Author Topic: Combat Stats Thread (Evil Edition)  (Read 4021 times)

Offline sirpercival

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Combat Stats Thread (Evil Edition)
« on: March 16, 2012, 11:52:43 PM »
I need everyone's combat stats in one place for easy reference in the near future ;)

I'm posting Arkesh so (a) you guys can see the kind of stuff I'd like included, and (b) so you can see what spells she's preparing.

Arkesh (sirpercival)
Stats: Str 20 Dex 20 Con 22 Int 28 Wis 22 Cha 19
AC: 36, touch 30, flatfooted 31
HP: 191/191
Init: +30
Senses: Darkvision 200 feet, low-light vision, blindsense 100 feet, scent, Listen +20, Spot +20
Speed: 30 feet
Saves: Fort +19 Ref +13 Will +21
Skills: Bluff +42, Concentration +42, Hide +29, Iaijutsu Focus +40, Intimidate +44, Move Silently +29, Sense Motive +13, Tumble +21
Attacks: Cursed Longsword +19/+14/+9 (1d8+8,19-20/x2)

Buffs:
Greater Magic Weapon (chained to Longsword and Shield Spikes) CL 20
Magic Vestment x2 (armor, shield) CL 20
Nondetection CL 20
...and others ;)

Maneuvers Readied: Iron Heart Surge, Sapphire Nightmare Blade, White Raven Tactics.

Arcane Spells Prepared: 4/8/6/6/6/5/2
  • 0th - Prestidigitation, Prestidigitation, Prestidigitation, Prestidigitation
  • 1st - Dispel Magic, Dispel Magic, Grease, Grease, Haste, Haste, Improvisation, Silent Image
  • 2nd - Glitterdust, Dimension Door, Dimension Door, Scintillating Scales, Wings of Cover, Wings of Cover
  • 3rd - Greater Dispel Magic, Greater Dispel Magic, Manyjaws, Wall of Stone, Wall of Stone
  • 4th - Black Tentacles, Black Tentacles, Celerity, Celerity, Greater Invisibility, Wings of Flurry
  • 5th - Arcane Fusion, Arcane Fusion, Chain Lightning, Draconic Polymorph, Greater Mirror Image
  • 6th - Harm, Project Image

Divine Spells Prepared: 7/7/6/5/5/4/2
  • 0th - Create Water, Create Water, Cure Minor Words, Cure Minor Wounds, Detect Magic, Detect Magic, No Light
  • 1st - Conviction, Lesser Restoration, Lesser Restoration, Resurgence, Resurgence, Rhino's Rush, Rhino's Rush
  • 2nd - Divine Insight, Divine Insight, Kelpstrand, Kelpstrand, Lion's Charge, Lion's Charge
  • 3rd - Shivering Touch, Shivering Touch, Stone Shape, Stone Shape
  • 4th - Dismissal, Dismissal, Divine Power, Freedom of Movement, True Seeing
  • 5th - Divine Agility, Heal, Heal, Righteous Might
  • 6th - Greater Restoration, Warp Destiny


(click to show/hide)

Party Buffs:
Chained CL20 GMW (Extended, 40hr duration)
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline phaedrusxy

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Re: Combat Stats Thread
« Reply #1 on: March 17, 2012, 12:34:47 AM »
Gleron (real name: Gabriel) (PhaedrusXY)
Full sheet
Stats: Str 25 Dex 12 Con 22 Int 16 Wis 12 Cha 32
Size/Reach: L/10'
AC: 25, touch 9 (19 vs. incorporeal), flatfooted 24
HP: 130/130
Init: +13 (+5nerveskitter +5primalinst +1dex +2trait)
Senses: Darkvision 90', magic jar senses 230' (does not require LoE), mindsight 120', arcane sight 120', see invisible (LoS) (on raven),  low-light vision, scent, Spot/Listen +1 (raven has +9/+7)
Speed: 40', Fly 60' (perfect)
Saves: Fort +14 Ref +7 Will +16
Skills: Bluff +16, Conc +15, Know (rel) +17*, Know (arc&eng, geog, hist, nob&roy, Dung, Local, Nature, Planes, arcana) +4*, diplomacy +23, Spellcraft +8, UMD +12, Intimidate +33, Gather Information +13, Disguise +11/13, Sense Motive +8
*+5 on knowledge checks to ID creatures
Attacks: 2 claws at +15 (1d6+7) and bite +10 (1d6+3), Rend for 2d6+10

