Author Topic: Wiseguys in D&D  (Read 6327 times)

Offline sirpercival

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Wiseguys in D&D
« on: July 29, 2012, 07:38:48 AM »
What kind of feats and classes would be appropriate for members of the Mafia in D&D 3.5?  These are guys who specialize in extortion, blackmail, bribery, money laundering, illegal businesses, that sort of thing (not just violent thugs, more social finesse and subtlety).
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Offline littha

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Re: Wiseguys in D&D
« Reply #1 on: July 29, 2012, 09:06:47 AM »
Crossbows and Bludgeoning weapons are my usual choices.

Offline sirpercival

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Re: Wiseguys in D&D
« Reply #2 on: July 29, 2012, 09:17:08 AM »
Crossbows and Bludgeoning weapons are my usual choices.

Lol.  I feel like I could take this in so many ways...

I'm more talking about feats & classes that you might find in the organization.  I'm working on an affiliation.
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Offline Tr011

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Re: Wiseguys in D&D
« Reply #3 on: July 29, 2012, 09:38:27 AM »
Social-oriented rogues, evil bards (i.e. with inspire awe), maybe urban rangers...
Feats could be leadership, Able Learner...

I think mostly people with high skills/level and social class skills would fit your mafia guys. Best if they get some sort of fitting class features (especially for intimidate) and/or some spells.

Offline RedWarlock

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Re: Wiseguys in D&D
« Reply #4 on: July 29, 2012, 10:01:27 AM »
Beguiler, Warlock, Spellthief. Bluff and Intimidate are so much more effective when backed by a show of arcane power.
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Offline sirpercival

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Re: Wiseguys in D&D
« Reply #5 on: July 29, 2012, 10:03:16 AM »
Which of these PrCs sounds good? I won't use all of them, but which are most appropriate?  I'm looking for 3 or 4.

Justice of Weald and Woe
Ebonmar Infiltrator
Spymaster --> Definitely.
nightsong enforcer
Exemplar
Assassin
Dark Lantern
Dread Commando
Merchant Prince
Shadow Thief of Amn
Zhentarim Spy
Scar Enforcer

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Offline sirpercival

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Re: Wiseguys in D&D
« Reply #6 on: July 29, 2012, 10:14:20 AM »
Similarly, here are some feats:

Extra Contacts
Master Manipulator
Wanderer's Diplomacy
City Slicker
Inside Connection
Urban Stealth
Recognize Imposter
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Offline sirpercival

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Re: Wiseguys in D&D
« Reply #7 on: July 29, 2012, 10:25:02 AM »
Yay for triple post!  I should say that homebrew is allowable as long as it fits.
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Offline kurashu

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Re: Wiseguys in D&D
« Reply #8 on: July 29, 2012, 04:54:18 PM »
Mafia is more of a fluff thing.
 
I could write up a druid mafia. Or a monastery of monks that don't accept alms but instead kung-fu money out of commoners for "protection" -- think Kung-fu Hustle.

That said, if I was gonna do a mafia type character: Bard/Crusader with Doomspeak. Homebrew something similar to Initiate of Milil and Devoted Performer to let them stack bard/crusader.

Offline zook1shoe

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Re: Wiseguys in D&D
« Reply #9 on: July 29, 2012, 09:32:12 PM »
Thug ;)
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Offline Endarire

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Re: Wiseguys in D&D
« Reply #10 on: July 29, 2012, 09:53:07 PM »
Does this involve me?

Offline sirpercival

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Re: Wiseguys in D&D
« Reply #11 on: July 29, 2012, 10:04:26 PM »
Does this involve me?

Nope.  It's for High Arcana.
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Offline ariasderros

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Re: Wiseguys in D&D
« Reply #12 on: July 29, 2012, 10:08:36 PM »
Factotum. That is a PERIOD there.

Think about how the Gnome Quickblade Iaijutsu wielder fights. Add in Merciful enhancement for more standard muggings.
Think about the "Crackers" (safe men), "Coners", or how any of the rest of the "Jobers" actually do what they do. Then tell me how a Factotum can't do that amazingly well.

For feats, Quick-Draw + Hand Crossbow Focus. For all of the many, many hand crossbows.

Also:
Chameleon, heck, just read the fluff for that class. Then go through what I just wrote above.

Though I will agree that Spellthieves would be an essential addition.
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Offline Thurbane

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Re: Wiseguys in D&D
« Reply #13 on: July 29, 2012, 10:18:48 PM »
Most "Thieves Guild" type fluff (and crunch) can be fairly well applied to a Mafia-esque organization.

