Author Topic: Were-Murder of Crows/Pity of Doves  (Read 10209 times)

Offline Bozwevial

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Were-Murder of Crows/Pity of Doves
« on: July 24, 2012, 08:34:03 PM »
Were-Murder of Crows

Prerequisites:
To become a were-murder, a character must meet the following requirements.

Race: Any Small, Medium, or Large humanoid or giant.
Special: Must have been injured by another were-murder's natural attacks or swarm attacks and contracted lycanthropy.

HD: d8
LevelBABFortRefWillFeature
1+0+0+2+0Lunar Body, Murderous Form (Swarm), Crow Empathy, Scavenger's Sense
2+1+0+3+0Murderous Form (Hybrid), Lunar Plumage, Explosive Transformation
3+2+1+3+1Growth, Carrion Carnage
4+3+1+4+1Curse of Lycanthropy, Raven's Rush

Class skills (2+Int per level): Handle Animal, Listen, Search, Spot, Survival.

Proficiencies: A were-murder is proficient with her own natural weapons.

Features:
Lunar Body (Ex): The were-murder retains all her previous racial modifiers. She gains the shapechanger subtype, as well as low-light vision if she did not already possess that trait.

The were-murder also gains a natural armor bonus equal to her Constitution modifier when in swarm or hybrid form. In humanoid form, she instead gains a natural armor bonus equal to half her Constitution modifier.

Murderous Form (Su): At 1st level, the were-murder may assume the form of a murder of crows--hundreds and hundreds of crows acting as one massive body, crawling over each other in midair. In this form, she gains the Swarm subtype, and the following traits:
(click to show/hide)

At 2nd level, she may instead choose to take hybrid form. In this form, she appears as a Medium sized, vaguely humanoid mass of crows, moving in tandem and attacking in unison with beak and claw. Instead of the above traits, she gains two claw attacks which each deal 1d4 points of damage and a bite attack which deals 1d6 points of damage. The hybrid form has a flight speed of 20 feet with the same maneuverability as the swarm.

She may transform in this manner once per day for every Hit Die she possesses. Transformation between forms requires a standard action, but lasts indefinitely.

Both swarm and hybrid forms grant bonuses to her ability scores according to the sum of her were-murder levels and half her other Hit Dice:
(click to show/hide)

Crow Empathy (Ex): The were-murder may communicate with crows and ravens, no matter which form she has taken. She gains a +4 bonus on any checks made to influence them.

Scavenger's Sense (Ex): While in swarm or hybrid form, the were-murder gains a bonus to Spot checks equal to half her Hit Dice. She also gains the scent ability and a bonus to Survival checks made to track by scent equal to half her Hit Dice. At 2nd level, this ability applies no matter which form the were-murder has adopted.

Lunar Plumage (Su): At 2nd level, the were-murder gains DR/silver equal to half her Hit Dice while in swarm or hybrid form.

Explosive Transformation (Su): At 2nd level, the were-murder can take on swarm form in a highly dramatic fashion. By spending two daily uses of her transformation ability instead of one, she explodes outwards into a mass of crows which coalesce into the swarm. Every creature within 30 feet takes swarm damage as though she had ended her turn in the creature's square. A successful Reflex save (DC 10+1/2 HD+Dex modifier) halves this damage. The swarm appears in any contiguous four squares within this area.

At 3rd level, any creature which fails its save is also blinded as per Carrion Carnage.

A were-murder of 10 Hit Dice or more may instead choose to spend three daily uses to increase the area to 100 feet.

Growth (Ex): At 3rd level, the were-murder occupies a 10-foot space when she takes swarm form. Unlike other creatures, this space is shapeable, and she may choose to take up any four contiguous squares.

Carrion Carnage (Ex): At 3rd level, any creature damaged by the were-murder’s swarm attack must make a Reflex save (DC 10+1/2 HD+Dex modifier) or be blinded. This blindness can be removed by healing the damage dealt or through a remove blindness/deafness spell. In addition, both her swarm attack and her natural attacks in hybrid form are treated as magic and silver.

