Author Topic: Looking for a lost CO on Drunken Master  (Read 4144 times)

Offline check

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Looking for a lost CO on Drunken Master
« on: January 17, 2012, 10:12:03 PM »
The link here ---> http://community.wizards.com/go/thread/view/75882/19872646/Some_handy_links_for_CO_work&post_num=2#338463610

It use to have a working link of the: 
Drunken Master, or the Art of Exploiting the Circular Charge - (by Iaimeki)

But the link does not work anymore.

Anyone have a copy of the above guide to making a good Drunken Master?

Offline awaken_D_M_golem

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Re: Looking for a lost CO on Drunken Master
« Reply #1 on: January 18, 2012, 06:50:04 PM »
The wayback machine will have it, but you need the thread number.
In this case it's 538951 ; or t-538951 depending on which board biff it's been through.
Your codpiece is a mimic.

Offline Phoenix00

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Re: Looking for a lost CO on Drunken Master
« Reply #2 on: January 19, 2012, 12:00:04 AM »
See if you can get your DM to okay these custom magic items, since wizards shouldn't be the only one who gets nice stuff.

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Tankard of Overflowing Drink
If a Tankard of Overflowing Drink is submerged in a draught of an alcoholic beverage it absorbs that spirits of that beverage into its being.  Until the tankard is submerged into a different alcoholic beverage it will constantly reproduce the type of alcohol it was last filled with.  It only does this when the tankard is brought to the lips of the wielder, the tankard will appear empty when it is not hold by the user,  nor can the tankard contents be poured into another container.

In addition when one drinks from the Tankard of Overflowing Drink he may choose to imbue himself with unbridled strength unleashed via the fermented liquor during this time his unarmed strikes are treated as being 2 sizes larger than they normally are, this benefit lasts 8 hours.  The Tankard of Overflowing Drink may be used in this fashion 3 times per day.

Finally when yielding a Tankard of Overflowing Drink as an improvised weapon, treat the Tankard of Overflowing Drink as a magic weapon for the purpose of overcoming damage reduction.  The damage done by the Tankard of Overflowing Drink is equal to 1d4 (x2 on a critical hit) or your Unarmed Strike damage whichever is higher.  If you have drank from the Tankard of Overflowing Drink in the last minute, you do not take the traditional -4 attack penalty due to nonprofiency when using the Tankard of Overflowing Drink as an improvised weapon.

Moderate Transmutation; CL 8th; Craft Wondrous Item, Greater Mighty Wallop; Price 25,920 gp; Weight 1/2 lb.

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Greater Tankard of Overflowing Drink
As Tankard of Overflowing Drink but increase your unarmed strike damage by 3 sizes instead of 2.

Strong Transmutation; CL 12th; Craft Wondrous Item, Greater Mighty Wallop; Price 38,800 gp; Weight 1/2 lb.

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Ultimate Tankard of Overflowing Drink
As Tankard of Overflowing Drink but increase your unarmed strike damage by 3 sizes instead of 2.

Strong Transmutation; CL 16th; Craft Wondrous Item, Greater Mighty Wallop; Price 51,840 gp; Weight 1/2 lb.

-------------------------

These custom magic items are based on the spell Greater Mighty Wallop from Races of the Dragon.  They follow the crafting guidelines of Command Word magic items.
Spell Level*Caster Level*Command Word*Three Times Per Day
25,920=3*8*1800*3/5      2 Size Increases
38,800=3*12*1800*3/5      3 Size Increases
51,840=3*16*1800*3/5      4 Size Increases

Offline check

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Re: Looking for a lost CO on Drunken Master
« Reply #3 on: January 19, 2012, 04:17:20 AM »
Tried the Way back machine with the url:  http://community.wizards.com/forumhandler?t=538951

No luck sadly

Offline SorO_Lost

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Re: Looking for a lost CO on Drunken Master
« Reply #4 on: January 19, 2012, 04:37:13 AM »
Why do you need an archive when you can just make your own?

Quote from: Complete Warrior, Drunken Master
Stagger: By tripping, stumbling, and staggering, you can make a charge attack that surprises your opponents. This has two beneficial aspects: First, your charges need not be in straight lines, and you still move up to twice your speed. Second, make a Tumble check (DC 15) when you begin your charge. If you succeed, your movement through threatened squares provokes no attacks of opportunity.
+
Lance of the Unending Charge(A&E): no cap on cleave's move before bonus attack, get a mount capable of turning while charging...

(click to show/hide)
=
Best Cohort ever.

P.S. play as a halfing to ride them.

Offline awaken_D_M_golem

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Re: Looking for a lost CO on Drunken Master
« Reply #5 on: January 19, 2012, 06:12:19 PM »
Tried the Way back machine with the url:  http://community.wizards.com/forumhandler?t=538951

No luck sadly
Dang.
I tried the older boards1.wizard address without the forumhandler switch-o.
Didn't work.

It's in there ... somewhere (?!)
Might need: gleemax or archive or wotc_archive or who knows wtf !!

GAAHHH  :shakefist
Your codpiece is a mimic.

Offline caelic

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Re: Looking for a lost CO on Drunken Master
« Reply #6 on: January 19, 2012, 09:18:55 PM »
Don't forget to incorporate Throw Anything in order to fling your improvised weapons.

Your Drunken Master not only charges in a circle--he hurls copper pieces with the same general impact as ballista bolts.

Offline emaNsdrawkcaB

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Re: Looking for a lost CO on Drunken Master
« Reply #7 on: January 20, 2012, 02:11:43 PM »
Well, if we can't figure out how to get the link to work, maybe we could figure out how to help you achieve what you'd like without it.

What are you trying to achieve with this build? An unarmed charger? A charger armed with chairs or paintings he pulls off the walls?

Offline SorO_Lost

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Re: Looking for a lost CO on Drunken Master
« Reply #8 on: January 20, 2012, 10:27:05 PM »
What are you trying to achieve with this build? An unarmed charger? A charger armed with chairs or paintings he pulls off the walls?
So how much do you think the Mona Lisa is worth?

About 12d8+1d4.

Offline emaNsdrawkcaB

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Re: Looking for a lost CO on Drunken Master
« Reply #9 on: January 20, 2012, 11:48:15 PM »
Well, as your luck would have it I made this thing of beauty a little while ago, and re-stumbled upon it just now. Thought I'd share it with you.

Earth Dwarf, 2 flaws

1 - Ranger - Dodge, Great Fortitude, Cleave, Track
2 - Ranger - Two Weapon Fighting
3 - Lion Totem Barbarian - Power Attack
4 - Ranger - Endurance
5 - Martial Monk - Imporoved Unarmed Strike, Improved Bull Rush
6 - Martial Monk - Improved Sunder, Destructive Rage
7 - Drunken Master -
8 - Drunken Master -
9 - Warblade - Poison Healer
10 - Fist of the Forest -
11 - Deepwarden -
12 - Deepwarden - Intimidating Rage
13 - Bloodclaw Master -
14 - Bloodclaw Master -
15 - Frenzied Berserker - Shock Trooper
16 - Frenzied Berserker -
17 - Frenzied Berserker -
18 - Frenzied Berserker - Combat Brute
19 - Frenzied Berserker -
20 - Fist of the Forest -

Maneuvers: Iron Heart Surge, Wall of Blades, White Raven Tactics & Leading the Charge

Item ideas:
Necklace of Natural Attacks, Savage Species

It's a start. If you don't like it you don't need to use all of it; just use it as a reference point.

Cheers.