Effects: (all CL 13 unless noted otherwise)
Primal Instinct, Major Resistance, Nondetection, Inertial Armor, Anticipate Teleportation, Invisible Arcane Sight, See Invisible (on raven), Darkvision (on raven), Magic Jar, Mindsight, Resistance to cold 5, electricity 5, and fire 5, Immune to Compulsion effects, regeneration 5 (fire/acid), Freedom of Movement (130 mins), Fly (renewed as needed)
 
Spells/SLAs
(click to show/hide)

Tactics/Roles
(click to show/hide)

Party Buffs: Inertial Armor (+10 armor bonus)
« Last Edit: November 30, 2012, 07:19:00 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Harald

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Re: Combat Stats Thread
« Reply #2 on: March 17, 2012, 09:19:07 AM »
THE MARGRAVINE ; Moïra-Nyx d'Oneiroy, Margravine Von Töt Zu Altraum, Marquise De Cauchemar.[/i][/b]
Stats Str 12 Dex 24 Con 18 Int 35 Wis 18 Cha 18
Size/Reach : Medium/5 ft.
AC 33, touch 17 , flat-footed 26.
HP 130/130
DR :10/cold iron ; 10/ magic & Slashing
Init +26 = +7 Dex +12 Int + 2 Eager + 5 Warning ;
Senses Tremorsense 60 ft., Darkvision 60 ft., low-light vision; Detection : +26. (Can use Detection as a free action each round)
Speed 30 ft. [6 squares], Flight 50 ft, perfect [10 squares].
Hide In Plain sight(in shadows) (from Collar of Umbral Metamorphosis)
Fort + 8, Ref + 16, Will + 8 CMD 28 +4 to savesagainst Illusions and mind-affecting spells and abilities.
Effects Immune to fear & fear effects. Freedom of Movement. Fast healing 3. Cold Resistance 10. Electricity Resistance 10. Spell Resistance 28.Power Resistance 24. Closed Mind: DC 34.
Skills +19 Acrobatics, +24 Autohypnosis, +24 Bluff, +15 Climb, +26 Diplomacy, +34 Disable Device, +21 Escape Artist, +37 Fly, + 8  Heal, +24 Intimidate, +26 Lucid Dreaming, +23 Ride, +24 Sense Motive, +25 Sleight of Hand, +32 Spellcraft, +37 Stealth ( +16 racial in forests , Hide In Plain Sights (shadows)),+24  Survival, +15  Swim, +24 Use Magic Device.

Attacks Red for Arkesh GMW Melee weapon & natural weapon +9/+4/+3 ; light weapon  :   +16/+11/+10
+1 Eager Warning Metalline gauntlets  : 1d3+1 ×2. bludeonning. 1 lb. slam attack : 1d6. +20/+16/+10
Ranged ranged weapon  Attack : +18/+18 Full attack+18/+18/+13/+13  using Rapidshot : +16/+16/+16/+16/+11/+11 +1 dragonbone Force Splitting Metalline Airgun [composite longbow] 1d8+1 ×3    110 ft
(range increment 20x) 3 lb.
Attack : +22/+22 Full +22/+22/+17/+17. Rapidshot : +20/+20/+20/+20/+15/+15
Piercing Force : ignore all DR, no miss chance against Incorporeal targets.


Disruptive StrikeAn opponent struck by The Margravine's melee attack must succeed on a Fortitude save ( DC 26) or be unable to use spells, spell-like abilites, or psionics for 1 round.
Greater Invisibility (Su) : the Margravine remains invisible even when it attacks. This ability is constant, but she can suppress or resume it as a free action.
Special Arrows Bullets (Su)  18/day. Charm / Memory Loss / Sleep.  DC 22 Will save .

Spell-Like Abilities
constant : detect chaos, evil, good, law.
1/day—lesser confusion (DC 22), dancing lights, detect thoughts (DC 23), dispel magic (DC 24), 1/day— Shield,  Wall of thorns, permanent image (DC 27; visual and auditory elements only) (caster level 8 for all the above) ,Entangle @will (DC 22), Pass without Traces @will, Speak with plants @will.

Factotum 14 : 6 SLA a day, 1 level 5 ; caster level 14.
SLA prepared (battle):
Ruin Delver's Fortune x2
Scintillating Scales x1
Heroics x1
grease x1
Glitterdust x1

All the save DCs are Intelligence-based.

Feats : Darkstalker, Point Blank Shot, Knowledge Devotion, Rapid Shot, Precise Shot, Quick Reconnoiter,
Enduring Inspiration, Brainstorm, Woodland Archer, Shared Insight, Cunning Master.

