<Everything I wrote>
Speaking as the author and not as the DM (and speaking as someone who hasn't actually read the MaI rules for a few months), I can tell you the intent, although how things wind up in game is up to Oslecamo.
The 8 hour Power Suit forming process was designed to mimic the 8 hours of rest that Wizards need before preparing spells. You can still do other things that aren't stressful during that time (including said 8 hours of rest before preparing spells), but it's intended to be part that overnight/before setting out prep time. Chozo Warriors have class features to reduce the time, though (I don't remember why, I think it was just to fill some dead levels). I also tied a few other things to that beginning-of-the-day forming (activating your modules and attaching them to hard-points, I think, and switching out equipped items), so being to form/unform your power suit all willy nilly actually has some significant effects.
Regarding enchanting the power suit, it was intended that if you wanted some special armor enchantments, you'd just wear some armor underneath and integrate it into your suit. I don't think there was any good way to change the material. (Is it ever even defined, other than a vague metal of some sort, if even that?) Not that it would be overpowered or anything like that. These and other issues with the power suit are why I divorced it from the main activating process and moved it to its own module when I rewrote the base classes for PoC.
First off, hi. Thank you for writing everything, and please please please finish it soon.
Secondly, my concern with the armor forming seems to sound like you start forming your armor when you go to sleep at night, wake up fully armored, and then never take your armor off at all throughout the entire day, ever. Then you take it off right before you go to bed, start forming your next suit of armor, and curl up with your plush Mother Brain and wake up the next day, fully armored again. I know the standard image of a D&D party is 'All Armored, All the Time!', which would explain why adventurers hate going to balls and formal gatherings, since they'd have to shed their armor like a beetle shedding its exoskeleton.
I'd be fine with the restriction of "You cannot change your module loadout more then once in any 24 hour period, regardless of how many times you form your armor" if it meant that I can go from "mostly defenseless" to "as defended as any other character with the right equipment loadout"
Mr. DM, if such a thing isn't possible or you simply would rather not, then I'll accept that and adjust the build. No worries.
And also, while I have you here Garryl, there's a weapon in the equipment lists that is the favored weapon of Space Pirates, but it's a Martial weapon. Space Pirates only have proficiency with Simple weapons meaning they'd need to either take a level in a class that gives them Martial Proficiency, or blow a feat. Might I suggest adding something to their racial loadout that allows them to treat Space Pirate weapons as simple weapons? Or just give them Martial Proficiency in their classes?
Though, speaking on "Wearing armor and integrating it into the suit", does that mean the solution is to wear armor, then put on armor, so that my armor and armor mingle? Wow, I think I just gave myself a bloody nose with that one. Hold on...
Okay, so I wear enchanted armor, then summon my armor (then wait a quarter of the day), and then my formed Power Suit will have the properties of the armor I was wearing?
Just curious how that works. If it works like that, I'm going to presume that it only has the properties of the suit it last absorbed or what not. Otherwise, I'd just keep feeding it armor like it was Audrey II
I'll take the creator's word about the power suit. No fast-forming, can pay special materials and enanchments in advance like normal armor.
So I wrote all of the above and then you replied, so first off thank you for the reply. I'm not going to delete anything I wrote because damnit, I wrote it! Though, since the answer rendered some of the above no longer relevant, I'm leaving it there for Garryl to read at his leisure. I'll be building Rabbit now, since this was really all I needed clarified.
Would you object if I pulled items and equipment from d20 Modern or d20 Future?
EDIT: I ask because the Metroid as Incarnnum rules for equipment are incomplete as of this time. If you'd rather not, I can simply say that all of his higher tech gadgets and such were Destroyed Beyond Repair (tm) in the crash.