Author Topic: Kung-fu  (Read 11510 times)

Offline kurashu

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Kung-fu
« on: June 04, 2012, 01:56:08 AM »
Alright. I'm gonna be running The Night Below for five to seven players. We start next Sunday and one player I kinda had to convince to play. He's essentially doing a favor for me, so I'm doing one for him. He couldn't make it to Characger Creater Night. He texted me what kinda character he wants and I was gonna throw together a couple for him.

He wants to do a kung fu character. He's played a monk and hated it. He's played a swordsage and doesn't want all the book keeping that goes with it. I'm only allowing PHB, PHBII and ToB at first level (and I'm using DMG, MM1 & MiC). The campaign is starting at level 1.

I'm not afraid to house rule and frankensteining something together. He may be open to an unarmed warblade or a pally/monk hybrid or something like this. But I'd rather do something using existing classes and feats in those three books.

Offline Solo

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Re: Kung-fu
« Reply #1 on: June 04, 2012, 02:13:50 AM »

Ever want to play a martial artist, but found the monk lacking in power and badassitude? Ever look at ToB and say to yourself "Damn, that'll never fly at my table!" and cry in despair?

Well cry no more, for here comes a class based off of the manly and heroic heroes from such epics as The Water Margin and The Romance of the Three Kingdoms, which delivers jianghu style kickass that enables you to promote honor and righteousness by beating people up across the land, be they local bullies, oppressive landlords, or corrupt government officials. You will kick ass, take names, and fall asleep in a drunken Shaoxing wine induced stupor day after day with this base class.

Hao Han

(click to show/hide)

Alternate Class Features

(click to show/hide)
« Last Edit: June 08, 2019, 03:09:35 AM by Solo »
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Offline Wrex

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Re: Kung-fu
« Reply #2 on: June 04, 2012, 02:18:06 AM »
And this is why we love you, Solo. You take a base class, and wrap it in so much chutzpah it works simply by virtue of wanting to. +1 Respect.


Now though, you need a Barbarian Hao Han/Truenamer Prestige class.

Offline Solo

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Re: Kung-fu
« Reply #3 on: June 04, 2012, 02:26:52 AM »
Thanks, it's a rather old refluff of mine. I've updated it just now so that all the ACFs are actually barbarian ACFs from 3.5e
« Last Edit: June 05, 2012, 02:24:24 AM by Solo »
"I am the Black Mage! I cast the spells that makes the peoples fall down."

Offline KellKheraptis

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Re: Kung-fu
« Reply #4 on: June 04, 2012, 02:27:30 AM »
There is always the option of using Hao Han and Totemist with the Meldshaping/Rage PrC to really hone in on the "ki" aspect of kung fu.  As in "I can put my fist through your skull on the other side of an adamantine door and pin the Tarrasque with one hand."

Offline SorO_Lost

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Re: Kung-fu
« Reply #5 on: June 04, 2012, 04:46:33 AM »
Lacks the ass kicking notation of Solo's (technically official) base class. But the DDO Monk has combos and finishers like someone put Arcade in D&D.

Learning curve is easy, or at least learning the play the class in the bastardized D&D MMO was through it is pretty clicky extensive.

Offline StreamOfTheSky

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Re: Kung-fu
« Reply #6 on: June 04, 2012, 02:38:47 PM »
Wow, I broke out loud laughing when I scrolled down to the class features table and realized it was just Barbarian w/ alignment restriction removed and class features renamed.

Solo, for the Skilled City Dweller...excuse me, Snake in Eagle's Shadow, you should probably add that this alt. also allows you to use tumble during Fury (instead of ride).

Offline xaotiq1

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Re: Kung-fu
« Reply #7 on: June 04, 2012, 03:06:40 PM »
What Barbarian ACF is Iron Monkey based off of?? It doesn't look familiar.
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Offline muktidata

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Re: Kung-fu
« Reply #8 on: June 04, 2012, 03:50:08 PM »
Kurashu, if you're having a hard time following that, what he is suggesting is for your friend to play a Barbarian. Make sure you use these alternate class features:

City Brawler (DR349 p92) - Lose profiency with Medium Shields/Armor and Martial Weapons: Gain Imp. UA Strike and TWF with UA Strikes

Lion Totem (CC) - Lose Fast Movement: Gain the Pounce ability (full attack at the end of a charge)

Wolf Totem (UA) - Lose Uncanny Dodge: Gain Improved Trip

Whirling Frenzy (UA) - Lose Rage: Gain a better Rage that gives an extra strike per attack.

Skilled City Dweller - Lose Ride: Gain Tumble

So at first level your friend would be swinging three times per turn, even at the end of a charge, have maxed Tumble, high UA strikes, and high STR. Make sure he looks at Imp. Natural Attack (MM) and Superior Unarmed Strike (ToB) if he wants to punch harder. I recommend using a Dragonborn Water Orc (UA) for the race so he can Fly/get bonuses on Jump checks and have a Swim Speed.
I appreciate the logical, cool-headed responses and the lack of profanity displayed by our community.

