Author Topic: The Storm Touch Initiator (aka The Touchy-Feely Initiator)  (Read 10516 times)

Offline Endarire

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The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« on: June 16, 2012, 07:57:03 PM »
Greetings, all, and happy early Daddy Day!

Storm touch is an Evocation L5 Wizard spell that does 9d6 damage per hit and forces a Fortitude save per hit vs. a 1 round stun.  You can use it up to once per level (which I assume means caster level).  It's a melee touch attack, meaning it should work with maneuvers and stances.

The clearest Tome of Battle comes is on page 42 under the Strike section which says, "Most [strikes] involve a melee attack as part of completing the maneuver.  If the attack hits, your opponent typically takes normal melee damage, as well as suffering the effects of the strike.  When making a strike, you use your base attack bonus, all attack and damage modifiers, weapon damage, and so forth, as normal."

In short, ToB is fairly clear that this is allowed.

Here's how it works, and yes, it works best as a Jade Phoenix Mage with an emphasis on arcane casting.  Also, this trick works best on spells that allow multiple touch attacks after casting, but can work on single touch abilities, like touch of idiocy or ghoul touch.

Round 1: Cast storm touch.  Attack with it if you want, but this round you probably won't be able to use any maneuvers because storm touch is a standard action and most maneuvers are also standard actions.  (If you can activate storm touch and a maneuver in the same round, be my guest!)  Because you're holding the charge, be careful not to accidentally touch anything!

Round 2+: Attack!  If you use a strike, you can make only one attack with your natural reach.  If you make basic attacks, you can use your 'taser touch' to zap your foes into stunningness or death.  You can still use boosts, like Burning Blade or Raging Mongoose, for extra effect!  Your stances still apply, regardless.

Props to you if you're attacking unarmed or with a melee natural weapon, such as an Unarmed Swordsage.  Why?  According to this (under Holding the Charge), "Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.)  If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges.  If the attack misses, you are still holding the charge. "

Note: There is no listed limit on how long you can hold the charge, so as long as you don't need to scratch your ears or something, and can afford to be down a hand, you can hold this charge for minutes or hours

Spell Flower (Spell Compendium 198):  You can hold one touch spell per arm (though I use the term 'forelimb' because I might go Thri-Kreen or Girallon or something) so long as you don't cast a spell using a charged limb or touch anything with a charged limb.  Spell flower has a somatic component, so you can can cast your touch spell once per forelimb.  Go, go multitouching!  (Two-weapon Fighting and Multiweapon Fighting may not be so bad!)

This spell is Personal and lasts 1 round per level, and with this build, is begging to be persisted!
« Last Edit: June 19, 2012, 03:05:52 PM by Endarire »

Offline Kethrian

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Re: The Storm Touch Initiator
« Reply #1 on: June 16, 2012, 08:16:54 PM »
Don't forget the higher level Scalding Touch, which dazes instead of stuns (far less creatures are immune to daze), and does 13d6 fire damage per touch.  Parching Touch is a great 1st level spell for the combo, too.
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Offline Vampireshado

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Re: The Storm Touch Initiator
« Reply #2 on: June 16, 2012, 08:23:54 PM »
Wow cool. I love the synergy. Now I want to create an unarmed gish. I can see it now!

"Ye stinky goblins! I shall cleanse thee with my THUNDERFISTS!"
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Offline Endarire

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Re: The Storm Touch Initiator
« Reply #3 on: June 16, 2012, 11:32:12 PM »
Alternative name: The Touchy Feely Initiator.

Offline emaNsdrawkcaB

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Re: The Storm Touch Initiator
« Reply #4 on: June 17, 2012, 01:35:07 AM »
Anyone remember Casio? The Warforged with that feat that allows you to make your unarmed strike/slam attacks deal electricity damage?

Add this.

And add Bard (Or better Heartfire Fanner) to your Warbalde or Crusader based Jade Phoenix Mage with Song of the White Raven, Dragonfire Insipration (using a electricity based dragon).

Offline kurashu

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Re: The Storm Touch Initiator
« Reply #5 on: June 17, 2012, 01:39:15 PM »
Wow cool. I love the synergy. Now I want to create an unarmed gish. I can see it now!

"Ye stinky goblins! I shall cleanse thee with my THUNDERFISTS!"

I seem to recall a thread where a warblade with the chameleon template activated his maneuvers with his tongue. But now, we can also stun and daze people with the tongue. I feel like playing Pokemon now...

Offline Vampireshado

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Re: The Storm Touch Initiator
« Reply #6 on: June 17, 2012, 02:51:06 PM »
Hahaha oh Lickatongue... you nasty Pokemon...

What did the Casio build entail?

So far are we looking at: The Touchy Feely Initiator
Warforged Warblade/ Sorcerer/ Heartfire Fanner 5/ Jade Phoenix Mage 10 with Song of the White Raven, Dragonfire Inspiration, the Warforged electricity feat, Song of the Heart, and Words of Creation

What else we got?
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Offline Endarire

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Re: The Storm Touch Initiator
« Reply #7 on: June 17, 2012, 05:08:54 PM »
Lesser Mechanatrix (sp?) can use storm touch on himself to heal himself as part of this routine.

Offline Quillwraith

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Re: The Storm Touch Initiator
« Reply #8 on: June 17, 2012, 06:03:37 PM »
Hahaha oh Lickatongue... you nasty Pokemon...

