Far Tek Inc
Far Tek Inc is a corporation that specializes in the development of specialized Mecha and gear, they also manufacture star ships and infantry weapons. By far there most popular weapons, Mecha, ships, and even a specialized suite of powered armor are listed here.
Armor(PL7) Prof. Non Prof. Max Purchase
Name Type Def. Def. Dex. Speed Weight DC Res
Load Bearer Powered/Tactical +5 +2 +2 20ft 100lb 22 Res(+2)
Load Bearer armor was originally intended as the name would suggest, for the construction and dock work. It grants a +6 equipment bonus to strength checks and the benefits of the Enlarged Frame mutation. When used in military applications the wearer is usually equipped with the “Darter” or “4 Pack”.
Weapons
Weapons Manufactured by FTI are designated with an A and assigned a number based on when they were constructed
A-1 9.36x54mm Mini gun (PL5)
The A-1 is a bulky 6 barreled weapon designed to fire the somewhat old, but, powerful 9.36x54mm cartridge. When mounted on a Mech it requires Mecha Weapons proficiency, when wielded or vehicle mounted it requires the Heavy Machine gun Exotic firearms proficiency. Regardless it follows the mini gun rules in Menace manual (20x20 auto fire Ref 20 for ½ damage, 100 rounds or 50 rounds burst +4d10).
Damage:4d10. Damage type: Ballistic. Crit: 20. Range Increment: 120ft. RoF: A. Magazine: Linked. Size: Huge. Weight: 100 lb. Purchase DC: 27. Restriction: Mil(+3)
Activation: Attack Action
Slots: 1 Must be hand, arm or Shoulders for gun plus 8 50 round belts, extra ammo 10 50 round belts 1 slot(PDC:18)
A-2 50mm Grenade launcher(PL5)
The A-2 is a powerful anti-personnel weapon designed to clear most entrenched positions, such as balconies and Machine guns nest. Half the damage dealt by the shells is concussion and the other half is fire.
Damage:5d6. Damage type: Concussion/Fire. Crit:--. Range Increment: 60ft. RoF: S. Burst Radius:25ft. Ref:17 ½ damage. Magazine: 8 box. Size: Huge. Weight: 90lb. Purchase DC: 27. Restriction: Mil(+3)
Activation: Attack Action
Slots: 1 Must be hand, arm or Shoulders for gun plus 1 8 round Magazine, extra ammo 1 8 round box 1 slot(PDC:19)
A-3 25mm Cannon(PL5)
A specialized single barrel chain gun with a greatly reduced rate of fire to make it suitable for duty as an anti materiel rifle.
Damage:4d12. Damage type: Ballistic. Crit: 20. Range Increment: 400ft. RoF: S. Magazine: Linked. Size: Huge. Weight: 95lb. Purchase DC: 24. Restriction: Mil(+3)
Activation: Attack Action
Slots: 1 Must be hand, arm or Shoulders for gun plus 4 50 round belts, extra ammo 6 50 round belts 1 slot(PDC:17)
A-4 Rear Echelon Rifle (Assault Rifle with Integrated Shotgun) Weight: 15lb. Purchase DC: 20 ($1550) Restriction: Restricted (+2)
(5.56 Incendiary) Dmg: 2d8 plus 1d6. Crit: 20 Dmg type: Ballistic/Fire. RoF: S,A. Range Increment: 80ft. Magazine: 45 (box).
(Shot gun 12gauge buck and Frag 12) Dmg: 4d4.(Buck) 2d10 (Frag 12) Crit: 20 (Buck) --(F 12) Range Increment: 20ft. Frag 12 Burst 5ft. Ref 15. Mag: 3(int), and 3(box)
Ammunition 5.56 incendiary Purchase DC: 9 (20)
12 gauge Buck shot Purchase DC: 4 (10)
Frag 12 Purchase DC: 9 (10)
Combining a fully automatic version of the M17S Bushmaster bull pup rifle and a cut down version of the Izhmash MP-131K dual feed shotgun as an integrated under barrel weapon. Unlike typical under barrel weapons the trigger is included in the main control group along with safe, Semi and full auto settings. Selecting which shotgun magazine to fire from is a free action done with from a button on the shotgun. Far Tek’s recommended load out is incendiary rounds for the assault rifle and both buck shot and Frag 12 grenade shells for the shotgun.
