Elder TitanHD:d8
Level | Bab | Fort | Ref | Will | Feature |
1 | +1 | +2 | +0 | +2 | Primeval Forefather Body, Change Shape, Least Titan Magic |
2 | +2 | +3 | +0 | +3 | Elder Soul, +1 Str |
3 | +3 | +3 | +1 | +3 | Lesser Titan Magic, +1 Con |
4 | +4 | +4 | +1 | +4 | Hammer and Nail, +1 Cha |
5 | +5 | +4 | +1 | +4 | Advanced Titan Magic, +1 Str |
6 | +6 | +5 | +2 | +5 | Growth, +1 Con |
7 | +7 | +5 | +2 | +5 | Adept Titan Magic, +1 Cha |
8 | +8 | +6 | +2 | +6 | Puny Insects, +1 Str |
9 | +9 | +6 | +3 | +6 | Greater Titan Magic, +1 Con |
10 | +10 | +7 | +3 | +7 | Growth, Giant Shape, +1 Cha |
11 | +11 | +7 | +3 | +7 | Master Titan Magic, +1 Int, +1 Wis |
12 | +12 | +8 | +4 | +8 | Elder Skin, +1 Str |
13 | +13 | +8 | +4 | +8 | Lord Titan Magic, +1 Con |
14 | +14 | +9 | +4 | +9 | Growth,Greater Giant Shape, +1 Cha |
15 | +15 | + 9 | +5 | +9 | Supreme Titan Magic, +1 Int, +1 Wis |
16 | +16 | +10 | +5 | +10 | You got my Attention, +1 Str |
17 | +17 | +10 | +5 | +10 | Cosmic Titan Magic, +1 Con |
18 | +18 | +11 | +6 | +11 | Growth,Crush Insects, +1 Cha |
19 | +19 | +11 | +6 | +11 | Elder Knowledge, +1 Str, +1 Con |
20 | +20 | +12 | +6 | +12 | Ancient Titan, +1 Int, +1 Wis, +1 Cha |
21 | +20 | +12 | +6 | +12 | Least Elder Titan Magic, +1 Str, +1 Con |
22 | +21 | +13 | +7 | +13 | Lesser Elder Titan Magic, Ancient Focus, +1 Int, +1 Wis, +1 Cha |
23 | +21 | +13 | +7 | +13 | Advanced Elder Titan Magic, Cosmic Servants, +1 Str, +1 Con |
24 | +22 | + 14 | +8 | +14 | Adept Elder Titan Magic, Devastating Hammer, +1 Int, +1 Wis, +1 Cha |
25 | +22 | + 14 | +8 | +14 | Greater Elder Titan Magic, Cosmic Throw, +1 Str, +1 Con |
26 | +23 | + 15 | +9 | +15 | Master Elder Titan Magic, Efficient Eradication, +1 Int, +1 Wis, +1 Cha |
27 | +23 | + 15 | +9 | +15 | Lord Elder Titan Magic, Cosmic Blow, +1 Str, +1 Con |
28 | +24 | + 16 | +10 | +16 | Supreme, Elder Titan Magic, Elemental Adaptation, +1 Int, +1 Wis, +1 Cha |
29 | +24 | + 16 | +10 | +16 | Cosmic Elder Titan Magic, Primordial Onslaught, +1 Str, +1 Con |
30 | +25 | + 17 | +11 | +17 | Contemplate the Eons, +1 Str, +1 Con, +1 Int, +1 Wis, +1 Cha |
Skills:4+int modifier per level, quadruple at firt level, Class skills are: Balance, Concentration, Craft, Decipher Script, Diplomacy, Gather Information, Intimidate, Jump, Knowledge (any), Listen, Sense Motive, Speak Language, Spellcraft, Spot, Swim
Proficiencies:ISimple weapons, Warhammers.
Features:Primeval Forefather Body: The Elder Titan loses all other racial traits and becomes a medium sized outsider with all the related traits (basically darkvision 60 feet). It's a medium sized creature with base speed of 30 feet.
In addition, the Elder Titan gains a bonus to Nat armor equal to its Con modifier.
Change Shape: As a standard action 1/day per HD the Elder Titan can assume the form of any medium or small humanoid, as per the change shape ability. Returning to the Elder Titan's normal form does not expend a use of this ability.
Titan Magic: The Elder titan becomes able to use certain SLAs a certain number of times per day. Any save DCs are 10+1/2 HD+Cha mod.
Least-At 1st level Sanctuary, Read Magic, Speak with Animals, Produce Flame and Summon Monster I each 2/day per HD.
Lesser-At 3rd level Alter Self, Fog Cloud, Wind Wall, Soften Earth and Stone, Speak with Plants and Summon Monster II each 1/day per HD.
Advanced-At 5th level Fly, Protection from energy, Dispel Magic (upgrades to Greater Dispel magic at 11 HD), Invisibility Purge, Summon Monster III each 1/day per 2 HD, plus Tongues permanent effect on self.
Adept-At 7th level Cure Critical Wounds, Freedom of Movement, Remove Curse, Sending, Summon Monster IV each 1/day per 2 HD.
