If you're dead-set on being a Veil, it's a
long time before you get there. The soonest you can enter is L10.
If you want to be someone who basically says, "Now I am
invincible!" then consider this build:
BuildBuild Notes: I have you take Iron Will as a feat instead of getting it via the Otyugh Hole (
Complete Scoundrel 151). The hole is worth 3000G, but no guarantees you'll find it when you need it.
-Incantatrix is from
Player's Guide to Faerun 61. Its key features are Cooperative Metamagic and Metamagic Effect.
-Master Specialist is from
Complete Mage 70. Its key feature is Skill Focus: Spellcraft at level 1.
-Spellguard of Silverymoon is from
Player's Guide to Faerun 76. Its key features are more metamagic feats (yay!) and Selective Spell. (
See my guide on Selective Spell.)
Since
Pathfinder Wizards get more goodies, I advocate being a Pathfinder Wizard instead. Go, go infinite cantrips and
longer summons and a weak acid dart attack! (If you feel even more teleport-happy, take the
Teleport subschool replacement power called Shift. Go ahead and use both as needed!)
Non-Evil
Dragonborn Fire Elf Wizard (Conjurer)5/Incantatrix3/Master Specialist1/Initiate of the Sevenfold Veil7/Spellguard of Silverymoon4
1: {
Aggressive}, {
Murky-Eyed}, {
Noncombatant}
1: [Abrupt Jaunt (traded in your familiar for it -
Player's Handbook II 68, 70)], [Improved Initiative (
traded in Scribe Scroll for it)], [Oppose Enchantment & Necromancy using Pathfinder's rules]
1: Iron Will, Reserves of Strength (
Dragonlance Campaign Setting 86), Spell Focus: Conjuration
3: Extend Spell
5: [Domain Granted Power: Travel Domain] (
Complete Champion 52 for Domain Granted Power)
6: [Oppose Divination using Pathfinder's rules], [Persistent Spell using 3.5's rules] (
Complete Arcane 81), Spell Focus: Abjuration
7: [Cooperative Metamagic!]
8: [METAMAGIC EFFECT!]
9: Greater Spell Focus: Abjuration, [Skill Focus: Spellcraft]
10: [Unimpeachable Abjuration], [Veil: Red], [Warding 1/day]
11: [Unanswerable Strike +2], [Veil: Orange]
12: [Veil: Yellow], [Warding 2/day], -=FEAT=- OR
Ocular Spell13: [REACTIVE WARDING!], [Veil: Green]
14: [Veil: Blue], [Warding 3/day]
15: [Double Veil!], [Unanswerable Strike +4], [Veil: Indigo], Combat Casting
16: [Kaleidoscopic Doom], [Warding 4/day], [Veil: Purple]
17: [Flavor Stuff]
18: [
Chain Spell],
Magic of the Land (if you can reliably use an
acorn of far travel) or -=FEAT=-
19: [Selective Spell]
20: [@METAMAGIC FEAT@], [Spellguard]
What This Build Should DoYou buff, you control crowds, and you lay down the Wizard smack with 2 of the most powerful Wizard PrCs there are, Veil and Incantatrix. Metamagic Effect and Cooperative Metamagic allow you to make certain party buffs last 24 or 48 hours. Ocular Spell lets you Persist non-Personal spells, Chain Spell lets you spread the buffs to your party, and Spellguard (your L20 ability) lets you cast most Personal spells as touch. An Acorn of Far Travel (gotten via the spell of the same name) lets you turn
any Personal spell into a touch spell via Spellguard. (Go, go HP restoration!)
At level 1, you can use Abrupt Jaunt to avoid danger or teleport up to 10' through walls as an
immediate action. Is someone about to hit with a targeted effect? Jaunt out of the way! Area effect about to burn you up? Jaunt out of the way? Want to scout ahead past that wall, preferably while invisible? Jaunt there! This is so good that even non-casters dip Conjurer1 so they can do this!
Spell-wise, focus on
Conjurations and
Transmutations. If your GM lets you, wreack havoc with
Illusions!
Debatably, your Warding is a Personal effect that provides some defensive benefit. It
may qualify for Spellguard, meaning spread the veils around! (Your Warding is a spell-like ability that functions as
prismatic wall, an arcane spell, except as noted. Also,
a spell-like ability normally functions as a spell of the same name, and the Spellguard ability says, "the Spellguard of Silverymoon may cast any personal-range defensive arcane spell on another character with a touch.")
So by level 20, while you hide behind your dual veils (I prefer
Indigo and one other using the Personal Warding) with your party being
shapechanged into Chronotyryns (
Fiend Folio 33) for dual turns, preferably with the feat Craft Contingent Spell (
Complete Arcane 77 & 139) and the
chain contingency and
hide life spells, you can cackle manically that no one will be able to kill you. Ever.
PS: Add
astral projection from a private demiplane (created via
genesis to taste.