A-5 .50 “Sharpshooter” (PL5)
Another Machine gun turned sniper rifle this gun is based on the M2 Browning.
Damage:2d12. Damage type: Ballistic. Crit: 20. Range Increment: 120ft. RoF: S. Magazine: Linked. Size: Huge. Weight: 87lb. Purchase DC: 22. Restriction: Lic(+1)
Activation: Attack Action
Slots: 1 Must be hand, arm or Shoulders for gun plus 8 50 round belts, extra ammo 10 50 round belts 1 slot(PDC:16)
A-6 40mm Automatic shot gun (PL6)
The primary weapon of the Mk III Ferreter this is as the name suggests, a 40mm Shotgun capable of automatic fire. It loses 1 point of damage per increment traveled. Due to the fact that the weapon expels flechette darts the reflex save against auto fire is 17.
Damage:4d10. Damage type: Ballistic. Crit: 19-20. Range Increment: 20ft. RoF: S,A. Magazine: Linked. Size: Huge. Weight: 100 lb. Purchase DC: 27. Restriction: Mil(+3)
Activation: Attack Action
Slots: 1 Must be hand, arm or Shoulders for gun plus 4 50 round belts, extra ammo 6 50 round belts 1 slot(PDC:22)
A-7 Select fire Mini gun (PL6)
Born from a Far Tek research poll, the A-7 is just as its name says, a select fire mini gun. The bulk of the design centers around an old 5.56x 45mm NATO mini gun design, the biggest difference, and the source of the most trial and error, was de addition of a more sedate 720rpm rate of fire in addition the weapon’s standard 2,600rpm rate of fire as well as a semiautomatic setting, 2 round burst, and 3 round burst setting. While military orders didn’t exactly pour in, the design team for the “Neo Sherman Project” as the M 9 was originally designated, liked it so much that they reworked the design to include it.
D20 Modern rules: The A-9 follows both conventional auto fire and mini gun rules, when set to its highest rate of fire it expends 100 rounds into a 20ft x 20ft area and deals 4d8 damage (Reflex 20 for half damage), a burst fire attack at this setting expends 50 rounds and adds another 4d8 points of damage (-4 attack). When set to standard auto fire the number of rounds fired is reduced to 10 the area is reduced to 10ft by 10ft. (reflex save 15 negates) and the damage is reduced to 2d8. The 2 round burst incurs a -2 attack penalty and adds 1 die of damage. The 3 round burst setting incurs the same penalty as the 2 round burst but adds 2 Dice of damage.
Damage: varies. Damage type: Ballistic. Crit: 20. Range Increment: 90ft. RoF: S, A, 2 round burst, 3 round burst, Mini gun. Magazine: Linked. Size: Huge. Weight: 50 lb. Purchase DC: 34. Restriction: Mil(+3)
A-8 50mm chain gun (PL6)
After purchasing a license to manufacture Mk III Snub nosed 50mm’s for the M111 Defender project, the designers for the “Neo Sherman Project” began tinkering with the design. The result was the A-8, a single barreled chain gun designed for rapid fire work.
Damage:7d6. Damage type: Ballistic. Crit: 20. Range Increment: 80ft. RoF: S. Magazine: Linked(Int). Size: Huge. Weight: 50lb. Purchase DC: 22. Restriction: Mil(+3)
A-9 “4 Pack” (PL6)
A short to medium range un guided rocket that can be mounted on a Mecha (Mecha Weapons Prof.), or carried/ vehicle Mounted (Rocket launcher Prof.) the missiles feature a shaped charge burst radius 10ft, ignores up to 15 hardness.