Curse of Lycanthropy (Su): At 4th level, the were-murder can spread lycanthropy to other creatures. If a Small, Medium, or Large humanoid or giant takes damage from either her swarm attack or her natural attacks granted by hybrid form, it must make a Fortitude save (DC 10+1/2 HD+Con modifier) or contract lycanthropy. (See the Lycanthrope entry in the Monster Manual for details on lycanthropy.)

Raven's Rush (Ex): At 4th level, while in swarm form, the were-murder deals swarm damage to any creature whose square she enters during her turn, as well as any creature in whose square she ends her turn. She may only deal swarm damage to a given creature twice each turn (either by moving into its square twice, or by entering its square and ending her turn there), and any given creature only makes one save against Carrion Carnage per round.
In addition, her maneuverability in swarm and hybrid forms improves to good.

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« Last Edit: July 25, 2012, 07:56:13 PM by Bozwevial »
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Offline Bozwevial

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Re: Were-Murder of Crows/Pity of Doves
« Reply #1 on: July 24, 2012, 08:34:38 PM »
Were-Pity of Doves

Prerequisites:
To become a were-pity, a character must meet the following requirements.

Race: Any Small, Medium, or Large humanoid or giant.
Special: Must have been injured by another were-pity's natural attacks or swarm attacks and contracted lycanthropy.

HD: d8
LevelBABFortRefWillFeature
1+0+0+2+0Lunar Body, Pitying Form (Swarm), Dove Empathy, Scavenger's Sense
2+1+0+3+0Pitying Form (Hybrid), Lunar Plumage, Explosive Transformation
3+2+1+3+1Growth, An Eye For An Eye
4+3+1+4+1Curse of Lycanthropy, Dispersal of Doves

Class skills (2+Int per level): Handle Animal, Listen, Search, Spot, Survival.

Proficiencies: A were-pity is proficient with her own natural weapons.

Features:
Lunar Body (Ex): The were-pity retains all her previous racial modifiers. She gains the shapechanger subtype, as well as low-light vision if she did not already possess that trait.

The were-pity also gains a natural armor bonus equal to her Constitution modifier when in swarm or hybrid form. In humanoid form, she instead gains a natural armor bonus equal to half her Constitution modifier.

Pitying Form (Su): At 1st level, the were-pity may assume the form of a pity of doves--hundreds and hundreds of pity acting as one massive body, crawling over each other in midair. In this form, she gains the Swarm subtype, and the following traits:
(click to show/hide)

At 2nd level, she may instead choose to take hybrid form. In this form, she appears as a Medium sized, vaguely humanoid mass of doves, moving in tandem and attacking in unison with beak and claw. Instead of the above traits, she gains two claw attacks which each deal 1d4 points of damage and a bite attack which deals 1d6 points of damage. The hybrid form has a flight speed of 20 feet with the same maneuverability as the swarm.

She may transform in this manner once per day for every Hit Die she possesses. Transformation between forms requires a standard action, but lasts indefinitely.

Both swarm and hybrid forms grant bonuses to her ability scores according to the sum of her were-pity levels and half her other Hit Dice:
(click to show/hide)

Dove Empathy (Ex): The were-pity may communicate with doves and pigeons, no matter which form she has taken. She gains a +4 bonus on any checks made to influence them.

Scavenger's Sense (Ex): While in swarm or hybrid form, the were-pity gains a bonus to Spot checks equal to half her Hit Dice. She also gains the scent ability and a bonus to Survival checks made to track by scent equal to half her Hit Dice. At 2nd level, this ability applies no matter which form the were-pity has adopted.

Lunar Plumage (Su): At 2nd level, the were-pity gains DR/silver equal to half her Hit Dice while in swarm or hybrid form.

