Author Topic: Your "table chatter" tolerance  (Read 8024 times)

Offline Libertad

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Your "table chatter" tolerance
« on: April 04, 2012, 11:47:22 PM »
Any social gathering of good friends is bound to have a degree of casual discussions and off-topic jokes.  But when game time comes around, various groups' tolerance for such things tends to drop.

Some gamers are of the "beer and pretzels" variety, where the DM doesn't mind if non-gaming chatter or wise-cracking jokes predominates things.  Other gamers prefer to get "into the game," where significant focus and investment in the session is expected.

Overall, my games lean towards the "beer and pretzels" variety.  I don't mind off-topic chatter, but I do signal the table's attention when it's time to move things forward or during important parts when I DM.

How do things fly at your table?

Offline Balmas

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Re: Your "table chatter" tolerance
« Reply #1 on: April 05, 2012, 01:21:22 AM »
At the table where I'm a player, we're pretty loose with whatever.  We play for about an hour while the pizza cooks, and then everyone plays with greasy fingers once it comes out.  Expect  many, many references to both TvTropes and Monty Python.  ("Now we see the violence inherent in the system! Now we see the violence inherent in the system!")

Counting the DM, there are around 5-7 of us, depending on who shows.  (As in, there have been around 3 steady PCs and another 8 who show once in a while.)  There's a lot of time in between turns in combat, but there is a tacit understanding that if the DM has to wait for you to take your turn, you can expect to be skipped.


At my table, there are only two PCs, so when they start to get rowdy I just sit back and wait for them to return to the game.  If both of them are out for over a minute I might take out a book as a hint.
« Last Edit: April 05, 2012, 02:08:03 AM by Balmas »
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Offline RobbyPants

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Re: Your "table chatter" tolerance
« Reply #2 on: April 05, 2012, 07:09:44 AM »
Mine are definitely the beer & pretzels type. Most people I game with and I are quick to get side-tracked anyway, but for the past few years, I've been playing at a friends house and he has a kid to take care of, so there are even more distractions. Also, I usually only see him at this game anymore (it's just the two of us now), so we tend to do a week's worth of catching up and have lunch before we even start.

As a general rule I don't mind, but we do tend to get very little done some days.
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Offline wotmaniac

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Re: Your "table chatter" tolerance
« Reply #3 on: April 05, 2012, 07:22:24 AM »
Beer & pretzels here.  Gaming is just an excuse to get together every week.
Though, we try to keep the off-topic chatter reserved to "between scenes" -- at which point, all bets are off.

Offline Agita

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Re: Your "table chatter" tolerance
« Reply #4 on: April 05, 2012, 07:34:04 AM »
My IRC group is of the beer & pretzles type. This is facilitated by the medium, since we use separate IC and OOC channels, so it's not hard to have unrelated OOC conversation and IC progress at the same time.
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Offline InnaBinder

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Re: Your "table chatter" tolerance
« Reply #5 on: April 05, 2012, 07:35:34 AM »
Apparently I'm a minority voice here.

My preference is for a more immersive experience, but it's been a very long time since I was at a table where that was the expected norm.  I try not to let it bother me too much, but if we've only got 4 hours to play D&D in a given week, I'd prefer to spend those 4 hours actually playing D&D, not wisecracking for 2 hours or spending 30 minutes talking about what happened at work/school this week or what the big reveal was on Alcatraz.
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Offline wotmaniac

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Re: Your "table chatter" tolerance
« Reply #6 on: April 05, 2012, 08:24:15 AM »
well, sure -- if you've only got 4 hours to get down to business, then you're naturally gonna take it a little more seriously.
Our group doesn't even bother if we don't have at least 6+ hours.

Offline kitep

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Re: Your "table chatter" tolerance
« Reply #7 on: April 05, 2012, 11:37:52 AM »
I prefer to "get into the game".  Alas, my group is more of a "beer and pretzels"   :banghead

I think a lot of it has to do with the number of players.  When there's just 4 of us, we stick to gaming pretty well.  When we have the full group of 7, then there's a lot of distraction.  Or it may be that the extra 3 are the ones who don't get into the game as much as the 4.

Offline TenaciousJ

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Re: Your "table chatter" tolerance
« Reply #8 on: April 05, 2012, 11:53:37 AM »
We get a lot of our real life talk out while we have dinner before the game.  I usually go through the effort to cook something that will take us awhile to eat so we can just socialize a bit.