Damage:8d6. Damage type: Ballistic. Crit: 20. Range Increment: 250ft. RoF: S. Magazine: 4(Int). Size: Huge. Weight: 50lb. Purchase DC: 27. Restriction: Mil(+3)
Activation: Attack Action
Slots: 1 Must be hand, arm or Shoulders for launcher plus 4 rockets, extra ammo 4 rockets 1 slot(PDC:20)
A-10 Coil Mini gun “Darter” (PL7)
The first small scale rapid fire rail gun, the weapon relies on magnets, a coil gun design and eight barrels. When mounted on a Mech it requires Mecha Weapons proficiency, when wielded or vehicle mounted it requires the Heavy Machine gun Exotic firearms proficiency. Regardless it follows the mini gun rules in Menace manual (20x20 auto fire Ref 20 for ½ damage, 100 rounds or 50 rounds burst +4d6).
Damage:4d6. Damage type: Piercing. Crit: 19-20. Range Increment: 200ft. RoF: A. Magazine: Linked. Size: Huge. Weight: 100lb. Purchase DC: 30. Restriction: Mil(+3)
Activation: Attack Action
Slots: 1 Must be hand, arm or Shoulders for gun plus 400 rounds, extra ammo 500 rounds1 slot(PDC:18)
The A-11 Rail Pistol (PL7)
A hybrid of rail gun, and revolver designs, The A-11 or "Nail Driver" so named for the distinctive 3 inch long iron bolts the weapon uses for ammunition. The weapon uses special magazines similar the cylinders of revolvers. The cylinders are designed to be inserted and removed in a similar manner to traditional magazines (A full round action), loading a cylinder with rounds takes a full round action.
A-11 "Nail Driver" Dmg: 2d12. Crit: 20 Dmg type: Ballistic. RoF: Single. Range Increment: 20ft. Magazine: 5 (Cyl).Sz: M. Weight: 5lb. Purchase DC: 19 Restriction: Restricted (+2)
M III Snub Nose 50mm(PL6)
A small light weight cannon designed for close quarters vehicle or Mecha fighting. Simplicity it self the weapon is only half as large as the M-9 Barrage Chain gun.
Damage:7d6. Damage type: Ballistic. Crit: 20. Range Increment: 50ft. RoF: S. Magazine: 4(Int). Size: Huge. Weight: 50lb. Purchase DC: 22. Restriction: Mil(+3)
Activation: Attack Action
Slots: 1 Must be hand, arm or Shoulders for gun plus 4 rounds, extra ammo 4 rounds 1 slot(PDC:16)
this was designed for another thread .50BMG Pocket Machine Gun Dmg:2d12,Type:Ballistic.Crit:20. Range Increment: 55ft. RoF: A. Mag: Linked. Weight:37.5lb. Size: Medium. Purchase DC:26. Restriction: Military+3. These stats are derived from the M2 entry in the d20MRPG manual.
Gadgets: Compact x2(Purchase DC +4), Reduced Weight(-50% weight) x2 (Purchase DC +4)
Draw Backs: Machine Pistol Rules( -2attack when Fired Full auto in one hand) no pdc change(reduces to -1 with two handed grip), Decreased Range (PDC-2), Reduced Accuracy(-1atk) (PDC-2)
Cyclone Launcher 5d6 Ballistic x2 180ft. A 12(int) 95lb H 30 Mil+3
Cyclone Missile Launchers requires the Weapons Proficiency (Launchers) feat to use correctly. Cyclone Launchers have 12 rockets. The cyclone launcher has a 3 round burst setting - that is when fired on automatic 3 missiles are released. On auto-fire or strafe only 5 missiles are released. The Cyclone Launcher is attached to the back of powered armour or vehicles and cannot be used by someone who does no have armour on or is not in a vehicle. (From Warhammer 40K d20 conversion)
(GAU-20 Gattling Mini gun curtsey of Mongoose publishing important stats: Uses standard mini gun rules [Auto fire: 20ft x 20ft 100 rounds ref 17 for half damage, Burst 50 rounds -4 attack +4d10] Damage 4d10 ballistic, Crit 20 RI: 260ft. PDC 25 Res: Mil)
Vehicles and space craft
Thunder hawk Gunship (PL7)
The premier light attack ship built by Far Tek. The thunder Hawk is designed to serve as a medium to long range scout and convoy escort vehicle. The hallmark of the Thunder Hawk class is its rough wedge shape and large weapons payload. Thunder Hawks are popular with the militaries of small nations, trade convoys, mercenary companies and police forces. Most Thunder Hawks include six complementary Rear Echelon Rifles.
