, 2017, 03:27:23 AM »
Some fun stuff I found in Adventures Paths

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Offline Ice9

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Re: Interesting stuff in Pathfinder
« Reply #959 on: April 13, 2017, 05:22:29 PM »
This one is a little specialized (requiring a bunch of minions), but here’s a method for charging yourself up with a very large number of 3rd level spells prepared:
1) Have a Holy Tactician Paladin or a Strategist Cavalier with the Bonded Mind teamwork feat.
2) Have another with the Share Spells teamwork feat.
3) Have as many Wizard minions as you can fit within touch range.
4) The teamwork guys share those two feats with all the Wizards and you.
5) The Wizards all cast Mnemonic Enhancer on you.
6) Repeat as desired; each round of enhancement takes ten minutes, so there is a limit, but it’s a pretty high one.