Alright guys, I've been checking out some 3rd Party Products I found fascinating, and I want your thoughts regarding these settings. What I'm looking for is a fresh and interesting setting that can provide me with a lot of inspiration for adventure ideas and is willing to depart from standard D&D tropes (stuff like Elves live in forests, etc.). I don't care as much for feats and spells as I do for "fluff" and campaign ideas. I only listed five here, but I'd like to hear about any other good settings!
Kingdoms of Kalamar: From what I've gathered, it's a low-powered, low-magic setting with significant attention to setting detail. Hobgoblins are a major world power (bonus), slavery is legal in many nations and isn't regarded as evil by a lot of people (I still think it counts as Evil alignment-wise), and the human-dominant Kalamaran Empire is fading and shrinking.
Scarred Lands: Setting based off of Ancient Greek Legends. The gods fought against titans and laid waste to large swaths of the world. Has a Sword & Sorcery feel. There's only a few bastions of civilization remaining as city-states, and almost all of them have big problems (ruled by necromancers, civil war, hive of pirates/decadence). All arcane spellcasters receive the benefit of endure elements against the cold when they cast a spell. Why? So we can have a plausible explanation for Conan-esque scantily-clad sorceresses!
Midnight: Imagine Lord of the Rings, except that Sauron won. An evil god/overlord named Izrador took over most of the continent, rules it like North Korea. Spellcasters, non-humans (except Gnomes), and literate people are declared enemies of the state and hunted down. PCs are expected to be rebels fighting a desperate struggle against the forces of darkness.
Iron Kingdoms: Steampunk fullmetal fantasy. Much of the setting focuses on warcasters, spellcasters who specialize in building techno-magic instruments of war. Monsters are more powerful politically, and goblins, ogres, and trolls have their own kingdoms. One of the nations is ruled by an undead dragon dude.
Dragonmech: Post-apocalyptic setting where massive dragons from space are devastating earth. Giant war mecha are used to fight them off, and each other. Dwarven aptitude for technology makes them a dominant power force.
Dragonstar: D&D in space! Teleportation, planar travel, and dragon magic helped expand civilization beyond the stars, and new worlds with new races and monsters were discovered. Most of known space is ruled by an empire with dragons in charge. Rules for starship combat and guns.