Explosive Transformation (Su): At 2nd level, the were-pity can take on swarm form in a highly dramatic fashion. By spending two daily uses of her transformation ability instead of one, she explodes outwards into a mass of doves which coalesce into the swarm. Every creature within 30 feet takes swarm damage as though she had ended her turn in the creature's square. A successful Reflex save (DC 10+1/2 HD+Dex modifier) halves this damage and negates the blindness. The swarm appears in any contiguous four squares within this area.

At 3rd level, any creature which fails its save is also blinded as per An Eye For An Eye.

A were-pity of 10 Hit Dice or more may instead choose to spend three daily uses to increase the area to 100 feet.

Growth (Ex): At 3rd level, the were-pity occupies a 10-foot space when she takes swarm form. Unlike other creatures, this space is shapeable, and she may choose to take up any four contiguous squares.

An Eye For An Eye (Ex): At 3rd level, any creature damaged by the were-pity's swarm attack must make a Reflex save (DC 10+1/2 HD+Dex modifier) or be blinded. This blindness can be removed by healing the damage dealt or through a remove blindness/deafness spell. In addition, both her swarm attack and her natural attacks in hybrid form are treated as magic and silver.

Curse of Lycanthropy (Su): At 4th level, the were-pity can spread lycanthropy to other creatures. If a Small, Medium, or Large humanoid or giant takes damage from either her swarm attack or her natural attacks granted by hybrid form, it must make a Fortitude save (DC 10+1/2 HD+Con modifier) or contract lycanthropy. (See the Lycanthrope entry in the Monster Manual for details on lycanthropy.)

Dispersal of Doves (Ex): At 4th level, as an immediate action when the were-pity is struck by an attack that would otherwise kill or incapacitate her, she may expend one of her daily transformation uses. If she is in hybrid or humanoid form, she switches to swarm form; if she is in swarm form, she switches to hybrid or humanoid form. This can help mitigate or even negate the attack made against the were-pity. Using this ability renders her fatigued until she can rest for eight hours, and using it a second time before resting renders her exhausted. This ability cannot be used while exhausted.

In addition, her maneuverability in swarm and hybrid forms improves to good, and in swarm form she is now immune to weapon damage.

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« Last Edit: October 14, 2012, 02:34:39 PM by Bozwevial »
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Offline sirpercival

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Re: Were-Murder of Crows/Pity of Doves
« Reply #2 on: July 24, 2012, 08:39:58 PM »
These are great!  I'd like to point out, though, that you can take both of them.  Which would be strangely awesome, turning between different types of birds mid-flight.
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Offline Bozwevial

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Re: Were-Murder of Crows/Pity of Doves
« Reply #3 on: July 24, 2012, 08:43:29 PM »
These are great!  I'd like to point out, though, that you can take both of them.  Which would be strangely awesome, turning between different types of birds mid-flight.
Now that you mention it, there's nothing to prevent an afflicted lycanthrope from being afflicted again, is there? Er, ignore me, that would be picking up the same template twice. Whoops. Still might write that extra stuff though.
« Last Edit: July 24, 2012, 08:49:05 PM by Bozwevial »
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Offline oslecamo

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Re: Were-Murder of Crows/Pity of Doves
« Reply #4 on: July 24, 2012, 09:20:38 PM »
This is breaking two main rules right away, and I'm not saying this in the good sense.
-Lychantropes are 4 levels long, with the ability to inflict curse at 4th level.
-Creatures taking a 10-feet space at 1st level is a no. That's why no large creature starts at large, is just too good.

More detailed review tommorrow.

Offline Bozwevial

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Re: Were-Murder of Crows/Pity of Doves
« Reply #5 on: July 24, 2012, 09:32:12 PM »
This is breaking two main rules right away, and I'm not saying this in the good sense.
-Lychantropes are 4 levels long, with the ability to inflict curse at 4th level.
My apologies. Did you list this somewhere in the building guidelines? I couldn't find it anywhere.