Design Specs
(PL7)
Type: Ultra light Size: Colossal (-8)
Subtype: Scout Tactical Speed:4,00ft
Defense:11 Length: 145ft
Flat footed: 7 Weight: 790 tons
Autopilot: 7 Targeting System Bonus:+5
Hardness:30 Crew: 6 (Expert+8)
Hit Dice:18d20(360HP) Pass: 8
Init:+6 Cargo: 25 tons
Pilot’s Class:+5 Grapple:+16
Pilot’s Dex:+4 Purchase DC:55 ($38,707,450)
Gunner’s Atk:+4 Restriction: Military +3
Attacks:
2 Fire-linked Particle Beams +1ranged (18d8 Range Increment: 4,000ft), Needle Driver -4 ranged (8d12 Range Increment 4,000ft), 2 Fire-linked CHE missile launchers -4 ranged (9d12 /19-20, 16 missiles total)
AoO: N/A
Equipment:
Power plant: Mass Reactor
Engines: Thrusters, Particle Impulse Engine, Star Drive.
Armor: Cerametal
Defense Systems: Ablative Heat Shielding, Magnetic Shield (90HP),Improved Auto pilot, Improved Damage Control (2d10), Radiation Shielding.
Sensors: Class V Sensor array, Improved Targeting Computer.
Communications: Internal PA system, Radio Transceiver, Mass Transceiver.
Grappling Systems: Tractor Beam emitter
Mk II Light Assault vehicle “Puma”
Like many of Far Tek’s designs, the Puma is noted for a heavy weapons payload and decent armor. The Puma features a dual mount turret holding both an A-9 “4 Pack” rocket launcher with 4 rockets, and an A-1 9.36x54mm Mini gun with 1,200 rounds.
The Puma is 4 squares long by 2 wide providing ¾ cover to driver and passengers but, only ½ cover to the gunner. The Puma also uses Resilium armor
Crew: 2(Driver, Gunner) Pass: 4. Cargo: 210 lb. Init/Manu: -5/-3.Spd:175(17) Def:14. Hard:5. HP: 38. Size: H. PDC: 39. Res: Mil +3.
M 9 Light Assault Tank “Boxer”
The M 9 is a fast versatile vehicle favored by Many small nations for long range reconnaissance and strikes against lightly defended installations. The M 9 bristles with weapons. It has two .30 machine guns (M-60E4s) (500 rounds each) mounted one over the commander and gunner’s hatches, each of which can be controlled from inside the turret (Full turret fire arc for each), a .50 Machine gun (M2HB) (1,200 rounds) and a semi automatic 50mm cannon (A-8) (100 rounds linked) mounted coaxial in the turret, and a forward firing 5.56mm mini gun (A-7 ) (2,000 rounds). In addition the tank can load or unload a 4 man strike team as a Full round action. Full cover to occupants. 4squares by 4squares.
Crew: 3 Pass: 4. Cargo: 250 lb. Init/Manu: -5/-3. SPD: 80 (8) Def:8. Hard:15. HP: 48. Size: H. PDC: 39. Res: Mil +3.
Equipment: Long Range Radio and Laser transceivers (Range 4,000 miles), Advanced Fire control systems (+2 attack with all weapons when controlled inside the tank), A/C, Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision 4x better than humans).
