Author Topic: Ultimate Party Player: Artificer help  (Read 10083 times)

Offline Soft Insanity

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Ultimate Party Player: Artificer help
« on: January 11, 2012, 11:47:06 AM »
I'm trying to make a warforged artificer with the following house rules in place:

All pathfinder SRD + 2 traits.  All 3.5 and nonconverted 3.0 (must request dragon mag content).  2 Flaws.  Templates and 32 point buy.

My goal is to provide items at cost to the entire party in exchange for them protecting me.  I want to get the lowest possible creation costs with this build (exp costs have been transfered to gp cost in the game).  Assume I have unlimited time to craft items and am not restricted to 1000gp per day.

I do not wish to outshine the party (mostly tier 3s) in any way (nothing but crafting for them and spending my share on making that more efficient).  I'm gonna be an enabler, like their crack dealer.  Help is appreciated.

Offline Bastian

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Re: Ultimate Party Player: Artificer help
« Reply #1 on: January 11, 2012, 11:57:19 AM »
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Offline Soft Insanity

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Re: Ultimate Party Player: Artificer help
« Reply #2 on: January 11, 2012, 12:01:47 PM »
yeah, I'm reading that and the handbook.  The extra Pathfinder and dragon options are where i'm looking for the most help.  I'm unfamiliar with artificer because I'm used to playing Factotums.  I'm kind of lazing out and I figure there's some people here who already have such a build.

Offline phaedrusxy

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Re: Ultimate Party Player: Artificer help
« Reply #3 on: January 11, 2012, 12:04:12 PM »
I must ask... is your DM OK with this? Because you can literally break the game, given your sources allowed, if you push it to the limit.
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Offline Kremti

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Re: Ultimate Party Player: Artificer help
« Reply #4 on: January 11, 2012, 12:05:16 PM »
Because it's (I assume) Pathfinder skill rule, where it's easy for everyone to pick up UMD...

Etch Schema.  If possible, craft some +5 or +10 UMD skill items to everyone, ask everyone to invest in UMD as much as possible.  Write Minor Schema of Metamagic Item (3rd level Infusion).  Make some Wands of spells your party mates want to Persist.

Everyone will be running around with Persisted spells (that they can afford)

...

Profit!

-K

Offline Soft Insanity

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Re: Ultimate Party Player: Artificer help
« Reply #5 on: January 11, 2012, 12:11:59 PM »
I must ask... is your DM OK with this? Because you can literally break the game, given your sources allowed, if you push it to the limit.

I'm one of the DMs.  Also, assume liberal interpretation of the custom item rules.  Please, by all means, push it to the limit.

Kremti, would that work on eternal wands?

Offline Kremti

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Re: Ultimate Party Player: Artificer help
« Reply #6 on: January 11, 2012, 12:18:47 PM »
Technically, no.  Metamagic Item Infusion works only on Spelltrigger items.  Wands are spell-trigger items.  Eternal Wands are not.  Eternal Wands are...not wands, weirdly enough (Kind of indicated by the fact that rules are different, and even the skill to craft'em is different).

-K

Offline Soft Insanity

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Re: Ultimate Party Player: Artificer help
« Reply #7 on: January 11, 2012, 12:19:31 PM »
What about that obscure Pathfinder 100 charges=eternal wand thing?

Does anybody know what the very minimum price I could get would be?(remember hedge magician trait from pathfinder)
« Last Edit: January 11, 2012, 12:22:30 PM by Soft Insanity »

Offline Kremti

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Re: Ultimate Party Player: Artificer help
« Reply #8 on: January 11, 2012, 12:23:16 PM »
Um, I'm not particularly great with Pathfinder rules.  Anyone else knows the answer to that one?

-K

Offline Bastian

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Re: Ultimate Party Player: Artificer help
« Reply #9 on: January 11, 2012, 12:30:47 PM »
yeah, I'm reading that and the handbook.  The extra Pathfinder and dragon options are where i'm looking for the most help.  I'm unfamiliar with artificer because I'm used to playing Factotums.  I'm kind of lazing out and I figure there's some people here who already have such a build.
Ah, you want help mostly with the pathfinder material. Well, I can't help you too much there.

However, I did take a look at some of the pathfinder traits and Eldritch Smith seems to be the best since it gives a 5% discount on all metal or stone items (including metal headed weapons with non-metal parts). However, it is a dwarven trait, so unless you can include in your background that you were originally a dwarf who got transformed into warforged (since you still qualify for your original race's traits even if you change race), it doesn't help you.

Edit: I missed Hedge Magician the first time so that would go great with Eldritch Smith. I also seem to remember a rule that allows one to make wands out of alternate materials, I'll have to look it up.
« Last Edit: January 11, 2012, 12:36:49 PM by Bastian »

Offline Soft Insanity

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Re: Ultimate Party Player: Artificer help
« Reply #10 on: January 11, 2012, 12:35:37 PM »
The warforged is for no sleep and story reasons.  Is it worth spending an early feat to be "adopted" from another race?  Anything can be refluffed.  For instance, I'll be a modron.  Also, for those who are apprehensive, we already have an artificer who is playing lawful evil and giving discounts (50%) to other players who are higher level.  The players have grown accustomed to getting magic items for the cheap, just not as cheap as I would like.