One of the sections in UA/SRD acytually has a suggested "code" as follows:
Quote
Omerta
The “code of silence” of the Cosa Nostra isn’t codified or written down. It makes a good code for a thieves’ guild or other criminal organization. One interpretation is as follows.
  • Do what you’re told by your superiors.
    Always look out for ways to make money for the Family.
    Do not hide or hold back money from the Family.
    Respect your elders in the Family, and in the Organization in general.
    Never let a debt go unpaid.
    Never be late paying your debts.
    Don’t get caught.
    If you do get caught, keep your mouth shut.

Offline caelic

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Re: Wiseguys in D&D
« Reply #14 on: July 29, 2012, 10:23:02 PM »
The reality is that different classes would work best for different aspects of organized crime.  Allow me to share a few of the more notorious members of a powerful Changeling syndicate in one of the larger cities in my own campaign, the Black Hand.

JIMMY LOCKE (Changeling Spellthief 7/Trapsmith 5): Jimmy is the Hand's primary "boxman."  He's a master of locks and traps, and also takes advantage of his trapsmith spell list to make wands of Dimension Door, Fabricate, and similar spells for use by Hand members.  On the rare occasion when he triggers a magical trap, his Absorb Spell ability comes in handy.

CRUNCH (Changeling Wildshape Ranger 5/Master of Many Forms 7): "Crunch" is probably the most feared of the guild's heavies.  A recalcitrant shop owner never knows when the sweet little old lady who just hobbled in will turn into a War Troll, trash the shop, and be gone before the guards can arrive...and in the form of another innocuous person, a stray dog, or gods only know what else.   He also handles assassinations when necessary.  Most wealthy citizens have realized that it's cheaper to play ball and pay protection than it would be to pay for defenses that have a chance of stopping the Hand's shapeshifting engine of death.

LADY MONDEGREEN (Changeling Bard 10/Sublime Chord 2): Lady Mondegreen runs a series of brothels catering to specialized clients.  She's also in charge of the Hand's blackmail operations, and has dirt on most of the more prominent folks in town.  She also maintains a second identity as Vela Darr, an extremely well-to-do merchant who handles large monetary transactions, and has a great deal of financial and political influence.




« Last Edit: July 29, 2012, 10:44:09 PM by caelic »

Offline Braininthejar

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Re: Wiseguys in D&D
« Reply #15 on: July 29, 2012, 10:51:48 PM »
For blackmail you can't go wrong with Unseen Seer.
For more common thugs, there are variant fighters for that.

For feats... there was that feat that allowed drawing a hidden small weapon to catch the enemy flat-footed.


Offline sirpercival

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Re: Wiseguys in D&D
« Reply #16 on: July 30, 2012, 04:42:30 PM »
Hm... a lot to think about here.  Thanks everyone!
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Offline awaken_D_M_golem

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Re: Wiseguys in D&D
« Reply #17 on: July 31, 2012, 07:02:35 PM »
Lurk + Ebon Saint ... in CPsi.
Psi Rogue , Psi Assassin ... in Mind's Eye.
Elocator = no tracks / peep in windows.
Minor Creation abuse for poisons.
BoVD has drugs with benefits (some more out there).

Diplomance some fanatics about 1 thing,
and turncoats about everything else. [evil]

Cheat spell, of course.
Potions -- are so obvious for various reasons.
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Offline Jackinthegreen

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Re: Wiseguys in D&D
« Reply #18 on: July 31, 2012, 07:31:03 PM »
Diplomancy won't work in this case because High Arcana is using Rich Burlew's diplomacy.  But negotiators would be rather useful.

Perce, in the Dead Level 2 page there's the Swashbuckler Seduce to Learn Secret use for Bluff.  It mentions that the DM might want to give this as a general ability for everyone and to reduce the time on it by half.  Dunno if you'll find it useful, but it's there.

Offline awaken_D_M_golem

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Re: Wiseguys in D&D
« Reply #19 on: August 02, 2012, 05:51:11 PM »
minor tangent


So the misspelling of rouGe happens all the time.
If you have a Face Rogue + Fire + some gangsterish stuff like this thread,
you have a workable PC concept.  Y'know ... a Louie The Rouge like bad guy.
Lightning = Canary.  Poison Gas = Jersey (slight double entendre)
Bard or Sonic = Soprano (of course)
The whole idea is to have a really scary mafia muscle guy,
with a ridiculously wimpy name.  Big guy named Tiny, etc ...
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