Mecha
M 111 Defender(PL6)
Size: Huge(-2size) HP:200
Super Structure: Vandium Hardness:20
Armor: Duralloy Defense:+8
Penalty: -8 Reach: 10feet
Strength:+16 Dexterity:----
Speed:30feet Purchase DC: 49
Equipment Package:
Cock pit( Back, belt), Class III Sensor Array(Visor), Oracle Mk III Targeting System(Helmet), Comm. System(No Slots), Mk 3 Snub nosed 50mm cannon with 8 rounds(Right hand, Right arm), .50BMG Pocket Machine gun w/200 rounds(-57lb cargo space),PS-15 Panther claws(left hand), M-87 Talon Missile Launcher(Left arm), HV-5 Haven escape pod(Torso), LX-10 Anti shock(Boots), Self Destruct System(Shoulders).
The first successful Mecha design built by FTI, this Mecha was designed to be capable of engaging other mechs, vehicles and personnel. It would prove popular as a security unit for many years.
M 112 Infiltration system MK I, II, III and IV(PL6)
Size: Large, heavy assault(-1size)HP:100
Super Structure: Duralloy Hardness:15
Armor: Dark star Stealth Defense:+5
Penalty: -4 Reach: 10feet
Strength:+8 Dexterity:----
Speed:30feet, Fly100ft(Clumsy) Purchase DC: 45
Equipment Packages:
Mk I “Gunner”; Cock pit(Torso, Back), Class III Sensor System(Helmet), Sat Comm. Array(Shoulders), A-1 9.5x54mm Mini gun w/28 50 round belts(Right hand, Right arm), A-2 50mm Grenade launcher w/ 2 8 round magazines(Left arm, Left hand), Jet pack(Boots)
Mk II “Sniper”; Cock pit(Torso, Back), Class III Sensor System(Helmet), Oracle Mk IV Targeting System(Shoulders), A-3 25mm cannon w/ 500 rounds of ammo(Right hand, Right arm),.A-5 .50 sharp shooter w/18 50 round belts((Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)
Mk III “Ferreter”; Cock pit(Torso, Back), Class III Sensor System(Shoulders), Enigma Sensor suite(Visor), 2 Dragon A3X Flame throwers(Right hand, Right arm), A-6 40mm Automatic shot gun w/ 10 50 round belts (Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)
Mk IV “Missile Mech”; Cock pit(Torso, Back), Class III Sensor System(Helmet), M-53 Fire star Rocket launcher(Shoulders), 2 A-6 “4 Packs w/ 8 rockets each (Right hand, Right arm, Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)
FTI designed the M112 family on a single frame that they could alter easily for different jobs. While not a truly modular design, the mechas featured nearly identical control configurations that facilitated easy transitions for pilots from one to the other.
Each design has a specific role, the Gunner is meant to serve as the primary fire support and communications platform, the Sniper is meant to serve as obviously a sniping and Anti-Materiel platform, The Ferreter is designed to root out hidden enemy infantry and destroy it at close quarters. Lastly the Missile Mech is built to deal with opposing armor.
M 113 “Hopper”(PL6)
Size: Large, Scout Walker(-1size)HP:80
Super Structure: Duralloy Hardness:15
Armor: Dark star Stealth Defense:+5
Penalty: -4 Reach: 10feet
Strength:+8 Dexterity:----
Speed:50feet Purchase DC: 45
Equipment Packages:
Cock pit(Backx2), Class III Sensor System(Helmet), A-10 “Darter” w/400 darts(Shoulders), A3X Dragon Flame thrower(Torso), A-9 “4 Pack” (Torso),
Speed Booster(Left leg, Right leg), Comm. System(No slots), Self Destruct(Boots).
A Recon mecha meant to range far a head of the main force, the Hopper carries a varity of weapons self defense should it be discovered.
M 114 Heavy Combat Suite (PL 6)
Placing nearly limitless fire power in the hands a Mecha Jock, the Mk 114 is a force to be reckoned with on any battlefield.
