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Flying Castles?
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Topic: Flying Castles? (Read 2660 times)
kitep
DnD Handbook Writer
Posts: 1948
Lookout World!
Flying Castles?
«
on:
June 10, 2012, 05:54:48 PM »
Where are the guidelines for designing flying castles? The only place I can think of is the stronghold builders guide, but I remember seeing a message on these boards that had a lot more places to look -- but my searchfoo is getting me nowhere. The message I remember was either about flying castles or flying ships.
Actually, my player already has a flying castle that sits on a cloud (taken over from some evil cloud giants). What he wants to do is radically expand the land (cloud) area surrounding the castle proper. Any way to do that without it being hideously expensive?
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JohnnyMayHymn
Hero Member
Posts: 762
Former Lord of the Kitchen Sink
Re: Flying Castles?
«
Reply #1 on:
June 10, 2012, 10:18:27 PM »
Spell turrets, DMG2 might help, not sure what spell to put in it though.
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The Emperor
Can you find the Wumpus?
betrayor
Sr. Member
Posts: 474
Monitoring...
Re: Flying Castles?
«
Reply #2 on:
June 11, 2012, 02:54:32 AM »
Ebberon Forge of war I think has some information ...
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kitep
DnD Handbook Writer
Posts: 1948
Lookout World!
Re: Flying Castles?
«
Reply #3 on:
June 11, 2012, 12:36:28 PM »
Quote from: betrayor on June 11, 2012, 02:54:32 AM
Ebberon Forge of war I think has some information ...
Thanks. Alas, I don't have that book.
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Halinn
Legendary Member
Posts: 2067
My personal text is impersonal.
Re: Flying Castles?
«
Reply #4 on:
June 13, 2012, 04:30:35 PM »
Shining South page 49 has the Stone Trap spell. It makes a flying block of stone that can support a decent amount of weight. It will fall from the sky and hit someone based on a specified trigger, but it does not state that the trigger has to be able to actually be triggered (i.e. you can set an impossible trigger condition).
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Comparing apples and oranges
kitep
DnD Handbook Writer
Posts: 1948
Lookout World!
Re: Flying Castles?
«
Reply #5 on:
June 13, 2012, 06:29:22 PM »
Proctiv's Move Mountain - an epic spell in Player's Guide To Faerun, p137
loops off the top of a mountain, inverts it, and makes it float, giving you a 1 mile in diameter base to build things on.
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kitep
DnD Handbook Writer
Posts: 1948
Lookout World!
Re: Flying Castles?
«
Reply #6 on:
June 13, 2012, 06:40:59 PM »
The thread I was thinking of might have been on the old board, which would explain why my searchfoo didn't work.
http://brilliantgameologists.com/boards/index.php?topic=10182.0
Still, it doesn't seem to be the one.
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awaken_D_M_golem
Epic Member
Posts: 7639
classique style , invisible tail
Re: Flying Castles?
«
Reply #7 on:
June 13, 2012, 08:28:18 PM »
DavidWL's Sam the Commoner build
uses the flying castle. Idk the details.
Landlord feat and Stronghold (?) at level 15.
Item Familiar, modify the snot out of it.
Somebody's got to have a decent write up
on how
exactly
it works.
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Your codpiece is a mimic.
kitep
DnD Handbook Writer
Posts: 1948
Lookout World!
Re: Flying Castles?
«
Reply #8 on:
June 13, 2012, 10:44:11 PM »
Interesting. Sam the Commoner uses the landlord feat, the mercantile feat, and makes the castle his item familiar. Cool stuff.
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Flying Castles?