Author Topic: Monster skills?  (Read 2335 times)

Offline Drammor

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Monster skills?
« on: March 13, 2012, 02:16:41 AM »
I have never built NPCs before, but I'm giving it a shot right now, and I'm trying to produce 4 of them (with 3 more basic monsters) in the next 12 hours.

Unfortunately, I'm still learning most of the rules of this game. So... are the skills listed in a monster's entry its class skills? I think I read that somewhere... and if they are, there's nothing that stops them from taking cross class skills, right? I mean, pending that they have the wealth of skill points to spend.

I ask because I sort of came up with a problem when I gave an outsider with few skills listed in its entry an elite array, arranged the stats in the best way for the NPC, and thus got rid of its -2 int penalty.
« Last Edit: March 13, 2012, 04:05:44 AM by Drammor »
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[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
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Offline Jackinthegreen

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Re: Monster skills?
« Reply #1 on: March 13, 2012, 02:34:18 AM »
http://www.d20srd.org/srd/typesSubtypes.htm#aberrationType has skill points per level listed under each monster's type.

Offline Drammor

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Re: Monster skills?
« Reply #2 on: March 13, 2012, 02:38:24 AM »
Finding the skill points was easy. What I'm looking for is information on what a monster's class skills are.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline RedWarlock

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Re: Monster skills?
« Reply #3 on: March 13, 2012, 02:48:25 AM »
Class skills are typically whatever the monster entry has ranks in, once you subtract and account for racial mods.

Basically, compare the skill list to the racial skill mods listed in the text, if any. Any skill with a racial mod, subtract the mod and see if the listed skill total is different from just the base ability modifier for that skill. Most ones aren't. Anything left over is a class skill.

Most All Almost all animals just have spot and listen, for example. (The medium shark, for instance, has spot, listen, and swim. But swim is a +9, with +8 of that being from the swim speed, and the last +1 from strength mod. Thus, not on the list.)
« Last Edit: March 13, 2012, 02:51:39 AM by RedWarlock »
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Offline ImperatorK

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Re: Monster skills?
« Reply #4 on: March 13, 2012, 02:50:48 AM »
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
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Offline Drammor

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Re: Monster skills?
« Reply #5 on: March 13, 2012, 04:05:29 AM »
Thanks, guys.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline kitep

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Re: Monster skills?
« Reply #6 on: March 13, 2012, 12:41:39 PM »
Class skills are typically whatever the monster entry has ranks in, once you subtract and account for racial mods.

Actually, all the skills listed in the monster entry are class skills, whether it has ranks or not.  At least according to the link ImperatorK gave.  (Exception is when the monster has a character class)


Offline ImperatorK

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Re: Monster skills?
« Reply #7 on: March 13, 2012, 12:47:26 PM »
I think Drammor knows that.
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay