Author Topic: Optimizing anthro-bat druid. (Ex-Just playing around)  (Read 5976 times)

Offline atheran

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Optimizing anthro-bat druid. (Ex-Just playing around)
« on: March 31, 2012, 10:56:30 PM »
Well my DM will probably just ban this setup but was bored and created it to have some fun.

Starting at ECL 7

Books allowed: Core/Complete ***/Savage Species/All FR books/SC/MiC/Races of ***/Masters of the wild/BoED/Frostburn/Sandstorm/Stormwrack/MM 3-5 and Drow of the Underdark
Anything setting specific except FR ones are prohibited.

So the setup is anthropomorphic bat Monk 1/Druid 6

Str 6
Dex 18
Con 12
Int 12
Wis 18/25 (4 lvl ability point here and +6 from bat)
Cha 8

Using both dex and wis modifiers for AC I get to 21 AC 21 touch 19 FF and I also have 8/8/14 saves.
As for items planning for cloak of resistance +2/periapt of wisdom +2/gloves of dexterity +4 and then I'm at 24/24 touch/21 ff AC with 10/12/17 saves.

Spending a couple of skill points to get to +10 hide/+10 move silently/+17 spot and +14 listen (the rest in normal druid stuff).

Now with barkskin/cat's grace/owl's wisdom/forestfold (+10 hide/move sil.)/luminous armor (+5 armor bonus)/raptor's sight (+5 spot)/listening lorecall (5 listen)/cloud wings I'll be a small bat flying around with 50' fly speed with 60' lowlight/darkvision and 20' blindsight with 20+d20 in hide/move sil and with 23+d20 spot/19+d20 listen scouting the field with 35 AC/30 touch/30 FF  and 10/14/19 saves in case a wizard/sorcerer sees me before I see him. And if I do I'll nuke him with 23 fort/reflex DC before I either go back to inform the party or wildshape in front of him and tear him apart as a fleshraker with venomfire (depending on enemy and/or number of enemies ofc)

What you think? What I could do better? Maybe shrink potions to make me tiny for more hide/AC?

PS. I didn't put the feats here as I am not sure on what to take but it'll probably be greenbound/initiate of malar (for even more fun into a grappler form and free augment)/Natural Spell and probably improved grapple as monk bonus feat but I'm open to suggestions.

Let's make it good!
« Last Edit: April 05, 2012, 07:57:10 AM by atheran »

Offline Bearchucks

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Re: Just playing around.
« Reply #1 on: March 31, 2012, 11:56:36 PM »
Luminous Armor + Hide kinda works at cross-purposes.  Just a nitpick.  I mean, if it dispels magical darkness it's probably not all that good for hiding in shadows.

Offline atheran

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Re: Just playing around.
« Reply #2 on: April 01, 2012, 12:00:55 AM »
 :lol :banghead Mever thought about it! Besides it's kinda late (or early here depending on your definition of time).

Thanks for it tho'

Offline atheran

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Re: Just playing around.
« Reply #3 on: April 02, 2012, 09:20:26 AM »
so... any way to make it even better?

I want ideas for:
1)Invisibility at-will (greater invisibility would be better ofc but not needed)
2)Natural Armor
3)Telepathy (Telepathic bond permanent as I'm told is the easiest/cheapest way)
4)Teleport (I saw an item with charges/day in MiC allowing you to tp from 20ft up to 60ft depending on charges spent)
5)A way to get my static AC from 24 I have now at 30 (with no armor/buffs incl. natural armor so this could be combined with N.2)
6)DC of 20+spell level (at 18+ spell level now)
7)Anything fun you can think of without changing the posted setup and character use as uber-scout (things added without changing the setup is good)

PS. All books allowed except setting specific ones besides FR, and psionics are banned.
PS2. I want easiest/cheapest possible way for it as I'm moving from town in 2 months so it'll be like 10 sessions left with this character.
PS3. No ultra rare occasions please... We're playing FR and I guess it's kinda hard to find a Telflammar shadowlord in a small town as Cauldron so it won't be possible to do it.

