Author Topic: [3.5] Crafting weapons?  (Read 3015 times)

Offline McLuvin

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
[3.5] Crafting weapons?
« on: April 10, 2012, 02:50:49 PM »
As I am trying to build a new character I am trying to piece together some gear. I notice there isn't very many weapons that my character could use (wiz/shdw adpt/Inctx). So I started to look into how weapons are created. Looking into the enchantments but see there are weapons that have more than what is listed. It seems tht they may carry the same qualities as spells or potions. So how can one craft a weapon? Can one use a spell or potion to achieve that ability that they want? If so how much to charge? If so which spells/potions can you use/not use?
“Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.” – Patton (1970)

Offline TC X0 Lt 0X

  • DnD Handbook Writer
  • ***
  • Posts: 852
  • The TC Storywriter
    • View Profile
Im really bad at what I do.
A+

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: [3.5] Crafting weapons?
« Reply #2 on: April 10, 2012, 07:08:07 PM »
Some of the simpler weapons will have pre-reqs
like just the proper [item crafting] feat and a caster level.

Charged magic items "usually" have a specific spell
and then that spell has all (or most) of the uses.

Alternatively, some items / weapons require a specific spell
that triggers an effect, that seems to have little to do with the
original spell.
It can get complicated.
Your codpiece is a mimic.

Offline Rebel7284

  • Hero Member
  • ***
  • Posts: 706
    • View Profile
Re: [3.5] Crafting weapons?
« Reply #3 on: April 11, 2012, 09:11:15 AM »
Why do you need weapons as an incantatrix? You have spells... Unless by weapons you mean magic items in general.

Offline Kajhera

  • Hero Member
  • ***
  • Posts: 707
    • View Profile
Re: [3.5] Crafting weapons?
« Reply #4 on: April 11, 2012, 09:33:55 AM »
Why do you need weapons as an incantatrix? You have spells... Unless by weapons you mean magic items in general.

I've heard putting some passive weapon enchantments, like Warning and Eager (MIC), on both ends of a double weapon such as a quarterstaff can be an effective use of caster resources.

Also, a wand chamber (Dungeonscape) in both ends.

Offline McLuvin

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
Re: [3.5] Crafting weapons?
« Reply #5 on: April 11, 2012, 11:21:04 AM »
Why do you need weapons as an incantatrix? You have spells... Unless by weapons you mean magic items in general.

I've heard putting some passive weapon enchantments, like Warning and Eager (MIC), on both ends of a double weapon such as a quarterstaff can be an effective use of caster resources.

Also, a wand chamber (Dungeonscape) in both ends.
That would be the reason that I would grab a weapon. This is what I found ad was wanting to do:

A +1 Eager Spellstrike / +1 Warning Defending quarterstaff costs 36.600 gp and gives you a huge amount of bonuses (assuming magic weapon, greater is casted on both heads, with a rod of lesser chain for example).
+5 bonus to AC which stacks with all others.
+5 bonus on saving throws against spells and spell-like abilities (it has no type, so assume that it stacks with all others).
+7 bonus to initiative checks. (actually +5 insight and +2 unnamed).
 

But with my limitations I was looking for other spells to compensate. The books that are available to me are: DMG, PHB, MM, Forgotten Realms Campaign Setting, Players Guide to Faerun, Spell Compendium.
“Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.” – Patton (1970)

Offline Halinn

  • Legendary Member
  • ****
  • Posts: 2067
  • My personal text is impersonal.
    • View Profile
Re: [3.5] Crafting weapons?
« Reply #6 on: April 11, 2012, 01:21:13 PM »
Why do you need weapons as an incantatrix? You have spells... Unless by weapons you mean magic items in general.

I've heard putting some passive weapon enchantments, like Warning and Eager (MIC), on both ends of a double weapon such as a quarterstaff can be an effective use of caster resources.

Also, a wand chamber (Dungeonscape) in both ends.
That would be the reason that I would grab a weapon. This is what I found ad was wanting to do:

A +1 Eager Spellstrike / +1 Warning Defending quarterstaff costs 36.600 gp and gives you a huge amount of bonuses (assuming magic weapon, greater is casted on both heads, with a rod of lesser chain for example).
+5 bonus to AC which stacks with all others.
+5 bonus on saving throws against spells and spell-like abilities (it has no type, so assume that it stacks with all others).
+7 bonus to initiative checks. (actually +5 insight and +2 unnamed).
 

But with my limitations I was looking for other spells to compensate. The books that are available to me are: DMG, PHB, MM, Forgotten Realms Campaign Setting, Players Guide to Faerun, Spell Compendium.
Morphing shurikens are better ;)