Greater-At 9th level Commune with Nature, Plane Shift, Contact Other Plane, Summon Monster V each 1/day per 3 HD.
Master-At 11th level Anayze Dweomer, Eyebite, Antilife Shell, Summon Monster VI each 1/day per 3 HD.
Lord-At 13th level Greater Scrying, Greater Teleport, Summon Monster VII each 1/day per 4 HD.
Supreme-At 15th level Earthquake, Whirlwind, Summon Monster VIII each 1/day per 5 HD.
Cosmic-At 17th level Astral Projection and Summon Monster IX each 1/day per 8 HD.
Elder Soul: Sometimes inaccurately perceived as less cognitive or even less intelligent than their more lively cousins, the truth is that elder titans have simply moved beyond the joys of physical existence and revel now almost exclusively in the pleasures of the mind.
At 2nd level the Elder Titan picks one of the following options
Ancient Mage-The Elder Titan learns and cast spells as a wizard of its Elder Titan level-1, except it cannot specialize and instead of a spellbook it must engrave its spells on a warhammer. It can fit as many spells on a warhammer as a regular spellbook, and said warhammer must be used as an extra focus for any spells cast. The Elder Titan may engrave spells on other warhammers as if in other spellbooks, but can only “study” one of them each day. The warhammer can be further enanched as a regular weapon, and the Elder Titan can enanche a warhammer engraved by himself at half the regular exp/gold cost, including making it masterwork, adding special crafting methods, change its material and/or size, altough such benefits then only apply to the Elder Titan himself. Any who slay the Elder Titan may reclaim this warhammer for themselves unlocking its full power (can be used as a spellbook, but doesn't grant spells by itself). If anyone then slays the slayer the ownership passes again. If the Elder Titan multiclasses as a wizard it may choose to keep advancing this spellcasting instead of gaining regular 1st level wizard casting.
Ancient Priest-The Elder Titan casts spells as a cleric of its Elder Titan level-1, having to choose the Knowledge and Magic domains and will always use a Warhammer as his divine focus, that is required for all his spells. Unlike a regular cleric he doesn't have automatic acess to every cleric spell, instead starting with all cleric cantrips known plus 2+Wis mod first level cleric spells known, plus learning 2 new cleric spells of a level he can cast at every level up. He also picks one element (air, electricity, fire, sonic, acid, earth, water). He casts spells with that element at +2 CL while wielding a warhammer. If the Elder Titan multiclasses as a cleric it may choose to keep advancing this spellcasting instead of gaining regular 1st level cleric casting.
Ability Score Increase: The Elder Titan gains a permanent +1 to
Str at levels 2, 5, 8, 12, 16, 19, 21, 23, 25, 27, 29, 30
Con at levels 3, 6, 9, 13, 17, 19, 21, 23, 25, 27, 29, 30
Cha at levels 4, 7, 10, 14, 18, 20, 22, 24, 26, 28, 30
Int and Wis at levels 11, 15, 20, 22, 24, 26, 28, 30
For a total of +6 Str, +6 Con, +6 Cha, +2 Int, +2 Wis at 20th level and +12 Str, +12 Con, + 11 Cha, +7 Int, +7 Wis at level 30.
Hammer and Nail: Elder Titans have not completely forsaken their connections with their younger counterparts. At 4rd level 1/day per HD when the Elder Titan hits an enemy with a warhammer or Javelin it may cast use of its spells or SLAs with a casting time of a standard action or less either in the target or himself as an immediate action. In the case of a Summon Monster SLA, he may use it as an immediate action to bring the creature(s) adjacent to the struck target. If the Warhammer/Javelin had an enanchment bonus to attack and damage rolls, add it to the DC of the spell. The Elder Titan needs a free hand to use Hammer and Nail.
Growth: At 6th, 10th, 14th and 18th levels the Elder Titan grows one size category. His base speed also increases by 30 feet every time he grows.
Puny Insects: at 8th level enemies trying to attack the Elder Titan or trying to affect the area where he is take a -1 penalty on their CL/IL/ML/similar for every size category they're smaller than the Elder Titan. If this would recuce the range of their attack below what was needed to hit the Elder Giant it simply fails.
Giant Shape: At 10th level the Elder Titan can now use its Change Shape to assume the forms of large giants as well.
Elder Skin: At 12th level the Elder Titan gains DR/magic equal to ½ its HD and SR equal to 11+HD, which may be rised or lowered at any time as a free action even if it isn't its turns.
Greater Giant Shape: At 14th level the Elder Titan can now use its Change Shape to assume the form of huge giants as well.
You got my Attention: At 16th level the Elder Titan adds his highest Mental Stat mod as an insight bonus to AC and warhammer and javelin damage rolls.
Crush Insects:At 18th level when the Elder Titan attacks with a Warhammer or Javelin, it may choose to affect a 20 feet radius with the attack. Roll once and compare to the AC of every enemy smaller than the Elder Titan inside the area (ignoring any miss chances, including mirror image and similar, if the targets are two or more size categories smaller than the Elder Titan). This can be combined with Hammers and Nail to affect all struck targets with a single spell/SLA that would usually affect a single target as an immediate action, affecting all struck enemies with a single use expended.
