Author Topic: Slaad, Red  (Read 8105 times)

Offline oslecamo

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Slaad, Red
« on: January 01, 2012, 07:58:20 PM »
Red Slaad

HP:D8
Level   Bab   Fort   Ref   Will   Feature

1   + 1   +2   +0    + 0   Body of chaos, Frog Roullete +1 Str
2   + 2   +3   +0    + 0   Slaad, +1 Con
3   + 3   +3   +1    + 1   Pounce, Implant, +1 Str
4   + 4   +4   +1    + 1   Fast Healing, Simple Prank, +1 Con
5   + 5   +4   +1    + 1   Chaotic Charge, Stunning Croak, +1 Con
6   + 6   +5   +2    + 2   Growth, +1 Str, +1 Con
7   + 7   +5   +2    + 2   Catastrophic disaster, , Summon Slaad, +1 Str, +1 Con


Skills:4+int modifier per level, quadruple at first level. Class skills are jump, ride, swim, climb, bluff, spot, listen, move silently, hide, tumble.

Proficiencies:Simple weapons, its own natural weapons

Features:
Body of Chaos:loses all other racial bonus and gains outsider traits (basically dark vision 60 feet). It's a medium sized outsider with base speed 30 feet, two claws attacks dealing 1d3+1/2 Str each and and a bite attack dealing 2d6+Str.

In addition, it gains a Nat Armor bonus equal to his Con modifier. It increases by an extra 1 when it grows to large size.

Frog Roullete:
As an immediate action, the Slaad can re-roll any 1d20 roll it just made before knowing the results, but takes a -2 penalty on the roll and must accept the result even if worst. Every subsequent time you use this ability on the next 24 hours, the penalty on the second roll increases by an extra -1.

Ability increase:The red slaad gains a permanent +1 to Str at levels 1, 3, 5, 6, 7 and +1 to Con at levels 2, 4, 5, 6, 7, for a total of +5 Str and +5 Con at 7th level.

Slaad:Gains chaotic subtype, and any weapons it wields, including natural weapons, count as chaotic aligned for bypassing DR. It also gains resistance to sonic damage equal to his own HD and resistance to fire, cold, acid and electricity equal to half his own HD.

In addition, the slaad is immune to harmful effects of Limbo, expect of source  any random encounters.



Pounce (Ex):
At 3rd level if the red slaad charges, it can make a full attack in the same round.

Implant: At 3rd level, a number of times per day equal to its HD, if the red slaad hits with a claw attack it can inject an egg pellet into the opponent's body as a free action. The affected creature must succeed on a DC 10+1/2 HD+Con mod Fort save to avoid implantation. An unconscious or otherwise helpless creature gets no saving throw. Unless destroyed by a Remove Disease spell or a Heal Check with DC 10+HD+Con mod, in one week the egg hatches into a blue slaad that bursts out from the inside the victim, destroying it. Treat it as if the victim had lost all its other HD and class/racial abilities and taken a number of Blue Slaad levels equal to its previous HD, up to 8. It however has no memories or personality of the victim, and is unfriendly towards the Red Slaad that spawned it. Failed heal checks to try to remove the egg pellet deal damage to the victim equal to the Red Slaad's HD.

If the infected has levels in an arcane spellcasting class, it instead gains levels of the Green Slaad class, to a maximum of nine.


Fast healing:At 4th level the red slaad gains fast healing equal to half it's own HD.

Simple Prank:
At 4th level as a swift action roll a 1d8. You can perform the following action without provoking attacks of opportunity on an enemy within your reach.

1-Feint, you don't take penalties for trying to affect creatures different from you, even those of animal intelligence.
2-Trip, your enemy doesn't gain benefits from multiple legs.
3-Disarm, the item falls in one of your hands if it isn't holding anything if successful.
4-Sunder, you may choose to just make the item slightly broken, repairable with 1 minute of work.
5-Bullrush, your enemy doesn't gain bonus from being bigger than you.
6-Grapple, if you have 8 HD or more it ignores freedom of movement.
7-Pick one result of your choice. Lucky!
8-You just make a fool of yourself, nothing practical happens.

Chaotic Charge: At 5th level the red slaad doesn't need to charge into a straight line. He can turn and change direction as many times as he wants as long as he doesn't move more than double his base speed.

Stunning croak:At 5th level once per day for every 2HD the red slaad has, as a standard action, it can unleash a screech that stuns all non-slaad creatures within 5 feet for every 2 HD for 1d3 turns. Fort Save 10+1/2HD+Con mod to resist. At 10HD this ignores immunity to stunning, but such opponents gain a +5 bonus on their saves. At 8 HD, 12 HD, 16 HD and 20 HD the stun duration increases to 1d6, 1d8, 1d10 and 1d12 respectively.


Growth: At 6th level the red slaad increases one size category.

Catastrophic disaster:What can go wrong? When around a Red Slaad, pretty much anything. At 7th level once per round, when an enemy threatened by the Slaad performs an action, the Slaad may choose to use this ability without need of any action. Roll a 1d100. If the result is smaller or equal than that creature's HD, the action automatically fails and the Red Slaad gains a standard action to do as it pleases, but if used to attack it can only have the creature whose action just failed as a target.



Summon Slaad:
At 7th level, the Red Slaad is capable of summoning others of its kind to aid it in combat.  1/day, as a full round action, it can summon a Red Slaad, as the Monster Manual entry.  This slaad remains for 1 minute per HD, then disappears.  It cannot use its own summoning abilities while summoned.