Got like 2 weeks to plan things before the next session (easter vacation here)
« Last Edit: April 05, 2012, 08:10:40 AM by atheran »

Offline atheran

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #4 on: April 05, 2012, 01:41:18 PM »
Bump!
Anyone?

Offline xaotiq1

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #5 on: April 05, 2012, 02:31:37 PM »
For teleporting, Anklets of Translocation or Dimensionstride Boots I think will fit the bill. Both are in Magic Item Compendium & both are relatively inexpensive.

Well, depending on how many Druid levels you're willing to lose, you could dip 4 levels of Warlock for the Lesser Invocation Walk Unseen (CArc). :/
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Offline awaken_D_M_golem

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #6 on: April 05, 2012, 06:13:46 PM »
Sure, Greenbound feat and Natural Spell feat
are regular run of the mill superior Druid choices.
The Druid Handbook is the best place to start.
You didn't say anything about Summoning
... a strong point for any Druid.

Grapple + Small = not a good idea.
Making Potions during downtime is totally reasonable.
Druid isn't quite the skill monkey as an Int based caster.
But with all those spells to choose from, you can
make all sorts of versatility.

Party Composition ??
Your codpiece is a mimic.

Offline atheran

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #7 on: April 06, 2012, 06:06:52 AM »
Party comp.

1) Half dragon fighter
2) Goliath barbarian
3) Aasimar cleric
4) Gnome wizard
5) Gnome Bard
6) Me

Guess I'll craft a ring of invisibility and boots of teleportation and I'll pay a wizard to get telepathic bond permanent on me.
As for feats I got Natural sense at 6, Greenbound summoning and initiate of malar. At 9 I'm thinking to buy craft wondrous items as i'll need it to craft boots/ring and at 12 Frozen wildshape.

Offline JohnnyMayHymn

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #8 on: April 07, 2012, 01:34:36 PM »
I would cut the monk level and buy a monks belt, just my preference
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Offline atheran

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #9 on: April 08, 2012, 07:05:58 AM »
Nah now I got it and played with it so I can't change the monk level anymore...

I found about telepathy/teleport/invisibility. Anything else you think it would help?

Offline atheran

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #10 on: June 30, 2012, 12:41:47 PM »
Just a quick question... If I could go Planar sepherd from monk1/druid5 to monk1/druid5/PS6 what plane would you propose? Was thinking for either Daanvi - The Perfect Order for morphing to Kolyarut to spam enervation or Fernia - the Sea of Fire to shape into either Balor or Firre for tanking...

What would you say?

Offline awaken_D_M_golem

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #11 on: June 30, 2012, 03:26:24 PM »
Planar Shepherd PrC ... is easily borkt.
You'd most likely have to pull your punches.

1) ... Flyby Attack
3) ... Craft Wondrous Item
6) ... Natural Spell
9) ... Leadership
12) ... Skill Focus Craft (Flower Arrangements)
Yes, Planar Shepherd is this good.

Arcane is better for Teleport, and way better for TK.
Your codpiece is a mimic.

Offline JohnnyMayHymn

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #12 on: June 30, 2012, 08:08:02 PM »
If you want to hold out for outsider forms, I like Shavaraath(for demons, devils and archons) or Mechanus(for modrons).

If you want results now(or may not make it to 14th level), I like Lamannia for celestial, dire and fiendish versions of all animals
« Last Edit: June 30, 2012, 08:30:10 PM by JohnnyMayHymn »
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Offline Mithril Leaf

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Re: Optimizing anthro-bat druid. (Ex-Just playing around)
« Reply #13 on: July 01, 2012, 11:56:01 AM »
I'm gonna second Johnny for Mechanus. There's very little argument for the Planar Shepherd's ability not giving spellcasting (RAW-wise at least). At level 18, you can pick up level 20 cleric and level 20 sorcerer casting. Plus you still get to be a full druid, with all the implies.