Size: Huge, Infantry (-2 Size). Bonus HP: 250
Superstructure: Vandium Hardness:20
Armor: Dark star Stealth Defense: +5
Armor Penalty:-4 Reach:15ft
Str Bonus:+16 Dex Penalty:--
Speed:50ft, 100ft (Clumsy) Purchase DC:53 ($20,204,120)
Equipment Package: Cockpit (Torso, Back), Class III Sensor Array (Visor), Oracle Mk IV Targeting System (Helmet), Enigma Sensor suite (Belt), GAU-20 Gattling Mini gun w/ 750 round box magazine (Right hand), M 53 Fire star Rocket Launcher w/ 6 rockets (Shoulders), M 87 Talon Missile Launcher w/ 4 missiles (Shoulders), Typhoon 240 Laser cannon (Left hand, Left arm), A3X Dragon Flame thrower (Left arm), T-95 Cavalcade Chain gun w/ 10 50 round ammo belts (Right arm x2), 2 Jetpacks (Back, Boots)
New Mecha:
Well I finally got a new idea for the thread The M115 Space and Hostile Environment Mecha (SHEM).
M115 SHEM (PL7)
The smallest and most versatile Far Tek design to date. The M115 is often called "The Hiker" by mecha pliots, for the Back pack Like appearance of its Fusion Power core and Induction engine housing.
M115 SHEM (PL7)
Size: Large, heavy assault(-1size) HP:100
Super Structure: Cerametal Hardness:30
Armor: Belenus Heat Diffusing Armor Defense:+6
Penalty:-5 Reach: 10feet
Strength:+8 Dexterity:--
Speed:30feet,Fly Air:500ft (average)Purchase DC: 53
Space: 2,000ft
Equipment Package:
Fusion Power Core (Bonus Slots, Back and Belt)
Crew: Cockpit (Back, Torso), Class 3 Sensor Array (Helmet), Life Support 24 hours (Left arm), Space Skin (Shoulders).
Weapons: M-21 Comet Auto Laser (Right Hand, Right arm), Chain Cutter (Left Hand).
Flight Systems: Standard Mecha Induction Engine (Back, belt [Fusion Core]).
Unused slots: Boots
The YF-42 Variable Geometry Fighter (PL7)
A light weight Veritec style fighter designed by the Far Tek for orbital and ground combat
In Fighter Mode, resembles the Euro Fighter
(PL7)
Type: Ultra light Size: Gargantuan (-4)
Subtype: Assault Fighter Tactical Speed:4,000ft
Defense:11 Length: 45ft
Flat footed: 7 Weight: 19 tons
Autopilot: 7 Targeting System Bonus:+4
Hardness:30 Crew: 1 (Ace+12)
Hit Dice:9d20(180HP) Pass: 1
Init:+8 Cargo: 1,100lb
Pilot’s Class:+7 Grapple:+8
Pilot’s Dex:+6 Purchase DC:50 ($9,403,900)
Gunner’s Atk:+8/+3 Restriction: Military +3
Attacks:
Laser +8 (6d8 RI: 3,000ft, RoF: S,A) and 2 Fire-linked Internal Burst Missile Launchers+3 (8d12/19-20 magazine: 8 missiles per launcher.)
AoO: N/A
Equipment:
Power plant: Fusion Generator
Engines: Thrusters, Induction Engine.
Armor: Cerametal
Defense Systems: Improved Auto pilot, Improved Damage Control (2d10), Radiation Shielding.
Sensors: Class V Sensor array, Improved Targeting Computer.
Communications: Radio Transceiver, Mass Transceiver.
Grappling Systems: None
Mecha Form (Think Veritek in guardian mode, with integrated weapons)
Size: Gargantuan (-4 Size) HP:400
Super Structure: Cerametal Hardness:30
Armor: Belnus Heat difusing Defense:+6
Penalty:-5 Reach: 15feet
Strength:+24 Dexterity:-2
Speed:30feet,Fly Air:500ft (Good)Purchase DC:N/A
Space: 2,000ft
Equipment Package:
Fusion Power Core (Bonus Slots, Back and Belt)
Crew: Cockpit (Torso x2), Class V Sensor Array (Helmet), Life Support 24 hours (Belt), Space Skin (Cranium), Oracle Mk IV Targeting System (Visor). Comm System.