Offline Jackinthegreen

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Re: Ultimate Party Player: Artificer help
« Reply #11 on: January 11, 2012, 05:12:55 PM »
I also seem to remember a rule that allows one to make wands out of alternate materials, I'll have to look it up.
While it doesn't specifically mention wands, the section in Complete Arcane about alternate item types does allow it.  Page 137.

Offline Cagemarrow

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Re: Ultimate Party Player: Artificer help
« Reply #12 on: January 11, 2012, 09:36:28 PM »
I'm a big fan of stacking magical artisan from forgotten realms on the item cost reducer feats from eberron as well as any other item creation feat you can stack onto creating objects for truely cheap and quickly created items. Off hand I think you can get 6 25% reductions with 9 feats spent. This is before adding on the other cost reducers from the handbook mentioned above. Artificer can do this very easily and it applies to all items they can craft.

 0.75×0.75×0.75×0.75×0.75×0.75=0.1779785156 reduction in the base cost of items

I also highly recommend an at will item of unseen crafter. Multiple castings can be used to boost the craft check into obscene amounts for realatively cheap. At least until you can make one with fabricate.
« Last Edit: January 11, 2012, 09:39:40 PM by Cagemarrow »

Offline LargePrime

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Re: Ultimate Party Player: Artificer help
« Reply #13 on: January 11, 2012, 11:32:46 PM »
If you want to min max the build, take only the big discount cost reduction feats, and fill the rest like a bufficer.
A bufficer will make the whole party hit harder and faster, just like tricking out their magical equipment.  And your not overshadowing anyone.

And you have plenty of room to do both.

Offline linklord231

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Re: Ultimate Party Player: Artificer help
« Reply #14 on: January 12, 2012, 01:16:55 AM »
I'm a big fan of stacking magical artisan from forgotten realms on the item cost reducer feats from eberron as well as any other item creation feat you can stack onto creating objects for truely cheap and quickly created items. Off hand I think you can get 6 25% reductions with 9 feats spent. This is before adding on the other cost reducers from the handbook mentioned above. Artificer can do this very easily and it applies to all items they can craft.

 0.75×0.75×0.75×0.75×0.75×0.75=0.1779785156 reduction in the base cost of items


I'm pretty sure they errata'd that to no longer work.  It was either that, or the Extraordinary/Legendary/Exceptional Artisan feats from Eberron Campaign Setting. 
I'm not arguing, I'm explaining why I'm right.

Offline Cagemarrow

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Re: Ultimate Party Player: Artificer help
« Reply #15 on: January 12, 2012, 05:50:03 AM »
They errata'd the eberron feats to only be taken once. The magical artisan feat for forgotten realms modifies item creation feats it is bonded to, making it cheaper to make items with it. Since the eberron feats are all item creation feats it can be used with each of them.

One level of cloistered cleric is handy for an artificer as well, take rune and planning domains and retrain scribe scroll from rune to get persist. If you do this on a level you get a feat you can also take dmm and apply it during item creation for cheaper continous items that have spells that qualify, and eternal wands/schmeas/wands that add persistant spells as well. Meta magic that does not increase the level of the spell can be applied to item creation without raising the cost of creation. Its the only reason to take the sudden mm feats in my opinion. Get them all and you can apply each including quicken to your items without increasing their cost either.

Offline Soft Insanity

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Re: Ultimate Party Player: Artificer help
« Reply #16 on: January 12, 2012, 10:30:31 PM »
One level of cloistered cleric is handy for an artificer as well, take rune and planning domains and retrain scribe scroll from rune to get persist. If you do this on a level you get a feat you can also take dmm and apply it during item creation for cheaper continous items that have spells that qualify, and eternal wands/schmeas/wands that add persistant spells as well. Meta magic that does not increase the level of the spell can be applied to item creation without raising the cost of creation. Its the only reason to take the sudden mm feats in my opinion. Get them all and you can apply each including quicken to your items without increasing their cost either.

Is there a level the artificer is able to do this without those feats?

Offline LargePrime

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Re: Ultimate Party Player: Artificer help
« Reply #17 on: January 12, 2012, 11:28:44 PM »
Is there a level the artificer is able to do this without those feats?
An artificer can use UMD to emulate any class feature.  So I guess if you allow DDM magic items to break all the rules, than an arty can do it without any feats.  And 2 levels sooner.

Offline Soft Insanity

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Re: Ultimate Party Player: Artificer help
« Reply #18 on: January 12, 2012, 11:48:43 PM »
Is there a level the artificer is able to do this without those feats?
An artificer can use UMD to emulate any class feature.  So I guess if you allow DDM magic items to break all the rules, than an arty can do it without any feats.  And 2 levels sooner.

How much would that increase the cost of the item?  would it even increase the cost?

Offline LargePrime

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Re: Ultimate Party Player: Artificer help
« Reply #19 on: January 13, 2012, 12:11:14 AM »
Are you playing in a game or just looking to poke holes in the game system?

Given that DMM is a way to pay for spell slot increases, your DnD group could say you have to pay the full price of the adjusted spell.  If they rule that the spell is a lower level, and the item can be created that way, then it would be hella cheap. 
« Last Edit: January 13, 2012, 12:25:23 AM by LargePrime »