Factotum Abilities
- Inspiration : 16/encounter  (7 inspiration points/encounter+ 5 Inspiration feats + 4 FoI). 100 inspiration points from Elixir of Inspiration. 0 used.
- Trapfinding : as a rogue.
- Cunning Insight : before an attack roll, damage roll or saving throw, can spend 1 Inspiration point to receive her Intelligence modifier to the roll. No action.
- Cunning Knowledge : 1 inspiration point to receive her factotum level in a skill check where she has at least one rank. No action.
- Brain Over Brawn : add her Intelligence modifier to Strength & Dexterity based skill checks, as well Strength & Dexterity Checks (thus to Initiative).
- Cunning Defense : spend 1 inspiration point to receive Intelligence modifier as Dodge bonus to AC.
- Cunning Strike : spend 1 inspiration point to receive 1D6 Sneak Attack.
- Opportunistic Piety (6 uses) : heal 2x14+12= 40 hp, or Turn undead.
- Arcane Dilettante : the Factotum SLA's.
- Cunning Surge : by spending 3 Inspiration points, can take an extra standard action.
- Cunning Breach : by spending 2 Inspiration points, can ignore SR & DR of a single target for 1 round.
- Cunning Dodge : once per day, can spend 4 inspiration points to cancel damage that send her under 0 hp.

Skill Tricks
Collector of Stories +5 Knowledge to identify monsters.
Listen to This ! Repeat perfectly what she recently heard
Twisted Charge Make one direction change during a charge
Conceal Spellcasting Conceal your spellcasting from onlookers
False Theurgy Your spell appears to be another spell of the same level

-Crystal Arc of Reverie : free action, total of 10 minutes per day,  1-round increments.   Planar Bubble effect to a radius of 20 feet; the bubble emulates the environment of the Dreamheart.

Party Buff Shared Insight. Factotum ability to an ally in a 30 feet radius.
Under Chained GMW, Chained Non detection & Chained Greater Invisibility from Arkesh.
« Last Edit: April 07, 2012, 01:56:32 PM by Harald »
"-Lady-Captain, we detect 20 hostile vessels against us,  and Erasmus Haarlock's Spear of Destiny ! What are your orders ?
-RAMMING SPEED !

final result : 6 slaughts vessels, 4 imperial frigates, 2 imperial cruisers destroyed. Haarlock sent into the warp. 0 losses. Flawless Victory.

Offline Tshern

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Re: Combat Stats Thread
« Reply #3 on: March 17, 2012, 10:51:24 AM »
Darth Bane
Human Ardent 1/Human Paragon 3/Ardent 1/Psionic Swiftblade 9

Medium Humanoid [Psionic]
Hit Dice: 11d6+3d8+74 (141)
Initiative: +18 (+2 dex, +2 luck, +2 unnamed, +5 insight, +7 Arcane reflexes)
Speed: 40ft (8 squares)
Armor Class: 37  Touch: 16 Flat-footed: 34
Base Attack/Grapple: +12/+22
Attack: +25/+20/+15 (lightsaber, 3d8+1)
Full Attack: +25/+20/+15 (lightsaber, 3d8+1)
Space/Reach: 5ft/5ft
Special Qualities: Adaptive learning, Arcane reflexes, Assume psionic mantle (3), Blurred alacrity, Damage reduction 20/-, Diligent rapidity, Evasive celerity, Fast healing 5, Faster ability damage healing (1 point/10 min), Fortified hustle, Perpetual options, Sudden casting, Swift surge (+2/10ft/+1d6)
Saves: Fort 12 Refl 16 Will 22
Abilities: STR 30 (10) DEX 14 (2) CON 20 (4) INT 14 (2) WIS 24 (6) CHA 10 (0)
Skills: Autohypnosis, 12 (1) Bluff 5 (5), Concentration 18 (12), Diplomacy 7 (5), Intimidate 7 (5), Jump 36 (16), Knowledge (arcana) 19 (9), Knowledge (dungeoneering) 11 (1), Knowledge (local) 19 (9), Knowledge (nature) 16 (6), Knowledge (religion) 19 (9), Knowledge (the planes) 19 (9), Spellcraft 8 (6), Tumble 9 (5), Use magic device 1 (1)
Skill trick: Collector of Stories
Traits: Absent-minded
Feats: Able learner, Battle jump, Bounding assault (B), Exotic weapon proficiency (lightsaber), Expeditious dodge, Knowledge devotion, Leap attack, Mobility, Power attack, Practiced manifester, Spring attack (B), Weapon focus (lightsaber) (B)
Flaws: Murky-eyed, Shaky