Weapons: M-21 Comet Auto Laser (Right Hand, Right arm),2 A-17 Axial Drill Missile Launchers (8 missiles each)(Right Leg, Left leg, shoulders x2).
Flight Systems: Standard Mecha Induction Engine (Back, belt [Fusion Core]), Jet Assist Wings (Back x2), Jet Pack (Boots).
XF-1 “Tester”(PL6)
Originally built as a proof of concept aircraft, the lessons learned from the XF-1 would later be used by all other transforming fighters. With a top speed of 950mph (1,418KP/h) and a lack of internal space for missile bays (due to the need to convert to a mech) the XF-1 never entered front line service, it did however prove popular with second line commanders and colonial militias, as a ground attack platform, and as a gunship hunter. Several companies (including Far Tek), currently license build the XF-1 for worlds that need a cheap gunship interceptor/close support aircraft for their ground forces.
Vehicle Mode
Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: +0/+4. SPD: 836 (84) Def:11. Hard:15. HP: 250. Size: H. PDC: 53 ($20,269,400). Res: Mil +3. L/W: 4/5
Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C, Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision 4x better than humans), VTOL engines, Dura plastic Armor.
Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg: 12d6)
3x M-87 Talon Missile Launchers.
Mecha Form (Think Veritek in guardian mode, with integrated weapons)
Size: Huge Infantry (-2 Size) HP:250
Super Structure: Duralloy Hardness:15
Armor: Dura plastic Defense:+3
Penalty:-4 Reach: 15feet
Strength:+16 Dexterity:-2
Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A
Equipment Package:
Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)
Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor). Sat Comm (Belt).
Weapons: 2x M-21 Comet Auto lasers (Left arm, Left hand, Right arm, Right hand) (Extended Range gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders).
Flight Systems: Jet Assist Wings (Shoulder x2), 3x Jet Packs (Boots, Backx2).
XF-1A “Missile Battery”
An advanced version of the “Tester”, the “Missile Battery” employs a more compact version of the original’s lasers to make room for a pair of arm mounted rocket pods. Like its parent the A never found a front line role but, is quite common in second line units and colonial militias.
Vehicle Mode
Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: +0/+4. SPD: 836 (84) Def:11. Hard:15. HP: 250. Size: H. PDC: 53 ($20,341,200). Res: Mil +3. L/W: 4/5
Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C, Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision 4x better than humans), VTOL engines, Dura plastic Armor.
Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg: 12d6)
3x M-87 Talon Missile Launchers.
2x Cyclone Missile Launchers (Fire-linked dmg: 7d6)
Mecha Form (Think Veritek in guardian mode, with integrated weapons)
Size: Huge Infantry (-2 Size) HP:250
Super Structure: Duralloy Hardness:15
Armor: Dura plastic Defense:+3
Penalty:-4 Reach: 15feet
Strength:+16 Dexterity:-2
Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A
Equipment Package:
Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)
Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor). Sat Comm (Belt).
Weapons: 2x M-21 Comet Auto lasers (Left hand Replacement, Right hand Replacement) (Extended Range gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders), 2x Cyclone Missile Launchers (Left arm, Right arm).
Flight Systems: Jet Assist Wings (Shoulder x2), 3x Jet Packs (Boots, Backx2).
Cyclone Launcher 5d6 Ballistic x2 180ft. A 12(int) 95lb H 30 Mil+3
Cyclone Missile Launchers requires the Weapons Proficiency (Launchers) feat to use correctly. Cyclone Launchers have 12 rockets. The cyclone launcher has a 3 round burst setting - that is when fired on automatic 3 missiles are released. On auto-fire or strafe only 5 missiles are released. The Cyclone Launcher is attached to the back of powered armour or vehicles and cannot be used by someone who does no have armour on or is not in a vehicle.
XF-2 “Striker”
A larger, faster version of the XF-1A, the Striker was actually developed for military contracts. While a durable aircraft its price, larger target profile and lack luster payload for its, size have kept sales down.
