Armor Spikes
You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) ...
Okay, so assume a 5th level Human fighter with Str 18.
Without armor spikes he can make a grapple check at +9 to deal 1d3+4 nonlethal damage
With armor spikes he can make a grapple check at +9 to deal damage, but is the damage:
A) 1d3+4 nonlethal plus 1d6 lethal damage
B) 1d3 nonlethal plus 1d6+4 lethal damage
C) 1d6+4 lethal damage
?
Presumably you could also decide to attack with the armor spikes, but at a -4 (because you are "attacking your opponent," so you'd attack at +5, for 1d6+4 lethal damage, correct?