@Complete4th
I think we get it. You don't like fiddly chargen systems. That's a preference, and that's fine.
You might add that 3E marries its fiddliness to trap options and a lack of transparency -- say what you will about the complex point-buy systems (M&M, Champions, GUPRS, though I'm working from long memories on the latter two) but they tend to be relatively transparent. I, for example, find the execution of Burning Wheel's lifepath system fiddly to the point that it ruins chargen, which is something I typically enjoy.
In my limited experience I found 4E fairly fiddly and riddled with many, many trap options. Class and race are easy enough, but choosing powers/spells/whatever they are called I found tremendously opaque. So, it's pretty weird for me to hold 4E up as the game with not so fiddly chargen, especially when there are much better exemplars out there.
To gamely attempt to bring this back to the topic, these sorts of divides sort of indicate the strength and weakness of the D&D brand. I think the ideal would be this: anyone who wants to just play a single-classed character and just GO! will be well-supported, but so will someone who has a fairly particular concept in mind and wants to indulge in the exotic side hobby (akin to miniature painting, etc. in that it's related to playing D&D but not exactly playing D&D) of chargen and charopp.
So, someone who is jonesing to play a Druid or a Ranger is good as is someone who wants to play the Grey Mouser and will pore over rulebooks to get there. This would, imho, require classes to credibly do what they say they are supposed to do, e.g., Rangers need to be competent in melee combat, and involve removing truly "trap" options. It's fine if some options, especially in combination, are better than others, but things that are truly crappy just shouldn't exist.
I suspect D&D will not try and balance those two and instead, perhaps being overattentive to the OD&D "revolution" (their term, not mine), and instead focus more on the straightforward, plug and play side. That's sort of how I felt about 4E, which struck me as much closer to AD&D in philosophy. That's not an inherently bad thing mind you, it's just not my preferences. It does mean abandoning a chunk of the player base and a chunk with a demonstrated desire to spend money. Although query what it'd take to bring that player base back "into the fold."