As for joking around, I try to create game scenarios in which joking around can be done while being in-character.  One of my games is basically Futurama using air ships and the lightning rail in Eberron.  In another game, a lot of my major NPCs are based on pro wrestlers.  I've done Randy Savage's voice until I've gone hoarse a few times.
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Offline absolon

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Re: Your "table chatter" tolerance
« Reply #9 on: April 05, 2012, 01:33:47 PM »
Our group definitely falls under "beer and pretzels" and we usually devolve into really bad jokes and thin innuendo with the girls crusading to ensure that they are as, ahem, "scandalous" as possible. Example: rogue has a potion that turns her into a hyperactive kitsune (no mechanical benefits, just roleplay fodder). She wants to slip our ranger this potion because she wants her to cut loose (and for the lulz, let's be honest). Rogue talks to my artificer and asks for a delivery system and desires edible undergarments. My response is: Challenge accepted.   :smirk

Offline pelzak

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Re: Your "table chatter" tolerance
« Reply #10 on: April 05, 2012, 02:18:51 PM »
I would say that it depends.
If DM is leading the game in interesting way I'm 100% focused.
But I had misfortune to be on sessions when I was reading book because session was soooooo boring.

When I'm DMing we are having "Beer & pretzels" when we are waiting for all people to gather and during "pizza break".
But when we are playing I like focused approach. If whole group is unfocused it usually means that action is too loose and I need to speed the action up. If there are two players having chat out of 5 then I'm starting to speak quietly, usually remaining 3 players are enforcing silence because they want to play.  :)

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Offline bhu

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Re: Your "table chatter" tolerance
« Reply #11 on: April 05, 2012, 04:28:30 PM »
I have a mix which makes for a serious pain in the ass....

Offline caelic

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Re: Your "table chatter" tolerance
« Reply #12 on: April 06, 2012, 09:44:18 AM »
Depends on the circumstances for me.

My casual weekly games are very "beer and pretzels."  However, I'm also part of a semi-regular group that tends to be extremely immersive, and in those cases, I tend to be very focused on roleplaying. I ALSO also enjoy competitive tournament play, and when I'm in a tournament environment, I tend to be focused on overcoming obstacles in the most efficient manner possible (to the point where our group has a timekeeper who tells us if we're moving through encounters too slowly.)

Three extremely different modes of gaming, but I have fun with all of them.

Offline kurashu

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Re: Your "table chatter" tolerance
« Reply #13 on: April 24, 2012, 02:32:10 PM »
My group will go from immersed (we had a real serious reveal of a Tharzidun altar in the Howling Horde cave) to jokes (the Warforged was always referred to as Microwave -- even in the aforementioned scene) to completely off-topic. Attitudes toward this vary, but for the most part they have a handle on when what is appropriate. I won't claim to have always have a solid grasp on table chatter; there have been times when I've been the biggest offender and provided fodder when I didn't mean to.

Our one game of Dread was destroyed by my lack of planning and table chatter (the alien creatures mutated from a mouthing gibber to a mouthing gibber with a top hat and cane with Fred Astaire's dance moves for some reason). But that's my only real horror story -- shit that was a bad game.

Offline Karlton

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Re: Your "table chatter" tolerance
« Reply #14 on: May 15, 2012, 03:02:56 PM »
The 'beer and pretzels' approach sounds like a dream, compared to the 'smoker and angry girlfiend'-style of table discipline that my group is capable of. You see, there are four players at my table with very serious attention span issues, and once one of them breaks concentration, the rest follows within minutes as if some kind of social chain reaction is taking place.

The smoker is the most annoying. He can go for 30 minutes tops without itching for a smoke, and when he does heĀ“ll just wander off. Seriously, last sunday he actually wandered off during his freaking turn in combat! First, he forgot the wording of the spell he attempted to cast, decided to look it up, and after leafing through 10 pages he just wandered off with the book and his damn cigarettes without a word. I was speechless! Normally I hate the smell of cigarette smoke with passion, but I can tolerate when people smoke at the table as long as it is not my home they are stinking up. However, as two of the party members are ex-smokers who avoid smoke at all costs in their efforts not to redevelop their taste for burnt tar and nicotine, and the other two party members have small children in their homes, the last smoker is usually forced to smoke outside.

As if the pathetic smoker was not enough disruption, several of the guys suffer from the angry-girlfiend-syndrome. A terrible affliction that causes the inability to turn off their cellphones when they ought to have their attention focused somewhere else, and thus every single session is broken up by phone calls of varying length and importance. Topics vary, but none of them sounds like they are important. Perhaps its just me, but in my mind calls that begins with the words "Your sons poop is brown and somewhat firm today! Isn't it amazing!?" or "*Sob!* I accidentally formatted my hard drive, how do I get my homework back!?" is not worth 30 minutes of time on the phone while my friends is waiting for me to grow a spine and pay attention, but meh. For this very reason, we used to play games saturday night when children and girlfiends were asleep, but apparently this made some girlfiends feel excluded (and very angry), and furthermore some fathers found it too difficult to stay awake past eight, so we started playing during the day instead. A very bad trade if you ask me.