Elder Knowledge: Those that know more show off the less. At 19th level the Elder Titan no longer needs verbal or somatic components to cast his spells and adds all his mental stat mods to Knowledge checks instead of just Int.
Ancient Titan: At 20th level the Elder Titan's DR is doubled and becomes DR/epic. In addition if an effect other than raw damage would instantly kill or prevent the Elder Titan from taking actions, it instead becomes simply unable to take actions for 1d4 rounds (unless the other effect would last less time). The only way to finish the Elder Titan now is with raw damage. If the Elder Titan becomes able to act while at negative HP or somehow makes itself immune to raw damage, he loses this ability. The Elder Titan also gains an extra swift/immediate action per round.
Elder Titan Magic: At 21st level and every Elder Titan level until 29th the Elder Titan becomes able to use the SLAs of one of its levels of Titan Magic at will as shown on the table. He can now also use Hammer and Nail at will.
Ancient Focus: At 22nd level the Elder Titan always halves all miss chances (including mirror image and similar), hardness and DR of opponents when using a warhammer or javelin, plus ignoring all cover and concealment with such weapons.
Cosmic Servants: At 23rd level all summons of the Elder Titan gain an insight bonus to attack rolls, damage rolls, saves, ability checks, ability DCs and AC equal to your highest mental stat mod.
Devastating Hammer: At 24th level enemies struck by a Warhammer wielded by the Elder Titan must make a Fort save with DC 10+1/2 HD+Str mod or be instantly destroyed. If the attack was a sucessful Crit add your highest Mental Stat mod to the DC. The Elder Titan also has 50% chance of ignoring any immunity to crits with Warhammer attacks.
Cosmic Throw: At 25th level javelins thrown by the Elder Titan have no range limit as long as he can spot the target, and he may actually combine each thrown javelin with either a Plane Shift or Greater Teleport effect as a free action to send it into another plane or allow it to automatically bypass one barrier, respectively.
Efficient Eradication: Whetever an eldar titan kills his foe or merely drives it away is inconsequential, so long as the result of the fight is a return to peace and quiet. At 26th level enemies that run away from the Elder Titan (aka willingly moving away from its senses range after having attacked him) can no longer take any action against the Elder Titan until either a century has passed, the Elder Titan attacks them out of their own will or they've gained a level, whatever comes first.
Cosmic Blow:At 27th level the Elder Giant doubles its Crit threat with Warhammers and Javelins, their crit multiplier increases by 1 plus his Javelins now have 50% chance of ignoring immunity to Crits. Whenever he threatens a crit but fails to confirm it he may use Hammers and Nail as a free action.
Elemental Adaptation: Because of their cerebral nature, elder titans are acutely whitdrawn, taking up residence in the farthest corners of the multiverse, desolate places inhospitable to most others where they are unlikely to be disturbed. Eventually the Elder Titan takes on many characteristics of the very enviroment in which he dwells, allowing his body to alter over time as he becomes a very part of that place. At 28th level the Elder Titan is always immune to any ill effects of any enviroment he enters. With 1 hour of meditation he can then further adapt to a specific kind enviroment, his body changing to look just like another part of the scenery. This allows the Elder Titan to fool all senses and divinations while he remains perfectly stationary. If he casts a spell/SLA or any other action that doesn't demand movement it takes a sucessful spot or search check against a DC of 20+HD+Cha mod to notice the Elder Titan is there as the source.
Primordial Onslaught: At 29th level when performing a full attack, the Elder Titan may use Hammer and Nail with every sucessful attack with a Javelin or Warhammer as a free action.
Contemplate the Eons: Elder Titans once fought the first gods and the dawn of civilizations, but after countless millenia they grew less physically aware of their immediate surroundings. They still perceive well enough, for they consider the multiverse to be their library, a place to garner knowledge for knowledge's own sake. At 30th level the Elder Titan can, a number of times per day equal to his Cha mod, cast any spell from his casting list (any wizard spell for an ancient mage, any cleric spell for an ancient priest) by expending one of his prepared spells of the same level. He may instantly add any metamagics he knows to those spells for free as well. If he combines this with Hammer and Nail and the spell allows a save, it ignores any immunity on the target, but said target gets a +5 bonus on their save if they would normally be immune to that spell, and don't suffer any ill effects on a sucessful save. Any expensive gold and exp costs are halved for those spells.
With the titan class being done and the discussion about the mysterious project titan from Blizzard I ended up geting a burst of inspiration to make this one. After a quick look at the Epic Handbook the option of a titan prc was quickly discarded since they both have quite a bit of diferences between them. In particular elders don't go around with oversized hammers and are actual casters, plus a more defensive SLA array. They also seem to have a more elemental connection and go around naked, thus the picture.
Between spells, SLAs and growth a lot of levels were then quickly filled, and from there I choose to invest in a more gishy aproach where the Elder Titan wants to go around hammering and nailing stuff while casting his spells. The remaining abilities focus more on the defensive aspects since the elder titan seems to be quite a bit "Don't bother me puny insects".
So if you want to play an ancient giant of the land, the Elder Titan's for you!