What did the Casio build entail?

So far are we looking at: The Touchy Feely Initiator
Warforged Warblade/ Sorcerer/ Heartfire Fanner 5/ Jade Phoenix Mage 10 with Song of the White Raven, Dragonfire Inspiration, the Warforged electricity feat, Song of the Heart, and Words of Creation

What else we got?
That seems MAD.

Offline Vampireshado

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #9 on: June 17, 2012, 06:07:30 PM »
It sure does. Not terribly so, the only ones you need sky high are strength and charisma. But yeah stiil pretty MAD.

Is there a way we could get the Warforged feat on a Lesser Mechanatrix?
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Offline Quillwraith

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #10 on: June 17, 2012, 06:41:49 PM »
Hahaha oh Lickatongue... you nasty Pokemon...

What did the Casio build entail?

So far are we looking at: The Touchy Feely Initiator
Warforged Warblade/ Sorcerer/ Heartfire Fanner 5/ Jade Phoenix Mage 10 with Song of the White Raven, Dragonfire Inspiration, the Warforged electricity feat, Song of the Heart, and Words of Creation

What else we got?
That seems MAD.
Looked into it; you just get whirling blade or something to not need strength, unarmed swordsage instead of warblade, and use that feat that lets you use Cha to AC instead of Wis.
Stormtouch Initiator: now Cha SAD.

Re: Storm Touch: could you make it fell drain, then use raging mongoose to stun and level drain 4 times as a swift action?

Offline Vampireshado

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #11 on: June 17, 2012, 06:52:41 PM »
Alright so how about Lesser Mechanatrix Unarmed Swordsage 2/ Sorcerer 3/ Heartfire Fanner 5/ Jade Phoenix Mage 10

Feats: Fell Drain, Empower Spell, Song of the White Raven, Dragonfire Inspiration, Song of the Heart, Words of Creation, Ascetic Mage, and Whirling Blade? is that a feat? And whatever that warforged feat is if we can find a sneaky way to get it.

Can we make his unarmed attacks slashing so we can add Snowflake Wardance?
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Offline Endarire

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #12 on: June 17, 2012, 06:56:25 PM »
Raging Mongoose only lets you use 2 (or 4 for multiweapon users) more basic attacks in that round.  So you could cast a Fell Drain storm touch on round 1 then go bonzai with a Raging Mongoose full attack on round 2.

Versatile Unarmed Strike - Player's Handbook II 85
« Last Edit: June 17, 2012, 07:26:27 PM by Endarire »

Offline Vampireshado

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #13 on: June 17, 2012, 07:16:14 PM »
Wow that's a nice feat! Why have I never noticed that before... Well alright now let me see if I can merge this with my Winter Knight Build! We'd have some Insane Cha SAD.
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Offline Endarire

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #14 on: June 17, 2012, 07:27:52 PM »
One downside of your proposed build is no L9 spells.  Maybe no L8s either.  (Don't know Heartfire Fanner.)

What's the level progression, such as Swordsage1/Sorcerer3/Swordsage+1?

Offline Prime32

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #15 on: June 17, 2012, 07:37:50 PM »
Try the Lightning Gauntlets soulmeld for a standard action touch attack, accessible through a feat or 1-level dip.

Also, thunderlance is only lv4 so it's easier to access. (Int to damage is nice on a warblade)

If you have Channel Spell you can channel a touch attack through another touch attack, right?

Offline Quillwraith

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #16 on: June 17, 2012, 08:06:46 PM »
and Whirling Blade? is that a feat?
It's a spell, adds Cha to attacks and damage. I actually don't have the book it's from; just took a look through X stat to Y bonus.

Raging Mongoose only lets you use 2 (or 4 for multiweapon users) more basic attacks in that round.  So you could cast a Fell Drain storm touch on round 1 then go bonzai with a Raging Mongoose full attack on round 2.
Of course we will wield unarmed strike as though dual wielding.
The one round delay is a problem; maybe there's a way to attack once as a free (or move if storm touch is a standars action to cast) action, then use raging mongoose on that right after casting?

Offline Endarire

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #17 on: June 17, 2012, 08:14:37 PM »
Whirling blade is a spell from Spell Compendium 238, and has a spiffy picture!

You can use your INT or CHA bonus for accuracy and damage against all foes in a 60' line as if you were wielding the weapon in melee.  Go go 2-handers!

Also, where are you getting Channel Spell?  (Spellsword3 probably isn't worth it.)

The Warblade7's Battle Cunning only grants +INT to damage against flanked or flat-footed foes.  Handy with summons, called creatures, pets, Island of Blades, etc.
« Last Edit: June 17, 2012, 08:21:07 PM by Endarire »

Offline Vampireshado

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #18 on: June 17, 2012, 08:26:33 PM »
Alright what if we ditched 9ths to get super high CL using mystic ranger with SotAO and Master Spellthief? Then we could use Reserves of Strength feat (although it's from an iffy source) to get a super crazy storm touch. I feel like since we are already making an evocator gish, not getting nines is okay.

We could dip Duskblade for a channel.
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Offline Endarire

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Re: The Storm Touch Initiator (aka The Touchy-Feely Initiator)
« Reply #19 on: June 17, 2012, 08:57:54 PM »
If the spell is L6 or less and it affects you, then you could use contingency with a trigger of, "When I want it to happen, cast <SPELL> on me."