-Creatures taking a 10-feet space at 1st level is a no. That's why no large creature starts at large, is just too good.
My understanding was that you couldn't take this until 2nd level at the very least, but I can certainly see that.

I can spread the abilities out over four levels, of course. Would you prefer me to do that before or after the detailed feedback?
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Offline TravelLog

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Re: Were-Murder of Crows/Pity of Doves
« Reply #6 on: July 24, 2012, 11:39:55 PM »
Beautiful. Nice work, Boz.

Oslecamo, if I make a PrC for this monster class, should I post it here, separately, or in the normal homebrew forum?
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Offline oslecamo

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Re: Were-Murder of Crows/Pity of Doves
« Reply #7 on: July 25, 2012, 07:03:38 PM »
This is breaking two main rules right away, and I'm not saying this in the good sense.
-Lychantropes are 4 levels long, with the ability to inflict curse at 4th level.
My apologies. Did you list this somewhere in the building guidelines? I couldn't find it anywhere.
You're right, I didn't add the size detail to the guidelines, fixed now. The lychantrope is more a matter of following the previous ones.

I can spread the abilities out over four levels, of course. Would you prefer me to do that before or after the detailed feedback?
Here's the detailed feedback:
-Half-permanent blindness at second level feels really too strong since you've already gained area nausea at 1st level, so definetely worth moving to later levels.
-Raven's Rush is a save-or-suck on steroids, easily forcing four saves a turn against blindness and nausea for multiple opponents. Definetely too strong.
-Otherwise it looks pretty good, great work on implementing this concept! Just needs an extra level for spreading out and some toning down on the save-or-suck barrages.

Oslecamo, if I make a PrC for this monster class, should I post it here, separately, or in the normal homebrew forum?
Separately on this forums since you're a diferent author but is still a monster (prestige) class.

Offline Bozwevial

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Re: Were-Murder of Crows/Pity of Doves
« Reply #8 on: July 25, 2012, 08:05:34 PM »
You're right, I didn't add the size detail to the guidelines, fixed now. The lychantrope is more a matter of following the previous ones.
Fair enough, I was using the hellwasp swarm and werebear as reference points but didn't touch the other lycanthropes.

Here's the detailed feedback:
-Half-permanent blindness at second level feels really too strong since you've already gained area nausea at 1st level, so definetely worth moving to later levels.
The easy healing had me convinced it was fine. Fixed.

-Raven's Rush is a save-or-suck on steroids, easily forcing four saves a turn against blindness and nausea for multiple opponents. Definetely too strong.
I actually did catch this during the writeup process but for some reason forgot to limit it along with the damage. Nausea is actually fine, since it only happens once at the start of the opponent's turn, but I added a clause to specify that you only make one blindness save per turn.

Beyond that, I spread everything out over four levels. Hope that's better.
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Offline oslecamo

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Re: Were-Murder of Crows/Pity of Doves
« Reply #9 on: July 26, 2012, 06:17:52 PM »
It's not that easy to fix the blidness since most of your enemies won't have readily healing available during combat.

But anyway, it's definetely better now, added to the Index!

Offline Concerned Ninja Citizen

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Re: Were-Murder of Crows/Pity of Doves
« Reply #10 on: October 14, 2012, 02:23:56 PM »
Quote from: Dispersal of Doves
if she is in swarm form, she switches to dove form.

As in "the form of a single dove"? Is there any way to achieve this form without being about to be killed or incapacitated?

Offline Bozwevial

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Re: Were-Murder of Crows/Pity of Doves
« Reply #11 on: October 14, 2012, 02:34:54 PM »
Quote from: Dispersal of Doves
if she is in swarm form, she switches to dove form.

As in "the form of a single dove"? Is there any way to achieve this form without being about to be killed or incapacitated?
That appears to be a typo of gross proportions on my part. Fixed.
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