Offline Jackinthegreen

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Re: Kung-fu
« Reply #9 on: June 04, 2012, 04:48:17 PM »
What Barbarian ACF is Iron Monkey based off of?? It doesn't look familiar.

It's the Streetfighter barbarian variant in Cityscape's web enhancement.

Offline xaotiq1

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Re: Kung-fu
« Reply #10 on: June 04, 2012, 04:57:41 PM »
What Barbarian ACF is Iron Monkey based off of?? It doesn't look familiar.

It's the Streetfighter barbarian variant in Cityscape's web enhancement.

Duely noted! Thank you!
"Love doesn't share itself with the world. Love is suspicious, love is needy. Love is fearful, love is greedy. My friends, there is no great love without great jealousy!"  Bender Bending Rodriguez

Offline KellKheraptis

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Re: Kung-fu
« Reply #11 on: June 04, 2012, 05:21:37 PM »
Don't forget Hammerblow, to do 1.5xStr with unarmed attacks.  Btw, I am now working on a Totem Rager version of a Super Saiyan :P  Refluff a few things and it fits perfectly.

Offline Jackinthegreen

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Re: Kung-fu
« Reply #12 on: June 04, 2012, 06:12:23 PM »
Don't forget Hammerblow, to do 1.5xStr with unarmed attacks.  Btw, I am now working on a Totem Rager version of a Super Saiyan :P  Refluff a few things and it fits perfectly.

The Hammer fist feat I know is Dwarf-only.  http://dndtools.eu/feats/races-of-faerun--23/hammer-fist--1334/.  Is there a different version?

Offline awaken_D_M_golem

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Re: Kung-fu
« Reply #13 on: June 04, 2012, 08:11:31 PM »

That not Barbarian , you barbarian ?!

The Green Emperor will have your tongue for that insult.
So says insert_Ch'ung_Wau_smiley_face !!
Your codpiece is a mimic.

Offline emaNsdrawkcaB

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Re: Kung-fu
« Reply #14 on: June 05, 2012, 12:46:31 AM »
Hahah, I like the re-flavoring. Very nice.

Don't forget Superior Unarmed Strike.

Offline Solo

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Re: Kung-fu
« Reply #15 on: June 05, 2012, 03:15:42 AM »
I am adding more ACFs into the hao han, as well as a more detailed description of what City Brawler (otherwise known as Fist of Legend) offers.

So what we want is a Wolf Totem Barbarian with the Spirit Lion Totem ACF, the Ferocity ACF (which allows you to tumble during it, iirc), the City Brawler ACF, the Streetfighter ACF, and the Skilled City Dweller ACF, whose feats will include Superior Unarmed Strike, Knock Down, and Improved Natural Attack. Possibly Snap Kick as well. I'd strongly consider Endurance + Steadfast Determination combo for Con to will saves and removing the auto-fail on a 1 for fort saves.
« Last Edit: June 06, 2012, 03:09:01 AM by Solo »
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Offline Maat Mons

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Re: Kung-fu
« Reply #16 on: June 05, 2012, 04:40:53 AM »
The city brawler alternative class feature (Dragon 349, p92) gives you improved unarmed strike and the two-weapon fighting chain (only usable unarmed) in exchange for martial weapon proficiency.  The devil's luck alternative class feature (Dragon 349, p92) gives you a luck bonus to saves instead of DR.  The unshakable alternative class feature (Dragon 349, p92) gives you immunity to fear instead of improved uncanny dodge. 

Offline kurashu

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Re: Kung-fu
« Reply #17 on: June 06, 2012, 02:29:33 PM »
Kurashu, if you're having a hard time following that, what he is suggesting is for your friend to play a Barbarian. Make sure you use these alternate class features:

I've been busy, not an idiot.

@solo: That looks awesome. I already have one barbarian, so I'll wonder how she'll feel about a reflavored version of it being presented to another player. Should be fairly lol.

Offline awaken_D_M_golem

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Re: Kung-fu
« Reply #18 on: June 06, 2012, 07:55:25 PM »
.
{ ... insert sighing dragon crouching logic smiley face ... }


Solo is not saying play a Barbarian.

We call it what it is.  It is not a barbarian.
A Barbarian is what it is.  It is a Barbarian.
A Barbarian will call something a barbarian,
what is not a barbarian.  What else would you expect?
A Barbarian sees a not-barbarian and calls
it a not-not-barbarian.  That's what barbarians do.
So let the barbarian be whatever he wants to be.
And let the barbarian say whatever he wants to say.

But you have been instructed in the Void 9 Monkey Way.
Solo is not saying play a barbarian.

.

EDIT --- I mis-capitalized a "b". 
I must add phu-yue egg palm, to my calligraphy session.
« Last Edit: June 06, 2012, 07:58:34 PM by awaken_D_M_golem »
Your codpiece is a mimic.

Offline emaNsdrawkcaB

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Re: Kung-fu
« Reply #19 on: June 07, 2012, 01:24:02 PM »
awaken... you're such a weirdo...