Vehicle Mode
Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: -4/+0. SPD: 836 (84) Def:9. Hard:15. HP: 450. Size: G. PDC: 59 ($120,180,700). Res: Mil +3. L/W: 8/9
Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C, Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision 4x better than humans), VTOL engines, Dura plastic Armor, Flare launcher and Chaff dispenser.
Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg: 12d6)
3x M-87 Talon Missile Launchers.
2x Cyclone Missile Launchers (Fire-linked dmg: 7d6)
Mecha Form (Think Veritek in guardian mode, with integrated weapons)
Size: Gargantuan, Siege (-2 Size) HP:450
Super Structure: Duralloy Hardness:15
Armor: Dura plastic Defense:+3
Penalty:-4 Reach: 15feet
Strength:+24 Dexterity:-2
Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A
Equipment Package:
Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)
Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor). Sat Comm (Belt), Structural Enhancement (Cranium), HV-5 Escape Pod (Torso).
Weapons: 2x M-21 Comet Auto lasers (Left hand Replacement, Right hand Replacement) (Extended Range gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders), 2x Cyclone Missile Launchers (Left arm, Right arm), Flares (Left leg), Chaff (Right leg).
Flight Systems: Jet Assist Wings (Shoulder x2), 4x Jet Packs (Boots, Backx2, Left leg, Right leg).
UH-26 “Quarter Horse”
The UH-26 is a massive twin Rotor helicopter, based on the old C-47 Chinook. The UH-26 is primarily sold to small scale colonial or research efforts based on remote worlds. The Rotors can be collapsed for easier storage, good for facilities with limited space. The Electric power plant allows for a full 11 hours of operation. In additon to its standard passenger load out, the UH-26’s cargo hold can be easily adapted to transport upto 15 people and 1 ton of cargo or 6 tons of cargo, It can also be converted to an survalience model or flying science modual, the mounting points under UH-26 allow an unladen Chopter in any configuration to carry upto 14 tons under the vehicle. The stats below represent the default configuration (cargo). In all forms, the UH-26 has two side doors for crew use and a larger rear door for use by cargo and passengers. Next to each side door is a window that can be converted to a weapon mount capable of supporting a heavy machine gun and 1000 rounds of ammo. The UH-26 can reach a top speed of 200mph.
UH-26 “Quarter Horse”
Crew: 3 Pass: 4*. Cargo: 12,000 lb. Init/Manu: -4/-2. SPD: 352 (35) Def:9. Hard:15. HP: 450. Size: G. PDC: 50. Res: Res +2. L/W: 12/4
Special: Radar and onboard navigational equipment: range 100miles, +4 Navigate and spot checks
Radio and Laser Transceiver array (range 300miles)
* two serve as door gunners if armed.
UA-43 “Condor” (PL6)
A direct competitor to Far-Tek’s UH-26, the Condor is a modular Piston air craft with wings that can be folded or removed for storage and an electric power plant that can opperate for nineteen hours per charge. The Condor includes three internal mounts (two, Wing root, one nose) for accommodating cannons or additional sensor pods, and three hard points (one fuselage, two under wing), each capable of supporting 500lbs of ordinance or 1,470lbs of extra cargo in three Drop pods (490lb per pod). The Condor can travel at 480mph and reach as low as 100mph with out stalling. The Condor has two doors behind the cockpit for use by the crew and passengers, and a larger hatch near the tail for cargo and power plant maintance.
UA-43 “Condor”
Crew: 2 Pass: 4. Cargo: 2,000 lb. Init/Manu: -4/+0. SPD: 845 (84) Def:9. Hard:15. HP: 450. Size: G. PDC: 48. Res: Res +2. L/W: 9/10
Special: Radar and onboard navigational equipment: range 100miles, +4 Navigate and spot checks
Radio and Laser Transceiver array (range 300miles)
Modular Pod system: each internal bay can support a single barreled automatic cannon of 20-40mm with 200 rounds of ammo or a 5-13mm minigun with 800 rounds of ammo, or any device intended for mecha that only occupies a single slot