Weapon of Legacy abilities: Cunning (never flat-footed in combat), See invisibility, Comprehend languages, Magical cipher, Telekinetic, Extend power (3/day, up to third level powers)

Powers known, 219 power points a day:
1: Charm, psionic, Force screen, Vigor
2: Energy missile, Lion's charge, psionic, Prowess
3: Body purification, Haste, psionic, Telekinetic force, Touchsight
4: Telekinetic maneuver
5: True seeing, psionic
6: Overland flight, psionic, Psychometry
7: Fate of one

(click to show/hide)
(click to show/hide)
« Last Edit: May 21, 2012, 09:22:38 AM by Tshern »
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Viipyy muiston pysyvyys

Offline DonQuixote

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Re: Combat Stats Thread
« Reply #4 on: March 18, 2012, 09:52:50 AM »
Skellum
Medium Humanoid
Hit Dice: 14d6+58 (103 hp)
Initiative: +5 (+3 Dex, +2 competence)
Speed: 70 ft. (14 squares)
Armor Class: 37 (+3 Dex, +7 armor, +3 deflection, +4 natural, +10 AC bonus), touch 26, flat-footed 34
Base Attack/Grapple: +10/+10
Attack: Rapier +11 melee (1d6+3)
Full Attack: Rapier +11/+6 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dementia consumption, dementia summoning, rapid summoning 3/day
Special Qualities: AC bonus, dementia space, immunity to energy drain, fear, and negative levels, low-light vision, slippery mind, slow fall, supernatural warping, warp ally, warped mind
Saves: Fort +7, Ref +7, Will +10
Abilities: Str 10, Dex 16, Con 16, Int 14, Wis 12, Cha 30
Skills: Bluff +27, Diplomacy +32 (+27 against lawful creatures), Intimidate +31, Knowledge (arcana) +22, Knowledge (the planes) +20, Listen +0, Sense Motive +18, Spellcraft +23, Spot +0
Feats: Bolstering Madness, Dementia Pet, Gibbering Lunatic, Madman's Epiphany, Spawn of Madness, Strength of Lunacy, Torrent of Madness, Warped Flesh
Alignment: Neutral evil
Languages: Abyssal, Common, Infernal



Abilities:
   Dementia Consumption (Su): See the dementist class feature.
   Dementia Imprinting (Su): See the dementist class feature.
   Dementia Servant (Su): See the dementist class feature.
   Dementia Space (Ex): Skellum's dementia space contains an astral deva, a bebilith, a chaos beast, a chuul, a dire shark, a gelatinous cube, a giant octopus, a juvenile red dragon, a sanguineous drinker, and a truly horrid umber hulk.  See the dementist class feature for more information.
   Dementia Warping (Su): See the dementist class feature.  Skellum has a pool containing 22 dementia points, as well as 20 bonus dementia points that can only be invested once per day.
   Low-Light Vision: Skellum can see twice as far as a human in low-light conditions.
   Rapid Summons (Ex): Three times per day, Skellum can summon one of his dementia creatures as a standard action.
   Slippery Mind (Ex): If Skellum fails his saving throw against an enchantment spell or effect, he can attempt it 1 round later at the same DC.  He only gets this one extra chance to succeed on his saving throw.
   Slow Fall (Ex): Skellum treats all falls as though the distance fallen were 70 feet less.
   Supernatural Warping (Su): Skellum can use his dementia warping ability to add supernatural special attacks and special qualities to dementia creatures that he summons.  This functions like his normal dementia warping ability, except that he must invest an additional 2 dementia points when adding a supernatural ability to a creature as a dementia warping.
   Warp Ally (Su): As a full-round action, Skellum can apply dementia warpings to a creature that he touches as though modifying a creature summoned with his dementia summoning ability.  This warping requires the normal investment of dementia points, which remain invested in the creature until the creature dies or Skellum dismisses the effect (a move action).
   Spell-Like Abilities: detect magic, Nystul's magical aura, and read magic 1/day each.
   Skills: +2 racial bonus on Knowledge (arcana) and Spellcraft checks.  Skellum can use Knowledge (arcana) and Spellcraft untrained.



Flaws:
   Noncombatant: Skellum takes a -2 penalty on all melee attack rolls
   Shaky: Skellum takes a -2 penalty on all ranged attack rolls



Traits:
   Absent-Minded: Skellum gains a +1 bonus on Knowledge checks, but takes a -1 penalty on Spot checks and Listen checks.
   Polite: Skellum gains a +1 bonus on Diplomacy checks, but takes a -2 penalty on Intimidate checks.



