Author Topic: Tash PsyWar doubts  (Read 1964 times)

Offline bibbiri

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Tash PsyWar doubts
« on: December 11, 2012, 09:56:15 AM »
So this is the matter: i'm building a tashalatora based psy-war using the psycarnum warrior archetype

spoiler for archetype build

psionic warrior suffers some restrictions about supernatural stuff. I've found protection for death effects, mind affecting ones. I guess against ethereal/ incorporeal the solution is ghost touch equip. and will have to tweak things a bit to suit my unarmed playstyle. I miss a couple of things. I've seen that there's no specific rule for re-acquiring a psicrystal after it's destroyed and there's no 24-hour power empowerment.

Following the psycarnum build it looks like i have to spend some turns on boosting low-term buffs and i have to start chewing the mechanics yet. I feel there's an incredible loss of power without the 2-hander build since cobalt power, lion's charge and power attack are not as effective as planned in the archetype.

Should i replace those feats completely? Like grabbing a practiced manifester for smoothing out the gap caused by the 2 level spent in monk?

A better choice for lion's charge?

Offline zugschef

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Re: Tash PsyWar doubts
« Reply #1 on: December 12, 2012, 01:46:03 AM »
take hustle

Offline bibbiri

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Re: Tash PsyWar doubts
« Reply #2 on: December 12, 2012, 09:02:15 AM »
it is already considered in the standard build

Offline awaken_D_M_golem

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Re: Tash PsyWar doubts
« Reply #3 on: December 13, 2012, 05:12:40 PM »
Oh that's the Dreamscarred guys most recent Recharge build.

You go down 2 feats for Tash and the Pre-req.
You go up 2 feats via Martial Monk cheese = worth it. 
PsyWar 5 / MM 2 / PsyWar+
Not much of a rework at all.


Your codpiece is a mimic.

Offline bibbiri

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Re: Tash PsyWar doubts
« Reply #4 on: December 14, 2012, 09:53:49 AM »
that doesn't solve the doubt about which power to choose, what shuld be used against incorporeal creatures or what feats to take, since the build suits a 2H pure psywar that can take a ghost touch (or otherwise enchanted) weapon / armor.