Fighting with Two WeaponsYour character may decide that two sharp sticks are better than one. Which is sound enough logic. When a character fights with two weapons he or she may make an attack with both weapons in place of any of his or her normal attacks during a full attack action. If he or she does, both of those attacks suffer a penalty to their attack rolls depending on the size and weight of the weapon. A one-handed weapon in the main hand suffers a -2 penalty, while a one-handed weapon in the off-hand suffers a -4 penalty. An off-hand weapon in the main hand suffers no penalty, while an off-hand weapon in the off-hand suffers a -2 penalty.
You may carry multiple weapons at the same time, even attack with more than one on your turn, without suffering any penalties to your attack rolls. You only suffer these penalties when, rather than making a single attack during your full attack action with one weapon, you make an attack with each weapon. You may choose to attack with both weapons for each of your attacks in an attack action or for none of your attacks in an attack action, or for any number of attacks in an attack action in between.
Improved Two-Weapon Fighting1Prerequisites: Dex 15
Benefit: Whenever you make a standard melee attack, a charge attack, or an attack of opportunity with a light or one-handed melee weapon you may also make a melee attack with a light or one-handed weapon held in your off-hand at the same attack bonus. If you do, each of those attacks suffers two-weapon fighting penalties. If you charged, your off-hand attack also receives the +2 bonus to its attack roll.
In addition the penalties to your attacks for fighting with two weapons are reduced by 2 (to a minimum of -0). Remember to add only half your Strength modifier to off-hand damage rolls.
When you fight defensively and with two weapons, if you forgo all of your off-hand attacks for the round you gain a shield bonus to AC equal to the number of attacks forgone in this way.
Two-Weapon Rend1Prerequisites: Dex 15, Base Attack Bonus +2
Benefit: Once per round, if you hit and deal damage to the same creature with both a main-hand melee and an off-hand melee weapon in the same round that creature suffers 1d6 additional damage per two points of your Base Attack Bonus + 1½ your Dexterity modifier. This additional damage can be bludgeoning, piercing, and/or slashing depending on the types of damage your weapons deal.
Weapon Focus1Prerequisites: None.
Benefit: Choose a single weapon. You gain a +2 bonus to attack rolls with the chosen weapon.
Special: You may take this feat more than once, but each time you do the benefits apply to a new chosen weapon.
Weapon Specialization1Prerequisites: Weapon Focus, Fighter Level 4th
Benefit: With the weapon you chose for your Weapon Focus feat you gain a bonus to damage rolls equal to 1/2 your Base Attack Bonus.
Special: You may take this feat more than once, but each time you do the benefits apply to a new chosen weapon.
Bear Claw Style1Prerequisites: Str 15, Dex 15, Improved Grapple, Improved Two-Weapon Fighting, Base Attack Bonus +6
Benefit: Once per round, you may initiate a grapple by successfully hitting and dealing damage to a creature with a light or one-handed piercing weapon. If you do, and your grapple check succeeds, then you may may make an immediate extra attack with a second slashing weapon that you carry without suffering the normal two-weapon fighting penalties.
Furthermore, while grappling you may attack with up to two weapons as well as any one-handed piercing or slashing weapon as if it were a light weapon. You suffer the normal -4 penalty while doing so as well as any two-weapon fighting penalties that apply.
Slashing Fury1Prerequisites: Dex 17, Weapon Focus (Any Slashing Weapon), Weapon Specialization (Any Slashing Weapon), Improved Two-Weapon Fighting, Base Attack Bonus +12
Benefit: Once per round, if you hit and deal damage to the same creature with a melee, slashing main-hand weapon and a melee, slashing off-hand weapon in the same round, that creature must succeed on a Reflex save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) to avoid a grisly wound that prevents that creature from regaining hit points and bleeds it of a number of hit points per round equal to your Base Attack Bonus for the next 5 rounds. Any creatures within 120ft that can see and hear this bloody event must succeed on a Fortitude save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) or be Nauseated for 1 round. A creature cannot be inflicted by more than one "grisly wound" at a time. A creature that successfully saves against the Nausea effect is immune for 24 hours.
Greater Slashing Fury1Prerequisites: Dex 17, Weapon Focus (Any Slashing Weapon), Weapon Specialization (Any Slashing Weapon), Slashing Fury, Improved Two-Weapon Fighting, Base Attack Bonus +16
Benefit: Once per round, if you hit and deal damage to the same creature with both a melee, slashing main-hand weapon and a melee, slashing off-hand weapon in the same round, if that creature is suffering from a grisly wound as dealt by your Slashing Fury feat, that creature must succeed on a Reflex save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) to avoid being slain outright. This is a death effect, prevented by
Death Ward or similar effects, and on a successful save the enemy is immune for 1 round per point that creature's save beat the DC. Regardless of the result of the save, allies of that creature that are within 120ft that can see and hear your attack become Shaken for 1 round (this may escalate other fear effects).
1 - Fighter Bonus Feat.
Fighting with Lots of Weapons
Sometimes your character may wield more than two weapons at once. Maybe he's got more than two arms, maybe he's just wearing Boot Blades, but however you've gotten to this point, you are well on your way to becoming a blender of pain and death. In the case of attacking with more than two weapons, rather than assigning a main-hand and an off-hand, you choose one of your weapons. The chosen weaponn becomes your Primary Weapon and any other weapons you attack with are considered Secondary Weapons.
When you fight with more than two weapons you may make one extra attack during a full attack action with each Secondary Weapon you have, in addition to the full number of attacks you get with your Primary Weapon from your Base Attack Bonus. Your Primary Weapon suffers a -4 penalty to its attack roll if it is considered two-handed, -2 if one-handed, and no penalty if light. Any Secondary Weapons you have suffer a -6 penalty to attack rolls if they are considered two-handed, -4 if one-handed, and -2 if light. Add only half your Strength modifier to light or one-handed Secondary Weapon damage rolls, and only your normal Strength modifier to two-handed Secondary Weapon damage rolls rather than 1½.
Many monsters use these rules to fight with a Primary Weapon and multiple Secondary Weapons. When a creature fights defensively with more than two weapons it may forgo any number of Secondary Weapon attacks to gain a +1 shield bonus to AC for every attack forgone in this way. Like fighting with two weapons, you may have more than two weapons, and fight with only one. If so, you don't get extra attacks with your Secondary Weapons and suffer no penalties to attack rolls with the weapon you do fight with.
Natural Weapons
Bite - One-handed
Claw/Talon - Light
Gore - Two-handed
Slap/Slam - Two-handed
Sting - One-handed
Tentacle - One-handed
Wing - One-handed
Improved Multiweapon Fighting
Prerequisites: Dex 17
Benefit: Whenever you would make a standard melee attack, a charge attack, or an attack of opportunity with your Primary Weapon you may instead make a melee attack with each of your Secondary Weapons. If you do, the penalties to your Secondary Weapon attacks are reduced by 2 (minimum 0).
When you fight defensively and with more than two weapons the penalty to your attack rolls is reduced by 1 for every attack you choose to forgo (to a minimum of -0).
Multiweapon Rend
Prerequisites: Dex 17, Base Attack Bonus +4
Benefit: Once per round, if you hit and deal damage to a creature with your Primary Weapon and all of your Secondary Weapons in the same round that creature suffers 1d6 additional damage per two points of your Base Attack Bonus plus 1½ your Dexterity modifier. This additional damage can be bludgeoning, piercing, and/or slashing depending on the types of damage your weapons deal.