And, what the hell is a "real gamer" anyway? That sentiment may be the entire rub of this thread.
I usually use the term "hardcore gamer" but that term is not liked by many people. What I meant by a "real gamer" is exactly that: I'm a real gamer by it's true term and not by the retarded term the industry or the media tried or are trying to picture a gamer to be. Which mean someone who play practically exclusively FPS games. Yeah, that's a retarded way of categorizing people who play games... But you would be surprised by how deep this term is anchored deep inside people mind, even today.
Saying in a RL conversation that you are a gamer is usually a social faux-pas. Half the time people will look at you strangely, wondering if you're not the next psychopath who will go shoot people in a school... The other half will start babbling stuff about FPS until I tell them that I'm actually not into that genre at all and then they too give me a weird look.
A real gamer is someone who has games,
in general, as an hobby. This usually describe people who are extremely competitive in everything they do. I play about any game genre which exist and I also include sports I like in that definition too.
Some people paint as an hobby. Some people collect coins or stamps... I game. I almost exclusively only do that with all my free time. That's what I like to do. Best example I can give you: me and my D&D group are gathering the 23rd, right before Christmas and while everybody probably
should have better to do, to play the board game Axis and Allies. I'm really looking forward to that.
On the one hand it's fair to say there's not much in the way of strategy games, certainly not a ton of them. Although there is Total War: Shogun 2, Dawn of War 2, Civ 5 that recently got an expansion, and a few other smaller titles as others have alluded to. And, I know of those and I'm not even all that into strategy.
Well, first you agree with me that there is not many strategy titles. With the heck ton of games we have right now it's already saying a lot... But, except for Civilization, I don't even know about those games. About Civ 5: Ever since Civ 4, the Civilization series took a heavy turn for the worse. Maybe someday the producers of strategy games will realize that better graphics for a strategy title is actually a bad thing. Sure, I can see the units move now. Everything is prettier. I can zoom on that dragoon and try to see if they do have boggers down their nose and stuff...
But it doesn't help playing the game, it's even an hindrance! Stuff like having trouble picturing where a square start and stop? Constantly having to zoom in and out to get the real picture of the game? That's pretty much the basis of the game right there. Strategy games doesn't require fancy graphics, they require you to be able to easily assess the situation without distraction. Since graphics have been worked on primarily, improvement on real aspects of gameplay was pretty much thrown out of the window and extremely few actual improvements were done on that aspect, if at all. With all this, why would I want to move from Civ III if I consider Civ 4 or 5 actually inferior? Which is exactly how I see it.
For the other two titles... I did some research. Total War: Shogun 2 is clearly not a strategy game but a wargame. Which is kind of a subgenre of strategy but it is clearly not the same thing. I happen to dislike this kind of game a lot because it require you to know more about every single units in the game and how to use them against what instead of requiring real strategy than anything else.
Dawn of War 2... About the same thing. It's an RTS. The first few RTS really had strategy going, but modern RTS could drop the S really... Not my cup of tea.
Anyways, instead of trying to turn the thread into my own argumentative playground, there is actually a point tightly related to this thread that I am trying to make here: I liked the way gaming was
before, when it was an elistic group. Mainstream mean that you want to appeal to masses which know absolutely nothing about what you really want to do, and managing to do that mean that you really need to dumb down what you do and turn it into something which is several levels behind in term of quality and fun than what was produced before. It sure sell well, it might even be quite the nice thing for people who are not used to a genre and are looking for something simple to whet their appetite... But while I have no problem with that per se,
I do have a heavy problem with the whole industry going that route because, supposedly, that's where the cash is...
The end result is that I get dumbed down games I don't like and which look, feel and play as very bad games when I compare them to what I used to look at, feel and play with in the 90's. And in my mind, things should evolve and get
better with time, not the opposite like I've been experiencing since a little more than a decade now.
Eagle of Fire, you check out some of the indie titles? There have been several great indie adventure games/strategy games that have come out relatively recently.
Yes. Most of them are not even worth looking at. There is a few that I have great hopes for but recent experiences lead me to believe that you never actually know what you'll get until the game is actually finished. At the speed some indies are being completed then we might still have to wait a decade to see the end result...
Also, indies only mean that the game is being produced by a company which is not already mainstream (in the sense that it is not an already well established company). It doesn't mean much in itself to be frank. The big players are those you need to look at because great games will come out from those on a regular basis, not the indies.