Author Topic: Wizard/Sorcerer  (Read 2001 times)

Offline jungledude

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Wizard/Sorcerer
« on: April 29, 2012, 08:25:23 AM »
Hi,

my brother masters the new campaign and he has printed us 8 pages of changed rules, including the old multiclassing way where you can stick to 2 or 3 classes in the beginning, gaining 2/3 or 1/2 of the actual xp with each. If you would stick to 2 classes this means you are lvl 8/8 instead of 10, 15/15 instead of 20 and nearly 25/25 instead of 30 (campaign should go into late epic so this is relevant).

He changed alot of stuff including skillchecks:
Each attribute point 10+ instead of attribute modifier.
Skillchecks involving spells like concentration or spellcraft changed to 15+1.5x+2*spelllevel instead of 10+x+spelllevel
This kinda sux for incantatrix but should be still doable

Also he nerfed incantatrix's metamagic effect to only work with AoE effects, so no persisting buffs on all teammates anymore :( and the enemy can snatch spells/seize concentration back.
The nice things are: Red Wizard, Archmage, Shadow Adept, Timestop are like in 3.0 and Haste now gives an additional standart action xD.

I thought about going like wizard5/incantatrix10/archmage5/incantatrix epic but i dont like giving up too many spellschools for specialisation etc (even if abrupt jaunt is nice).

But then I felt like i could maybe multiclass Wizard/Sorc so i get 2/3 xp in both classes. Like that i could get abrupt jaunt and maybe still cast free as a sorcerer (or maybe warmage for +int on damage?)

Important is that feats, attribute points etc you get normally and not twice.
HP are are the average of both classes and Savingthrows/BAB are always the best available modifier(so no stacking)
PrCs are exchanged with the Class u took prc in.

So my Plan was like:
Going Wizard/Sorcerer or maybe Wizard/Warmage (armored mage ability was removed)

Trying to get most out of
Archmage
Iot7V
Incantatrix
Red Wizard
Shadow Adept
etc.

Spell Power btw now does give every odd point invested  +1 DC and every even point +1CL Check.
Spell Power points of multiple classes are added first.

Because i would have a big deficit in CL when multiclassing i thought about trying to fix this issue with spellpower.

Sadly Ultimagus is out because only the class u substitute through Ulti Magus will get the advances.

Problematic are maybe the requirements for the classes because of lack of talents. Im not sure about that, i just figured the multiclassing idea out.

Anyway.. what do u think about the idea? Are there any flaws i didnt realise yet or other beneficial PrC`s i didnt notice?

We have to stick to the Core Books/Complete Books/Players Guide to Faerun..

Thanks for ur time and sorry for the long text ^^

greets