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Offline TC X0 Lt 0X

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Re: Your "table chatter" tolerance
« Reply #15 on: May 17, 2012, 01:23:57 AM »
B&P usually, however when something important comes up everyone is expected to quiet down and focus on the DM.
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Offline Cannotthink

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Re: Your "table chatter" tolerance
« Reply #16 on: May 17, 2012, 02:37:23 AM »
Definitely towards the "Beer and Pretzels" end of the spectrum. Chatter often stuck in one-liners, quotes, witty banter, etc. My group let's just about anything fly so long as it's built around 'rule of cool' or 'rule of fun'. We've had such highlights as:
-Orcish Bard has giant sea serpent choke to death on tiny summoned octopus.
-Powerful bathroom-dwelling sorcerer as alibi for murder of powerful duke, said duke appears to testify for his own murder.
-Familiar, as well as a party member, are officially imaginary constructs. Rogue realizes he took out contract on his own head, drags his unconscious body across town to collect on contract.
-True neutral cleric subtly undermines party to seek neutrality in all situations
-Paladin defeats mindflayer by sticking to his ideals. Paladin's head then explodes.
-a member of our group that always buys every piece of equipment and shoves it in a handy haversack Also takes the "inattentive" flaw for every character
-"As you sit down, the mug magically fills with ale.""Bad. Ass."
-Druid wildshapes into gorilla. Sits in town square. Casts silent still lightening bolts at anyone who stares at him
-"your knight can have a gorilla mount. IF you can be serious about it"
-campaign appropriately described as "Warforged Power Rangers"
-"we are all twins named John Smith"
« Last Edit: May 17, 2012, 02:39:01 AM by Cannotthink »

Offline cvar

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Re: Your "table chatter" tolerance
« Reply #17 on: May 24, 2012, 12:59:04 PM »
Well on a scale where 1 is Beer and Pretzels and 10 is Complete Immersion, most of my games are around a 5 or a 6.  We do pretty good at not wasting tons of time socializing (they all work together) and can stay in character for a long time, characters don't frequently (it's gonna happen, but not all the time) make pop culture references, our smoker times his smoke breaks with natural pauses in the game and we'll chit chat while dinner is being cooked/consumed, but it only takes one accidental blunder to turn the table into a Monty Python sketch.

Nobody is immune to this it seems.  Thankfully it's not always "Monty Python", but somebody will drop a one liner and the game is on hold for about 10 minutes while people recollect their sides.  I'm pretty okay with that though.  We usually play for 6-8 hours and I'd hate for the whole thing to be serious.

Offline radionausea

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Re: Your "table chatter" tolerance
« Reply #18 on: May 24, 2012, 05:50:41 PM »
Whiskey and wine with a good meal before hand and immersed in the game is our usual style of play (back home).  We usually have about three breaks in the game, two short ones for people to go make a cup of tea/have a smoke and a longer one.  You can often see people coming up for air, tension leaving their body for the long break - especially during a Ravenloft game.

We tend to go out for drinks after the game so the chatting and hanging out is done then.
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Offline Dkonen

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Re: Your "table chatter" tolerance
« Reply #19 on: June 21, 2012, 02:03:35 PM »
It depends. We try for immersive, but there's a seasonal event group that three of our players are involved in, and if they're recently returned from one of the events, any break in action usually segues into an hour or so of ranting about how it went and the other people involved. Other than that..

Folks get up for coffee, but it's in the kitchen, which is open to the room where we game, so you can generally hear what's going on, and reply to anything. I and one other smoke, but we keep it to moments when our characters aren't there, or just after we've finished our combat turn (we have a large group so it can take ten minutes to get back around, sometimes longer). If we're not involved, we're getting to the point of fiddling with something else quietly, be it flash games (sound off), working on builds for other games/this game but higher level, browsing books, etc, so as not to distract from the game and those who are involved.

We take a break for supper, which is about an hour or so, and during it any disputes about rules or suchlike can be hashed out while we eat. We also run long sessions...usually from the mid afternoon until just after midnight. This may be changing due to real life (jobs that start in the a.m.), but the length will remain the same, we'll just start and end earlier.

I have played beer and pretzels D&D, and all it has done is convinced me that none of us should ever play D&D while even slightly buzzed... a lot of fun but...wow. Incidentally, a three tiered cake does 1d3 subdual damage + str if it's still attached to the platter (which has a ten foot range increment on it's own). Or at least...that was the ruling....>.<
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