Here's my situation:At the best of times I was a character builder noob, and now I'm years rusty. I've been playing other systems, but have been lured back to 3.5 by a game concept I really like, and a DM who says he's sympathetic to the issues that made me leave the system in the first place. So, I would love any help you can offer, from general "look in this book" advice, to specific, step by step advice, if you get inspired.
The world:The game starts in a city that has been taken over by the D&D equivalent of the Spanish Inquisition meets Nazi Germany.
No one expected it. The walls and gates are guarded by... well... guards, and rumor has it they are reinforced with spells and wards and who knows what all. Outside the walls are deadly swamps and frozen tundras, and the rumor is that leaving is almost certain death.
The Inquisition has declared that Arcane magic users are "witches" and "heretic", and are the tools of the devil, and it is the duty of every god fearing man, woman, child and orc to
root them out and burn them at the stake. To help you ensure that you are fervent enough in your duty to god, the church will do you the great favor of being all up in your business every moment of every day. Personal freedoms are gleefully discarded for the sake of security from arcane magic, as houses are raided, people taken away, and the tainted blood cleansed (after being spilled onto the floor). War is peace. Freedom is slavery. Ignorance is strength. Etc.
The character:I, and my fellow adventurers, are
arcane magic users of some kind (or could easily be mistaken for them by a frightened and enraged populace), and as of the start of the game,
NOT divine magic users. We have heard of a group that takes in Arcane casters and protects them. Reaching that group alive, without leading the church to them, is our only goal. (Overthrowing the church is a pipe dream, but hey, whatever gets you through the night, right?) We have just learned that the church knows about us, and is coming for us. I expect that we will start individually, and find each other gradually, so no collaboration in character building is permitted.
I want to build an Arcane caster or Warlock that has
real survival potential. I am not looking to squeak every ounce of power out of my build for an ideal caster situation, I want to build someone who can survive both in the pot and in the fire. I expect there will be a lot of
hiding, suffering, running away, and probably crying.
I expect to face legions of foes who are specifically tailored to find and destroy Arcane magic users, most of them will be Divine magic casters associated with the church, but not all.
So, I throw myself on your mercy and experience. I'll provide the fluff, if you help me decide on and figure out the crunch.
*Bold text highlights the important "tl;dr" and "you think you're so clever why not just tell me what I need to know without all your yacking" information.The rules:- Psionics are allowed, but will be treated as magic (Divine, Arcane, Psionic: All magic!)
- Book of Nine Swords is not allowed... for PCs. (Exception: Arcane spells from this book can be used, but I would prefer you didn't use very many)
- Incarnum is not allowed, period.
- Armour as Damage Reduction Rule is in effect
- All Arcane Failure of Armour is reduced by 5% - Padded Leather at 0%
- All character must have a casting progression. Divine casting progressions are not allowed at this time. Beyond this, there is no restriction for classes, save a few random banned classes below. Nearly all spellcasters will be auto accepted.
Character Creation
- Starting Level 7th
- All skills are considered class skills as per the Able Learner feat.
- Hit-Points: Maximum at each level
- Ability Scores are generated using 32 point buy, no buying below 10.
- At 4th and every four levels thereafter, characters add +1 to any two ability scores, one physical stat (Str, Dex, Con) and one mental Stat (Int, Wis, Cha)
- All characters gain a bonus feat (For which they qualify!) at 2nd Level
- Wealth: 9000 GP. This lower-then-standard wealth represents limited resources and/or occasional loss of resources.
Sources
- All PHB, DMG, MM, Completes, Race of, MIC, SC, and most other officially published books. NO to homebrew, DanDwiki, Dragon Magazine, Online publications (Even one’s by Wizards) or anything else that isn’t in a BOOK.
Class Changes
- Adept of The Green Star, Shadow Sun Ninja, other classes the DM hates: banned
Item Rules
- Items with charges replenish charges at a rate of 1/Day