Possessions:
+3 Chain Shirt
+3 Rapier
Helm of Gazes
+5 Cloak of Charisma
Belt of Battle
Ring of Protection +3
Boots of Swift Passage
Aberrant Sphere
Tome of Leadership and Influence
Thran Dementia Battery - Holds 53 Dementia Points
(click to show/hide)



Dementia Pet: Susan
(click to show/hide)
Base Creature: Juvenile Red Dragon
Warpings: Tentacle attacks (Giant Octopus), Improved Grab (Chuul), Paralyzing Tentacles (Chuul), Bolstering Madness (Feat)
Required Investment: 7 dementia points
« Last Edit: April 08, 2012, 03:20:24 PM by DonQuixote »
“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”

Offline ShadowViper

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Re: Combat Stats Thread
« Reply #5 on: April 04, 2012, 04:18:18 PM »
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Will do buffs and such(including Old Dragon stats) ASAP.

« Last Edit: April 06, 2012, 06:53:56 AM by ShadowViper »
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard

Offline SneeR

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Re: Combat Stats Thread
« Reply #6 on: April 05, 2012, 04:43:39 PM »
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A smile from ear to ear
3.5 is disappointingly flawed.

Offline Wiggins

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Re: Combat Stats Thread
« Reply #7 on: May 30, 2012, 11:16:46 AM »
Bracken (wiggins)
Stats: Str 15 Dex 24 Con 12 Int 14 Wis 14 Cha 19
AC: normal 26 , touch 26 , flatfooted 19 (30, 30, 23 with chained GMW from Arkesh)
HP: 60
Init: +7
Speed: 30 feet
Saves: Fort +5 Ref +14 Will +16
Attacks: Falchion (+11/+6 2d4+5) [17-20x2 Telling Blow Criticals] (2d4+9 w/ GMW)

Basic
Skills: Concentration +18, Bluff +15, Open Lock +12, Disable Device +9, Escape Artist +14, Sleight of Hand +12, Darkstalker, Ranged Legerdemain 1/day
Senses: Low Light Vision, Trapfinding, Spot +10, Search +10, Decipher Script +9, Spellcraft +6, Knowledge Arcana +6, Sense Motive +6
Sneak Attack: +4d6
Caster Level: 15 (17 for Divination)


Spellthief Boosted 4
(click to show/hide)
Unseen Seer Boosted 2, Arcane Trickster Boosted 2
(click to show/hide)
Arcane Trickster Boosted 4
(click to show/hide)

Unseen Seer Boosted 1, Arcane Trickster Boosted 2, Spellthief Boosted 1 (Probably my most useful boost)
(click to show/hide)

Impromptu Sneak Attack 1/day
Saphire Nightmare Blade 1/encounter
Domain Power; Family (Boost AC of self and up to 3 others by 4 for 14 rounds) 1/day
Everbright Weapon 2/day

Spells
6   x 0   Detect Magic, Daze, Mage Hand, Prestigitation, Silent Portal, Message
8+1 x 1   True Strike, Grease, Nerveskitter, Obscuring Mist, Bless*
7+1 x 2   Whirling Blade, Wraithstrike, Hunter's Eye, Wings of Cover, Darkness, Shield Other*
7+1 x 3   Haste, Dispel Magic, Clairaudience/Clairvoyance, Nondetection, Helping Hand*
7+1 x 4   Greater Invisibility, Dimension Door, Friendly Fire, Black Tentacles, Imbue with Spell Ability*
7+1 x 5   Draconic Polymorph, Arcane Fusion, Shadow Evocation, Telepathic Bond*
3+1 x 6   Bite of the Were-Tiger, Shadow Walk, Heroes' Feast*

Metamagic
Silent Spell

Spell Slots can be sacrificed for
Arcane Strikes
Spell Shields
Copper Draconic Lineage Ability


Dr Sand Giant Bracken (Unseen Seer Boosted 1, Arcane Trickster Boosted 2, Spellthief Boosted 1)
(click to show/hide)

Were-Tiger Bracken (Unseen Seer Boosted 1, Arcane Trickster Boosted 2, Spellthief Boosted 1)
(click to show/hide)

Were-Tiger Dr Sand Giant Bracken (Unseen Seer Boosted 1, Arcane Trickster Boosted 2, Spellthief Boosted 1)
(click to show/hide)
« Last Edit: July 01, 2012, 09:48:53 AM by Wiggins »

Offline ShadowViper

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Re: Combat Stats Thread
« Reply #8 on: June 30, 2012, 12:36:26 AM »
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« Last Edit: June 30, 2012, 12:42:48 AM by ShadowViper »
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard