Is it worth mentioning that the Shadow Sun Ninja also gives you the Monk's AC Bonus (and Stunning Fist daily uses) if you aren't a Monk?
Any Musical Instrument: Choose one type of instrument from the Perform skill (keyboard, percussion, string, or wind instruments). You can use that skill’s total modifier instead of your modifier on Disable Device and Sleight of Hand checks.
Any Musical Instrument: Choose one type of instrumentfrom the Perform skill (keyboard, percussion, string, orwind instruments). You can use that skill’s total modifierinstead of your modifier on Disable Device and Sleight ofHand checks.
are there any lists that have skills that replace other skills? like Taunt or a bard's versatile performance?
I figured this discussion might be appropriate, since it X to Y, why not X-skill to Y-skill
Marshal auras add CHA bonus to a variety of effects like initiative for Motivate Dexterity.
You can apply your Strength modifier instead of your Charisma modifier to performance combat checks.
When you attempt a Strength-, Dexterity-, or Constitutionbased ability check or skill check, you can gain a bonus on the check equal to your Wisdom bonus.
You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects.
You can add your Intelligence modifier as a bonus on combat maneuver checks and to your CMD. You can also add your Intelligence modifier as a bonus on Strength checks to break or lift objects.
You can empower a starknife with magical power once per day per character level as a swift action. Until the end of your turn, add your Wisdom modifier to your damage rolls with the starknife in addition to any other modifiers you normally add.
While using Diva Style, the first time you hit with a melee weapon in a round, you deal an additional amount of damage equal to your Charisma modifier to a target that is denied its Dexterity bonus to AC.
Labyrinthine Words (Ex): You add your Wisdom modifier in addition to your Charisma modifier on Bluff checks to lie and Diplomacy checks to influence other creatures.
The monk must attempt a Will save (DC 15 + 1/2 the monk’s level). If successful, he gains an insight bonus equal to his Wisdom modifier to AC and on attack rolls, saving throws, skill checks and until the end of the round. If he fails, the monk is instead confused for 1 round.]The monk must attempt a Will save (DC 15 + 1/2 the monk’s level). If successful, he gains an insight bonus equal to his Wisdom modifier to AC and on attack rolls, saving throws, skill checks and until the end of the round. If he fails, the monk is instead confused for 1 round.
When wearing armor or using a shield, the esoteric knight adds 1 point of her Intelligence or Charisma bonus (if any; whichever is higher) per esoteric knight class level as an enhancement bonus to her armor or shield (maximum +5).
When you use an Aldori dueling sword to deal damage to a shaken, frightened, or panicked foe, you can add your Dexterity bonus to damage rolls instead of your Strength bonus.
Whenever an effect would grant you an enhancement or morale bonus to your Strength score (such as via bull’s strength or a skald’s inspired rage performance), you can instead apply that bonus to your Dexterity score.
When unarmored and unencumbered, a water dancer adds 1 point of Charisma bonus per monk level to his Armor Class as a dodge bonus.
Beginning at 3rd level, the sword-devil can use her Charisma score in place of her Intelligence score as a prerequisite for combat feats. Additionally, she selects one type of light or one- handed slashing melee weapon. When using this weapon, she may use her Dexterity modifier instead of her Strength modifier on melee attack rolls
When unarmored and unencumbered, the warlord adds his Charisma bonus(if any)to his AC and his CMD.
Warlord fighter archetype QuoteWhen unarmored and unencumbered, the warlord adds his Charisma bonus(if any)to his AC and his CMD.