For each 4 HD gained past 7th level(11th, 15th, 19th), the Red Slaad gains an additional use of Summon Slaad per day.


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« Last Edit: November 25, 2012, 12:09:16 PM by oslecamo »

Offline oslecamo

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Re: Slaad, Red
« Reply #1 on: July 12, 2012, 10:57:04 AM »
The first big insane frog, updated, now with 1d100 more chaos!

Offline Cheshire Weasel

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Re: Slaad, Red
« Reply #2 on: July 12, 2012, 05:04:45 PM »
Sweet.  This really brings the Chaos factor to the front and makes it unique among other melee monsters.  It's also interesting to me that at Epic levels, the Red Slaad can basically shut down everything with no save.  Especially when foes have over 100 HD. :P

Oh, and one little error here I think.
For each 4 HD gained past 7th level(11th, 15th, 20th), the Blue Slaad gains an additional use of Summon Slaad per day.
Shouldn't it be 19th level, and Red Slaad?
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Offline oslecamo

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Re: Slaad, Red
« Reply #3 on: July 13, 2012, 02:59:02 PM »
Sweet.  This really brings the Chaos factor to the front and makes it unique among other melee monsters.  It's also interesting to me that at Epic levels, the Red Slaad can basically shut down everything with no save.  Especially when foes have over 100 HD. :P
Yeah, intended. The stronger they are, the harder they fail!

Oh, and one little error here I think.
For each 4 HD gained past 7th level(11th, 15th, 20th), the Blue Slaad gains an additional use of Summon Slaad per day.
Shouldn't it be 19th level, and Red Slaad?
Fixed, thanks for pointing it out!

Offline Bozwevial

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Re: Slaad, Red
« Reply #4 on: August 29, 2012, 08:22:31 PM »
aDMg put me onto this one. Unless I'm just missing the joke, Simple Prank doesn't have an entry for 7.
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Offline skydragonknight

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Re: Slaad, Red
« Reply #5 on: August 29, 2012, 09:12:02 PM »
aDMg put me onto this one. Unless I'm just missing the joke, Simple Prank doesn't have an entry for 7.

Be easy on yourself and make it "player's choice of options above" since it's a lucky 7. ^^

Also might want to run that through a word processor. Quite a number of typos that could all be fixed in a minute. Not a grammar nazi (I believe in freedom of speech) but the typos, they hurts me they do. :(
Hmm.

Offline phaedrusxy

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Re: Slaad, Red
« Reply #6 on: August 29, 2012, 09:31:14 PM »
aDMg put me onto this one. Unless I'm just missing the joke, Simple Prank doesn't have an entry for 7.
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Offline oslecamo

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Re: Slaad, Red
« Reply #7 on: August 30, 2012, 07:29:34 PM »
Added option for rolling a 7 giant frog.

If you believe you can fix the typos in a minute, then by all means do so and PM it to me, and I'll edit them in giant frog.


Offline skydragonknight

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Re: Slaad, Red
« Reply #8 on: August 30, 2012, 09:23:20 PM »
Was too lazy to use a WP. Just quoted it in Firefox, waited for the red underlines to appear, right-clicked the words and chose the right spellings. That's how you fish, and here's your fish. Go eat for a day. :P

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Hmm.

Offline oslecamo

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Re: Slaad, Red
« Reply #9 on: September 02, 2012, 02:28:23 PM »
Ah, if this project put food on my table... :p

Well, added the cleaned up version, thanks!

Offline ariasderros

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Re: Slaad, Red
« Reply #10 on: September 02, 2012, 02:33:42 PM »
Was too lazy to use a WP. Just quoted it in Firefox, waited for the red underlines to appear, right-clicked the words and chose the right spellings. That's how you fish, and here's your fish. Go eat for a day. :P

How well that works depends on the language settings of your browser. And thusly, the regional settings too.
I highly doubt Osle's settings resemble yours  :p

Plus, it doesn't catch things like Drow being both singular and plural, so "Drows" is wrong (and that required some willpower just for me to type *shudder*).
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Offline FireInTheSky

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Re: Slaad, Red
« Reply #11 on: November 25, 2012, 12:00:54 AM »
Why would anyone take this class at 1st level?  Same question with the Blue Slaad.

Offline oslecamo

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Re: Slaad, Red
« Reply #12 on: November 25, 2012, 09:27:01 AM »
3 Natural weapons, full Bab, martial and simple proficiency, solid skills, nat armor, stat bonus, not that exciting I admit but still pretty solid. Hacking away with a greatsword and 2d6 bite can mess stuff up good at 1st level. Ditto for the blue.

Offline FireInTheSky

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Re: Slaad, Red
« Reply #13 on: November 25, 2012, 10:05:34 AM »
Well, the Blue doesn't even get the stat bump...

I was just saying that, if you're starting from level 1 and your DM is allowing monsters from this project, I feel like there are so many other interesting possibilities where you would actually get an "ability" starting at 1st.  I mean, at the very least, play a Skaven Fighter 1.

« Last Edit: November 25, 2012, 10:10:14 AM by FireInTheSky »

Offline oslecamo

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Re: Slaad, Red
« Reply #14 on: November 25, 2012, 12:08:52 PM »
It's not exactly easy making all first levels interesting, in particular when the base monster was so bland.

But ok, removed martial proficiency and added a new 1st level ability to both slaads.

The blue doesn't get stat boost because its natural weapons are slightly better.