So next I'll probably tackle the Paragon. It's been one I always wanted to tackle almost ever since I begginned this project. The basic concept should be "stronger, faster, smarter,
better", not exactly granting new abilities, but rather improving your already existing ones. That'll be acomplished by a series of chooseable abilities that'll try to cover as many already existing abilities as possible, including flat boosts to things like AC,ability scores, skills and movement speed. Plus geting stuff like fast healing, DR, SR and some other basic stuff like that.
How does that sound?
I'm currently cobbling together some notes for the Nightmare/Cauchemar. I'll probably post some early thoughts soon just to get feedback on how to proceed. The current plan is to restrict the full out Ethereal/Astral abilities until Cauchemar since that's a bit much for a level 5 Nightmare. I'll instead put in other transportation abilities to keep with the theme.
Yeah, the nightmare's one of the biggest offenders when it comes to monsters that get super magic way too early. A true nightmare to convert (couldn't resist the pun).