"Anyone who does that you your sister might as well have done it to my own. You and me are gonna break into the magistrate's office tomorrow and make it so that he's not going to be able to lay another hand on a woman when we're done with him. May Heaven help anyone who gets into our way, for no one in this world will."
- Lan Hua, the Terror of the Red Cliffs
Many people are repulsed by the great corruption and injustices that plague the world, but few have the bravery to confront them. However, there are men of honor and valor who will not hesitate to right wrongs that they encounter.
Though often uncouth and brash, a hao han - or "goodfellow" - is a man of integrity who knows the value of courage, loyalty, and goodness even in times where good men are persecuted for acting righteously. Thus, he often exists on the margins of polite society, on the run for crimes that he has committed in pursuit of justice. This often puts him at odds with lawful members of society such as paladins, though not all hao han are that way; indeed, many are former officers of the law who have been driven out by jealous and corrupt colleges and forced to live outside of the law.
The devotion to the idea of justice is the one thing that all hao han have in common, even if they often differ in their interpretation of what exactly justice is. Though they tend to be good aligned, evil hao han have been known to exist. These are often bloodthirsty men who carry out excessive acts of violence for their cause.
Due to the fact that hao han are men of action first and foremost, they tend to take vigilante actions and incite rebellions against illegitimate authority, which makes themselves folk heroes to poor and oppressed peasants. It is not uncommon for hao han to gather in bands of outlaws or secret societies and swear eternal brotherhood to one another to carry out their goals.
Alignment
Any
Hit Die
d12
Class Skills
The hao han’s class skills (and the key ability for each skill) are Balance, Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at 1st Level
(4 + Int modifier) ×4.
Skill Points at Each Additional Level
4 + Int modifier
Level BAB
Fort Ref Will
Special
1st +1
+2 +0 +0
Fast movement, illiteracy, fury 1/day
2nd +2
+3 +0 +0
Uncanny dodge
3rd +3
+3 +1 +1
Trap sense +1
4th +4
+4 +1 +1
Fury 2/day
5th +5
+4 +1 +1
Improved uncanny dodge
6th +6/+1
+5 +2 +2
Trap sense +2
7th +7/+2
+5 +2 +2
Damage reduction 1/—
8th +8/+3
+6 +2 +2
Fury 3/day
9th +9/+4
+6 +3 +3
Trap sense +3
10th +10/+5
+7 +3 +3
Damage reduction 2/—
11th +11/+6/+1
+7 +3 +3
Greater fury
12th +12/+7/+2
+8 +4 +4
Fury 4/day, Trap sense +4
13th +13/+8/+3
+8 +4 +4
Damage reduction 3/—
14th +14/+9/+4
+9 +4 +4
Iron mind
15th +15/+10/+5
+9 +5 +5
Trap sense +5
16th +16/+11/+6/+1
+10 +5 +5
Damage reduction 4/—, Righteous fury 5/day
17th +17/+12/+7/+2
+10 +5 +5
Relentless fury
18th +18/+13/+8/+3
+11 +6 +6
Trap sense +6
19th +19/+14/+9/+4
+11 +6 +6
Damage reduction 5/—
20th +20/+15/+10/+5
+12 +6 +6
Mighty fury, fury 6/day
Class Features
All of the following are class features of the hao han.
Weapon and Armor Proficiency
A hao han is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex)
A hao han frequently finds himself on the wrong end of the law and forced to flee for his life ahead of the local authority. As a result, his land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the hao han’s speed because of any load carried or armor worn.
Fury (Ex)
A hao han can channel the anger he feels at injustice and oppression into his martial arts a certain number of times per day. In this state of righteous anger, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases his hit points by 2 points per level, but these hit points go away at the end of the fury when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While using this ability, he is so focused on punishing an opponent that he cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise and metamagic feats. This state of fury lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier and can be ended prematurely if necessary. Upon expiration, the character loses all modifiers and restrictions, becoming fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
This ability can be used only once per encounter. At 1st level it can be used once per day. At 4th level and every four levels thereafter, it can be used it one additional time per day (to a maximum of six times per day at 20th level). Activating this ability takes no time itself, but it can only be done during the character's action, not in response to someone else’s action.
Illiteracy: Hao han often do not have the time to learn the art of reading and writing, though they may spend 2 skill points to gain the ability to read and write all languages that they are able to speak.
A hao han who gains a level in any other class automatically gains literacy. Any other character who gains a hao han level does not lose the literacy he or she already had.
Uncanny Dodge (Ex)
At 2nd level, a hao han's steady nerves allow him to retain his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a hao han already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Trap Sense (Ex)
Starting at 3rd level, a hao han's battle-honed reflexes grants him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three hao han levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
Improved Uncanny Dodge (Ex)
At 5th level and higher, a hao han becomes so accustomed to the chaos of battle that he can no longer be flanked. This defense denies a rogue the ability to sneak attack the hao han by flanking him, unless the attacker has at least four more rogue levels than the target has hao han levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Damage Reduction (Ex)
At 7th level, a hao han has spent so much time bursting through walls, tumbling through windows, and charging through doors that he has grown resilient to physical attacks and gains Damage Reduction. Subtract 1 from the damage he takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three hao han levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Greater Fury (Ex)
At 11th level, a hao han’s devotion to justice is so great that his bonuses to Strength and Constitution during his fury each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2 so as to give the enemy a faint glimmer of hope at victory, which will only be brutally crushed by the hao han's mighty fists.
Steel Mind (Ex)
While in a righteous fury, a hao han of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells due to being just that angry over injustice. This bonus stacks with all other modifiers, as it damn well should.
Relentless Fury (Ex)
At 17th level and higher, a hao han's tireless devotion to justice prevents him from becoming fatigued at the end of his righteous fury. This strikes fear into the hearts of bad men everywhere, as there is absolutely nothing preventing a swift beating from being delivered to their respective faces.
Mighty Fury (Ex)
At 20th level, a hao han’s belief in righteousness is such that bonuses to Strength and Constitution during his righteous fury each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2. In addition, anyone who is an enemy of honor, valor, and justice through the land immediately soils their clothing when this ability is activated.